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Merge remote-tracking branch 'upstream/lcs' into lcs
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Nick007J committed Jul 4, 2021
2 parents 10cc444 + 5d5e0f6 commit 62425b586631f95d67f2c9ba8c9a4f202e03bda4
@@ -34,7 +34,7 @@ jobs:
7z x ${{env.GLFW_FILE}}
- name: Configure build
run: |
./premake5 vs2019 --with-librw --glfwdir64=${{env.GLFW_BASE}}
./premake5 vs2019 --with-librw --no-full-paths --glfwdir64=${{env.GLFW_BASE}}
- name: Build
run: |
msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
@@ -34,7 +34,7 @@ jobs:
7z x ${{env.GLFW_FILE}}
- name: Configure build
run: |
./premake5 vs2019 --with-librw --glfwdir32=${{env.GLFW_BASE}}
./premake5 vs2019 --with-librw --no-full-paths --glfwdir32=${{env.GLFW_BASE}}
- name: Build
run: |
msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
@@ -27,14 +27,19 @@ newoption {
description = "Build with opus"
}

newoption {
trigger = "with-lto",
description = "Build with link time optimization"
}

newoption {
trigger = "no-git-hash",
description = "Don't print git commit hash into binary"
}

newoption {
trigger = "lto",
description = "Use link time optimization"
trigger = "no-full-paths",
description = "Don't print full paths into binary"
}

if(_OPTIONS["with-librw"]) then
@@ -121,7 +126,7 @@ workspace "reLCS"
filter "configurations:not Debug"
defines { "NDEBUG" }
optimize "Speed"
if(_OPTIONS["lto"]) then
if(_OPTIONS["with-lto"]) then
flags { "LinkTimeOptimization" }
end

@@ -338,6 +343,10 @@ project "reLCS"
linkoptions "/SAFESEH:NO"
characterset ("MBCS")
targetextension ".exe"
if(_OPTIONS["no-full-paths"]) then
usefullpaths "off"
linkoptions "/PDBALTPATH:%_PDB%"
end
if(_OPTIONS["with-librw"]) then
-- external librw is dynamic
staticruntime "on"
@@ -1078,7 +1078,7 @@ void
cAudioManager::AdjustSamplesVolume()
{
for (int i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] + 1];
tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];

if (!pSample->m_bIs2D)
pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance);
@@ -292,7 +292,7 @@ CColStore::LoadCollision(const CVector &pos, eLevelName level)
}else{
for (int j = 0; j < MAX_CLEANUP; j++) {
CPhysical* pEntity = nil;
cleanup_entity_struct* pCleanup = &CTheScripts::MissionCleanUp.m_sEntities[i];
cleanup_entity_struct* pCleanup = &CTheScripts::MissionCleanUp.m_sEntities[j];
if (pCleanup->type == CLEANUP_CAR) {
pEntity = CPools::GetVehiclePool()->GetAt(pCleanup->id);
if (!pEntity || pEntity->GetStatus() == STATUS_WRECKED)
@@ -159,7 +159,7 @@ CGameLogic::Update()
#endif
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true);
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
@@ -192,7 +192,7 @@ CGameLogic::Update()
}


if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == 0) {
if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == BUSTEDAUDIO_NONE) {
if (CGeneral::GetRandomNumberInRange(0, 4) == 0)
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
else {
@@ -268,7 +268,7 @@ CGameLogic::Update()
#endif
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
@@ -323,7 +323,7 @@ CGameLogic::Update()
#endif
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
@@ -380,10 +380,10 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
CWorld::ClearExcitingStuffFromArea(pos, 4000.0f, true);
pPlayerPed->RestoreHeadingRate();
CGame::currArea = AREA_MAIN_MAP;
CStreaming::RemoveBuildingsNotInArea(0);
CStreaming::RemoveBuildingsNotInArea(AREA_MAIN_MAP);
TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
TheCamera.Restore();
CReferences::RemoveReferencesToPlayer();
@@ -490,7 +490,7 @@ CGameLogic::UpdateShortCut()
pShortCutTaxi->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
pShortCutTaxi->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2500;
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(2.5f, 0);
TheCamera.Fade(2.5f, FADE_OUT);
ShortCutState = SHORTCUT_TRANSITION;
ShortCutTimer = CTimer::GetTimeInMilliseconds() + 3000;
CMessages::AddBigMessage(TheText.Get("TAXI"), 4500, 1);
@@ -510,7 +510,7 @@ CGameLogic::UpdateShortCut()
pShortCutTaxi->SetMoveSpeed(pShortCutTaxi->GetForward() * 0.4f);
ShortCutTimer = CTimer::GetTimeInMilliseconds() + 1500;
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(1.0f, 1);
TheCamera.Fade(1.0f, FADE_IN);
ShortCutState = SHORTCUT_ARRIVING;
CTimer::Resume();
}
@@ -9,39 +9,41 @@
#include "OnscreenTimer.h"
#include "Camera.h"

void COnscreenTimer::Init() {
void
COnscreenTimer::Init()
{
m_bDisabled = false;
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
m_sCounters[i].m_nCounterOffset = 0;

for(uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText); j++) {
m_sCounters[i].m_aCounterText[j] = 0;
}
for(uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText); j++)
m_sCounters[i].m_aCounterText[j] = '\0';

