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@@ -3,13 +3,15 @@ |
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#include "patcher.h" |
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#include "Camera.h" |
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#include "CarGen.h" |
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#include "Cranes.h" |
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#include "Clock.h" |
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#include "Date.h" |
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#include "FileMgr.h" |
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#include "GameLogic.h" |
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#include "Gangs.h" |
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#include "Garages.h" |
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#include "GenericGameStorage.h" |
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#include "Pad.h" |
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#include "PathFind.h" |
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#include "PCSave.h" |
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#include "Phones.h" |
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@@ -21,10 +23,11 @@ |
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#include "Script.h" |
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#include "Stats.h" |
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#include "Streaming.h" |
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#include "Weather.h" |
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#include "World.h" |
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#include "Zones.h" |
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const int SIZE_OF_ONE_GAME_IN_BYTES = 201729; |
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const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729; |
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char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0; |
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char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC; |
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@@ -46,46 +49,98 @@ WRAPPER bool GenericLoad() { EAXJMP(0x590A00); } |
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bool |
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GenericSave(int file) |
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{ |
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/*char *tmpSaveName; |
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wchar saveName[24]; |
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SYSTEMTIME saveTime;*/ |
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// TODO: Use GetLastMissionPassedName() to get this |
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//tmpSaveName = CStats::LastMissionPassedName; |
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//AsciiToUnicode(tmpSaveName, saveName); |
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//// TODO: some stuff here |
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//memcpy(work_buff, saveName, 0x30); |
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//GetLocalTime((SYSTEMTIME *)(work_buff + 0x30)); |
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//*((uint32 *)(work_buff + 0x40)) = SIZE_OF_ONE_GAME_IN_BYTES; |
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//*((uint32 *)(work_buff + 0x44)) = CGame::currLevel; |
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// |
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//PcSaveHelper.PcClassSaveRoutine(file, work_buff, 0xE8); |
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static const int NameBufferSize = 0x30; |
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static const int MaxNameLength = 22; |
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static const char *NameSuffix = "'...\0"; |
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uint8 *buf; |
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uint8 *tmpbuf; |
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uint8 *postsize; |
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uint32 size; |
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uint32 reserved; |
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bool result; |
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wchar *saveName; |
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wchar suffix[6]; |
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wchar nameBuf[MaxNameLength] = { 0 }; |
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int nameLen; |
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CPad *currPad; |
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// TODO: simplevars and scripts |
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CheckSum = 0; |
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buf = work_buff; |
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saveName = TheText.Get(CStats::LastMissionPassedName); |
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if (saveName[0] != '\0') { |
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AsciiToUnicode(NameSuffix, suffix); |
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TextCopy(nameBuf, saveName); |
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nameLen = UnicodeStrlen(nameBuf); |
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nameBuf[nameLen] = '\0'; |
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if (nameLen > MaxNameLength) |
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TextCopy(nameBuf + MaxNameLength, suffix); |
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} |
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memcpy(buf, saveName, NameBufferSize); |
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buf += NameBufferSize; |
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GetLocalTime((LPSYSTEMTIME) buf); |
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buf += sizeof(SYSTEMTIME); |
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WriteSaveBuf(buf, SIZE_OF_ONE_GAME_IN_BYTES); |
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WriteSaveBuf(buf, CGame::currLevel); |
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WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.x); |
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WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.y); |
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WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.z); |
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WriteSaveBuf(buf, CClock::ms_nMillisecondsPerGameMinute); |
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WriteSaveBuf(buf, CClock::ms_nLastClockTick); |
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WriteSaveBuf(buf, CClock::ms_nGameClockHours); |
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buf += 3; |
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WriteSaveBuf(buf, CClock::ms_nGameClockMinutes); // TOOD: aligned WriteSaveBuf? |
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buf += 3; |
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currPad = CPad::GetPad(0); |
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WriteSaveBuf(buf, currPad->Mode); |
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buf += 2; |
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WriteSaveBuf(buf, CTimer::m_snTimeInMilliseconds); |
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WriteSaveBuf(buf, CTimer::ms_fTimeScale); |
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WriteSaveBuf(buf, CTimer::ms_fTimeStep); |
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WriteSaveBuf(buf, CTimer::ms_fTimeStepNonClipped); |
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WriteSaveBuf(buf, CTimer::m_FrameCounter); |
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WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fTimeStep; |
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WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fFramesPerUpdate; |
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WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fTimeScale; |
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WriteSaveBuf(buf, CWeather::OldWeatherType); |
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buf += 2; |
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WriteSaveBuf(buf, CWeather::NewWeatherType); |
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buf += 2; |
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WriteSaveBuf(buf, CWeather::ForcedWeatherType); |
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buf += 2; |
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WriteSaveBuf(buf, CWeather::InterpolationValue); |
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WriteSaveBuf(buf, CompileDateAndTime.m_nSecond); |
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WriteSaveBuf(buf, CompileDateAndTime.m_nMinute); |
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WriteSaveBuf(buf, CompileDateAndTime.m_nHour); |
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WriteSaveBuf(buf, CompileDateAndTime.m_nDay); |
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WriteSaveBuf(buf, CompileDateAndTime.m_nMonth); |
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WriteSaveBuf(buf, CompileDateAndTime.m_nYear); |
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WriteSaveBuf(buf, CWeather::WeatherTypeInList); |
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WriteSaveBuf(buf, TheCamera.m_fCarZoomValueScript); // TODO: unconfirmed |
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WriteSaveBuf(buf, TheCamera.m_fPedZoomValueScript); // TODO: unconfirmed |
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size = 0; |
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reserved = 0; |
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MakeSpaceForSizeInBufferPointer(tmpbuf, buf, postsize); |
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CTheScripts::SaveAllScripts(buf, &size); |
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CopySizeAndPreparePointer(tmpbuf, buf, postsize, reserved, size); |
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if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size)) |
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return false; |
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for (int i = 1; i < 19; i++) { |
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buf = work_buff; |
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size = 0; |
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reserved = 0; |
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MakeSpaceForSizeInBufferPointer(tmpbuf, buf, postsize); |
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switch (i) { |
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case 1: break; |
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case 2: break; |
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case 3: break; |
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case 4: break; |
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case 1: CPools::SavePedPool(buf, &size); break; |
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case 2: CGarages::Save(buf, &size); break; |
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case 3: CPools::SaveVehiclePool(buf, &size); break; |
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case 4: CPools::SaveObjectPool(buf, &size); break; |
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case 5: ThePaths.Save(buf, &size); break; |
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case 6: break; |
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case 6: CCranes::Save(buf, &size); break; |
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case 7: CPickups::Save(buf, &size); break; |
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case 8: gPhoneInfo.Save(buf, &size); break; |
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case 9: CRestart::SaveAllRestartPoints(buf, &size); break; |
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@@ -102,11 +157,8 @@ GenericSave(int file) |
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} |
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CopySizeAndPreparePointer(tmpbuf, buf, postsize, reserved, size); |
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result = PcSaveHelper.PcClassSaveRoutine(file, work_buff, size); |
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if (!result) |
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{ |
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if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size)) |
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return false; |
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} |
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} |
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@@ -163,7 +215,7 @@ DoGameSpecificStuffAfterSucessLoad() |
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StillToFadeOut = true; |
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JustLoadedDontFadeInYet = true; |
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CTheScripts::Process(); |
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} |
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} |
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bool |
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CheckSlotDataValid(int32 slot) |
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