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@@ -20,12 +20,6 @@ |
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#include "User.h"
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#include "User.h"
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#include "World.h"
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#include "World.h"
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WRAPPER void CHud::GetRidOfAllHudMessages(void) { EAXJMP(0x504F90); }
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WRAPPER void CHud::SetHelpMessage(wchar *message, bool quick) { EAXJMP(0x5051E0); }
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WRAPPER void CHud::SetMessage(wchar *message) { EAXJMP(0x50A210); }
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WRAPPER void CHud::SetBigMessage(wchar *message, int16 style) { EAXJMP(0x50A250); }
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WRAPPER void CHud::SetPagerMessage(wchar *message) { EAXJMP(0x50A320); }
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wchar *CHud::m_HelpMessage = (wchar*)0x86B888;
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wchar *CHud::m_HelpMessage = (wchar*)0x86B888;
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wchar *CHud::m_LastHelpMessage = (wchar*)0x6E8F28;
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wchar *CHud::m_LastHelpMessage = (wchar*)0x6E8F28;
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int32 &CHud::m_HelpMessageState = *(int32*)0x880E1C;
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int32 &CHud::m_HelpMessageState = *(int32*)0x880E1C;
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@@ -53,10 +47,10 @@ wchar *CHud::m_PagerMessage = (wchar*)0x878840; |
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bool &CHud::m_Wants_To_Draw_Hud = *(bool*)0x95CD89;
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bool &CHud::m_Wants_To_Draw_Hud = *(bool*)0x95CD89;
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bool &CHud::m_Wants_To_Draw_3dMarkers = *(bool*)0x95CD62;
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bool &CHud::m_Wants_To_Draw_3dMarkers = *(bool*)0x95CD62;
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wchar(*CHud::m_BigMessage)[128] = (wchar(*)[128])0x664CE0;
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wchar(*CHud::m_BigMessage)[128] = (wchar(*)[128])0x664CE0;
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wchar *CHud::m_LastBigMessage = (wchar*)0x86B288;
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float CHud::BigMessageInUse[6];
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float CHud::BigMessageInUse[6];
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float CHud::BigMessageAlpha[6];
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float CHud::BigMessageAlpha[6];
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float CHud::BigMessageX[6];
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float CHud::BigMessageX[6];
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float &CHud::OddJob2OffTimer = *(float*)0x942FA0;
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float &CHud::OddJob2OffTimer = *(float*)0x942FA0;
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int8 &CHud::CounterOnLastFrame = *(int8*)0x95CD67;
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int8 &CHud::CounterOnLastFrame = *(int8*)0x95CD67;
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float &CHud::OddJob2XOffset = *(float*)0x8F1B5C;
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float &CHud::OddJob2XOffset = *(float*)0x8F1B5C;
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@@ -125,56 +119,6 @@ char *WeaponFilenames[] = { |
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RwTexture *&gpSniperSightTex = *(RwTexture**)0x8F5834;
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RwTexture *&gpSniperSightTex = *(RwTexture**)0x8F5834;
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RwTexture *&gpRocketSightTex = *(RwTexture**)0x8E2C20;
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RwTexture *&gpRocketSightTex = *(RwTexture**)0x8E2C20;
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void CHud::Initialise()
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{
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debug("Init CHud");
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ReInitialise();
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int HudTXD = CTxdStore::AddTxdSlot("hud");
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CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD");
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CTxdStore::AddRef(HudTXD);
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CTxdStore::PopCurrentTxd();
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CTxdStore::SetCurrentTxd(HudTXD);
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for (int i = 0; i < ARRAY_SIZE(WeaponFilenames) / 2; i++) {
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Sprites[i].SetTexture(WeaponFilenames[i * 2]);
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}
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gpSniperSightTex = RwTextureRead("sitesniper", 0);
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gpRocketSightTex = RwTextureRead("siterocket", 0);
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CTxdStore::PopCurrentTxd();
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}
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void CHud::Shutdown()
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{
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debug("Shutdown CHud");
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for (int i = 0; i < ARRAY_SIZE(WeaponFilenames) / 2; ++i) {
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Sprites[i].Delete();
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}
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RwTextureDestroy(gpSniperSightTex);
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gpSniperSightTex = 0;
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RwTextureDestroy(gpRocketSightTex);
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gpRocketSightTex = 0;
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int HudTXD = CTxdStore::FindTxdSlot("hud");
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CTxdStore::RemoveTxdSlot(HudTXD);
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}
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void CHud::SetVehicleName(wchar *name)
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{
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m_VehicleName = name;
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}
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void CHud::SetZoneName(wchar *name)
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{
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m_ZoneName = name;
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}
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#if 0
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#if 0
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WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); }
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WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); }
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#else
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#else
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@@ -231,7 +175,7 @@ void CHud::Draw() |
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CRect rect;
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CRect rect;
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float fWidescreenOffset[2] = { 0.0f, 0.0f };
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float fWidescreenOffset[2] = { 0.0f, 0.0f };
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if (FrontEndMenuManager.m_PrefsUseWideScreen) {
