Skip to content
This repository has been archived by the owner. It is now read-only.
Permalink
Browse files
fix
  • Loading branch information
Fire-Head committed Aug 15, 2019
1 parent 6909fa2 commit 437a8175052284983c88356e528a59343f2cc2c2
Showing with 7 additions and 7 deletions.
  1. +7 −7 src/control/Script.cpp
@@ -3494,9 +3494,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
break;
}
cAudioScriptObject* obj = new cAudioScriptObject();
obj->m_vecPos = *(CVector*)&ScriptParams[0];
obj->m_wSound = ScriptParams[3];
obj->m_nAudioEntityId = -5;
obj->Posn = *(CVector*)&ScriptParams[0];
obj->AudioId = ScriptParams[3];
obj->AudioEntity = AEHANDLE_NONE;
/* BUG: if audio is not initialized, this object will not be freed. */
/* Issue needs to be addressed in CreateOneShotScriptObject. */
DMAudio.CreateOneShotScriptObject(obj);
@@ -3506,9 +3506,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
{
CollectParameters(&m_nIp, 4);
cAudioScriptObject* obj = new cAudioScriptObject();
obj->m_vecPos = *(CVector*)&ScriptParams[0];
obj->m_wSound = ScriptParams[3];
obj->m_nAudioEntityId = DMAudio.CreateLoopingScriptObject(obj);
obj->Posn = *(CVector*)&ScriptParams[0];
obj->AudioId = ScriptParams[3];
obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj);
StoreParameters(&m_nIp, 1);
return 0;
@@ -3521,7 +3521,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
debug("REMOVE_SOUND - Sound doesn't exist\n");
return 0;
}
DMAudio.DestroyLoopingScriptObject(obj->m_nAudioEntityId);
DMAudio.DestroyLoopingScriptObject(obj->AudioEntity);
delete obj;
return 0;
}

0 comments on commit 437a817

Please sign in to comment.