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src/render/Hud.cpp
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@@ -76,7 +76,7 @@ int16 &CHud::PagerTimer = *(int16*)0x95CC3A; |
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int16 &CHud::PagerOn = *(int16*)0x95CCA0;
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int16 &CHud::PagerOn = *(int16*)0x95CCA0;
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CSprite2d *CHud::Sprites = (CSprite2d*)0x95CB9C;
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CSprite2d *CHud::Sprites = (CSprite2d*)0x95CB9C;
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char *HudNames[] = { "fist",
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char *WeaponFilenames[] = { "fist",
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"fistm",
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"fistm",
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"bat",
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"bat",
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"batm",
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"batm",
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@@ -136,8 +136,8 @@ void CHud::Initialise() { |
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CTxdStore::PopCurrentTxd();
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CTxdStore::PopCurrentTxd();
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CTxdStore::SetCurrentTxd(HudTXD);
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CTxdStore::SetCurrentTxd(HudTXD);
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for (int i = 0; i < 23; i++) {
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for (int i = 0; i < ARRAY_SIZE(WeaponFilenames) / 2; i++) {
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Sprites[i].SetTexture(HudNames[i * 2]);
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Sprites[i].SetTexture(WeaponFilenames[i * 2]);
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}
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}
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gpSniperSightTex = RwTextureRead("sitesniper", 0);
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gpSniperSightTex = RwTextureRead("sitesniper", 0);
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