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if (FrontEndMenuManager.m_PrefsUseWideScreen) {
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fWidescreenOffset[0] = 0.0f;
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fWidescreenOffset[0] = 0.0f;
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fWidescreenOffset[1] = SCREEN_SCALE_Y(18.0f);
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fWidescreenOffset[1] = SCREEN_SCALE_Y(18.0f);
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@@ -587,7 +531,7 @@ void CHud::Draw() |
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CFont::SetPropOn();
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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CFont::SetBackgroundOff();
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if (FrontEndMenuManager.m_PrefsLanguage == 4)
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if (FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_SPANISH)
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CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.8f), SCREEN_SCALE_Y(1.2f));
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CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.8f), SCREEN_SCALE_Y(1.2f));
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else
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else
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CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
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CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
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@@ -683,7 +627,7 @@ void CHud::Draw() |
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CFont::SetPropOn();
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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CFont::SetBackgroundOff();
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if (FrontEndMenuManager.m_PrefsLanguage != 3 && FrontEndMenuManager.m_PrefsLanguage != 4)
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if (FrontEndMenuManager.m_PrefsLanguage != LANGUAGE_ITALIAN && FrontEndMenuManager.m_PrefsLanguage != LANGUAGE_SPANISH)
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CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
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CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
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else
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else
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CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.85f), SCREEN_SCALE_Y(1.2f));
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CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.85f), SCREEN_SCALE_Y(1.2f));
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@@ -1069,6 +1013,7 @@ void CHud::Draw() |
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}
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}
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#endif
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#endif
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#if 0
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#if 0
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WRAPPER void CHud::DrawAfterFade(void) { EAXJMP(0x509030); }
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WRAPPER void CHud::DrawAfterFade(void) { EAXJMP(0x509030); }
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#else
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#else
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@@ -1258,7 +1203,7 @@ void CHud::DrawAfterFade() |
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CFont::SetJustifyOff();
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetBackgroundOff();
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if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == 4)
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if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_SPANISH)
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CFont::SetScale(SCREEN_SCALE_X(0.884f), SCREEN_SCALE_Y(1.36f));
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CFont::SetScale(SCREEN_SCALE_X(0.884f), SCREEN_SCALE_Y(1.36f));
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else
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else
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CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f));
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CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f));
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@@ -1305,6 +1250,37 @@ void CHud::DrawAfterFade() |
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}
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}
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#endif
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#endif
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#if 0
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WRAPPER void CHud::GetRidOfAllHudMessages(void) { EAXJMP(0x504F90); }
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#else
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void CHud::GetRidOfAllHudMessages()
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{
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ReInitialise();
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}
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#endif
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void CHud::Initialise()
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{
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debug("Init CHud");
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ReInitialise();
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int HudTXD = CTxdStore::AddTxdSlot("hud");
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CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD");
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CTxdStore::AddRef(HudTXD);
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CTxdStore::PopCurrentTxd();
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CTxdStore::SetCurrentTxd(HudTXD);
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for (int i = 0; i < ARRAY_SIZE(WeaponFilenames) / 2; i++) {
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Sprites[i].SetTexture(WeaponFilenames[i * 2]);
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}
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gpSniperSightTex = RwTextureRead("sitesniper", 0);
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gpRocketSightTex = RwTextureRead("siterocket", 0);
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CTxdStore::PopCurrentTxd();
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}
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#if 0
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#if 0
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WRAPPER void CHud::ReInitialise(void) { EAXJMP(0x504CC0); }
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WRAPPER void CHud::ReInitialise(void) { EAXJMP(0x504CC0); }
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#else
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#else
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@@ -1358,8 +1334,124 @@ void CHud::ReInitialise() { |
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}
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}
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#endif
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#endif
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#if 0
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WRAPPER void CHud::SetBigMessage(wchar *message, int16 style) { EAXJMP(0x50A250); }
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#else
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void CHud::SetBigMessage(wchar *message, int16 style)
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{