m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sCounters[i].m_bCounterProcessed = false;
}
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].m_nClockOffset = 0;

for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++) {
m_sClocks[i].m_aClockText[j] = 0;
}
for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++)
m_sClocks[i].m_aClockText[j] = '\0';

m_sClocks[i].m_bClockProcessed = false;
m_sClocks[i].m_bClockGoingDown = true;
}
}

void COnscreenTimer::Process() {
if(!CReplay::IsPlayingBack() && !m_bDisabled) {
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
void
COnscreenTimer::Process()
{
if(!CReplay::IsPlayingBack() && !m_bDisabled)
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++)
m_sClocks[i].Process();
}
}
}

void COnscreenTimer::ProcessForDisplay() {
void
COnscreenTimer::ProcessForDisplay()
{
if(CHud::m_Wants_To_Draw_Hud) {
m_bProcessed = false;
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
@@ -63,67 +65,67 @@ void COnscreenTimer::ProcessForDisplay() {
}
}

void COnscreenTimer::ClearCounter(uint32 offset) {
void
COnscreenTimer::ClearCounter(uint32 offset)
{
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
if(offset == m_sCounters[i].m_nCounterOffset) {
m_sCounters[i].m_nCounterOffset = 0;
m_sCounters[i].m_aCounterText[0] = 0;
m_sCounters[i].m_aCounterText[0] = '\0';
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sCounters[i].m_bCounterProcessed = 0;
m_sCounters[i].m_bCounterProcessed = false;
}
}
}

void COnscreenTimer::ClearClock(uint32 offset) {
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
void
COnscreenTimer::ClearClock(uint32 offset)
{
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++)
if(offset == m_sClocks[i].m_nClockOffset) {
m_sClocks[i].m_nClockOffset = 0;
m_sClocks[i].m_aClockText[0] = 0;
m_sClocks[i].m_bClockProcessed = 0;
m_sClocks[i].m_aClockText[0] = '\0';
m_sClocks[i].m_bClockProcessed = false;
m_sClocks[i].m_bClockGoingDown = true;
}
}
}

void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {

void
COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos)
{
if (m_sCounters[pos].m_aCounterText[0] != '\0')
return;

m_sCounters[pos].m_nCounterOffset = offset;
if(text) {
if(text)
strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(m_sCounters[0].m_aCounterText));
} else {
m_sCounters[pos].m_aCounterText[0] = 0;
}
else
m_sCounters[pos].m_aCounterText[0] = '\0';

m_sCounters[pos].m_nType = type;
}

void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {

// dead code in here
uint32 i;
for(i = 0; i < NUMONSCREENCLOCKS; i++) {
void
COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown)
{
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
if(m_sClocks[i].m_nClockOffset == 0) {
m_sClocks[i].m_nClockOffset = offset;
m_sClocks[i].m_bClockGoingDown = bGoingDown;
if(text)
strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText));
else
m_sClocks[i].m_aClockText[0] = '\0';
break;
}
return;
}

m_sClocks[i].m_nClockOffset = offset;
m_sClocks[i].m_bClockGoingDown = bGoingDown;
if(text) {
strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText));
} else {
m_sClocks[i].m_aClockText[0] = 0;
}
}

void COnscreenTimerEntry::Process() {
if(m_nClockOffset == 0) {
void
COnscreenTimerEntry::Process()
{
if(m_nClockOffset == 0)
return;
}

int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
int32 oldTime = *timerPtr;
@@ -147,13 +149,17 @@ void COnscreenTimerEntry::Process() {
*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
}

void COnscreenTimerEntry::ProcessForDisplayClock() {
void
COnscreenTimerEntry::ProcessForDisplayClock()
{
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
time / 1000 % 60);
}

void COnscreenCounterEntry::ProcessForDisplayCounter() {
void
COnscreenCounterEntry::ProcessForDisplayCounter()
{
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
sprintf(m_aCounterBuffer, "%d", counter);
}
@@ -28,7 +28,7 @@ class CCrimeBeingQd
{
public:
eCrimeType m_nType;
uint32 m_nId;
int32 m_nId;
uint32 m_nTime;
CVector m_vecPosn;
bool m_bReported;
@@ -26,6 +26,7 @@
#include "ModelInfo.h"
#include "Pad.h"
#include "ControllerConfig.h"
#include "DMAudio.h"

// Menu screens array is at the bottom of the file.

@@ -194,6 +195,8 @@ void MultiSamplingButtonPress(int8 action) {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.Service();
FrontEndMenuManager.SetHelperText(0);
FrontEndMenuManager.SaveSettings();
}
@@ -255,6 +258,8 @@ const char* screenModes[] = { "FED_FLS", "FED_WND" };
void ScreenModeAfterChange(int8 before, int8 after)
{
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.Service();
FrontEndMenuManager.SetHelperText(0);
}

@@ -644,9 +644,6 @@ CCopPed::ProcessControl(void)
int numCopsNear = 0;
for (int i = 0; i < player->m_numNearPeds; ++i) {
CPed *nearPed = player->m_nearPeds[i];
#ifdef FIX_BUGS
if (nearPed)
#endif
if (nearPed->m_nPedType == PEDTYPE_COP && nearPed->m_nPedState != PED_DEAD)
++numCopsNear;
}

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