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Port debug messagess for audio cache
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src/audio/sampman_oal.cpp
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@@ -996,12 +996,14 @@ cSampleManager::Initialise(void) |
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#ifdef AUDIO_CACHE
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#ifdef AUDIO_CACHE
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FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb");
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FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb");
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if (cacheFile) {
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if (cacheFile) {
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debug("Loadind audio cache (If game crashes around here, then your cache is corrupted, remove audio/sound.cache)\n");
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fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
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fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
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fclose(cacheFile);
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fclose(cacheFile);
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} else
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} else
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#endif
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{
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{
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debug("Cannot load audio cache\n");
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#endif
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for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
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for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
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{
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{
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aStream[0] = new CStream(StreamedNameTable[i], ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000);
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aStream[0] = new CStream(StreamedNameTable[i], ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000);
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@@ -1019,10 +1021,15 @@ cSampleManager::Initialise(void) |
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}
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}
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#ifdef AUDIO_CACHE
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#ifdef AUDIO_CACHE
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cacheFile = fcaseopen("audio\\sound.cache", "wb");
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cacheFile = fcaseopen("audio\\sound.cache", "wb");
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fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
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if(cacheFile) {
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fclose(cacheFile);
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debug("Saving audio cache\n");
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#endif
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fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
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fclose(cacheFile);
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} else {
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debug("Cannot save audio cache\n");
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}
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}
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}
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#endif
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{
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{
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if ( !InitialiseSampleBanks() )
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if ( !InitialiseSampleBanks() )
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