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for (int i = 0; i < 128; i++) {
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if (!message[i])
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break;
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if (message[i] != m_LastBigMessage[i]) {
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OddJob2On = 0;
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OddJob2OffTimer = 0.0f;
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}
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m_BigMessage[style][i] = message[i];
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};
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}
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#endif
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#if 0
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WRAPPER void CHud::SetHelpMessage(wchar *message, bool quick) { EAXJMP(0x5051E0); }
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#else
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void CHud::SetHelpMessage(wchar *message, bool quick)
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{
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if (!CReplay::IsPlayingBack()) {
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CMessages::WideStringCopy(m_HelpMessage, message, 256);
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CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
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for (int i = 0; i < 256; i++) {
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m_LastHelpMessage[i] = message[i];
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};
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m_HelpMessageState = 0;
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m_HelpMessageQuick = quick;
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}
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}
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#endif
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#if 0
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WRAPPER void CHud::SetMessage(wchar *message) { EAXJMP(0x50A210); }
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#else
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void CHud::SetMessage(wchar *message)
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{
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int i = 0;
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for (i; i < 256; i++) {
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if (!message[i])
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break;
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m_Message[i] = message[i];
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};
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m_Message[i] = message[i];
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}
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#endif
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#if 0
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WRAPPER void CHud::SetPagerMessage(wchar *message) { EAXJMP(0x50A320); }
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#else
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void CHud::SetPagerMessage(wchar *message)
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{
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int i = 0;
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for (i; i < 256; i++) {
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if (!message[i])
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break;
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m_PagerMessage[i] = message[i];
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};
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m_PagerMessage[i] = 0;
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}
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#endif
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#if 0
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WRAPPER void CHud::SetVehicleName(wchar *name) { EAXJMP(0x505290); }
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#else
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void CHud::SetVehicleName(wchar *name)
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{
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m_VehicleName = name;
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}
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#endif
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#if 0
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WRAPPER void CHud::SetZoneName(wchar *name) { EAXJMP(0x5051D0); }
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#else
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void CHud::SetZoneName(wchar *name)
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{
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m_ZoneName = name;
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}
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#endif
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void CHud::Shutdown()
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{
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debug("Shutdown CHud");
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for (int i = 0; i < ARRAY_SIZE(WeaponFilenames) / 2; ++i) {
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Sprites[i].Delete();
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}
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RwTextureDestroy(gpSniperSightTex);
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gpSniperSightTex = 0;
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RwTextureDestroy(gpRocketSightTex);
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gpRocketSightTex = 0;
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int HudTXD = CTxdStore::FindTxdSlot("hud");
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CTxdStore::RemoveTxdSlot(HudTXD);
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}
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STARTPATCHES
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STARTPATCHES
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InjectHook(0x48BC9A, &CHud::Initialise, PATCH_CALL);
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InjectHook(0x5052A0, &CHud::Draw, PATCH_JUMP);
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InjectHook(0x48C4F1, &CHud::ReInitialise, PATCH_CALL);
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InjectHook(0x509030, &CHud::DrawAfterFade, PATCH_JUMP);
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InjectHook(0x48BCBC, &CHud::Shutdown, PATCH_CALL);
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InjectHook(0x504F90, &CHud::GetRidOfAllHudMessages, PATCH_JUMP);
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InjectHook(0x5048F0, &CHud::Initialise, PATCH_JUMP);
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InjectHook(0x504CC0, &CHud::ReInitialise, PATCH_JUMP);
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InjectHook(0x50A250, &CHud::SetBigMessage, PATCH_JUMP);
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//InjectHook(0x5051E0, &CHud::SetHelpMessage, PATCH_JUMP);
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InjectHook(0x50A210, &CHud::SetMessage, PATCH_JUMP);
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InjectHook(0x50A320, &CHud::SetPagerMessage, PATCH_JUMP);
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InjectHook(0x505290, &CHud::SetVehicleName, PATCH_JUMP);
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InjectHook(0x5051D0, &CHud::SetZoneName, PATCH_JUMP);
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InjectHook(0x504C50, &CHud::Shutdown, PATCH_JUMP);
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ENDPATCHES
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ENDPATCHES
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