Skip to content
This repository has been archived by the owner. It is now read-only.
Permalink
Browse files
CPlayerPed continues
  • Loading branch information
erorcun committed Jan 23, 2020
1 parent 77515f0 commit 6f04fdf2264db17750b0bbdfdfe3203463ef7475
@@ -66,6 +66,7 @@ CPedPath
CPlayerPed
CRoadBlocks
CRunningScript - being worked on
CShotInfo
CStats
CSpecialFX
CTrafficLights
@@ -1379,6 +1379,21 @@ CCamera::SetWideScreenOff(void)
m_bWantsToSwitchWidescreenOff = m_WideScreenOn;
}

void
CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
{
PlayerWeaponMode.Mode = mode;
PlayerWeaponMode.MaxZoom = maxZoom;
PlayerWeaponMode.MinZoom = minZoom;
PlayerWeaponMode.Duration = 0.0f;
}

void
CCamera::UpdateAimingCoors(CVector const &coors)
{
m_cvecAimingTargetCoors = coors;
}

STARTPATCHES
InjectHook(0x42C760, (bool (CCamera::*)(const CVector &center, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP);
InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);
@@ -494,6 +494,8 @@ int m_iModeObbeCamIsInForCar;
void SetCameraDirectlyBehindForFollowPed_CamOnAString(void);
void SetZoomValueFollowPedScript(int16);
void SetZoomValueCamStringScript(int16);
void SetNewPlayerWeaponMode(int16, int16, int16);
void UpdateAimingCoors(CVector const &);

void dtor(void) { this->CCamera::~CCamera(); }
};
@@ -212,9 +212,9 @@ CPlayerInfo::IsRestartingAfterArrest()
return m_WBState == WBSTATE_BUSTED;
}

// lastClosestness is passed to other calls of this function
// lastCloseness is passed to other calls of this function
void
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastClosestness, CVehicle **closestCarOutput)
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
{
// This dist used for determining the angle to face
CVector2D dist(carToTest->GetPosition() - player->GetPosition());
@@ -229,9 +229,9 @@ CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoun

// This dist used for evaluating cars' distances, weird...
// Accounts inverted needed turn (or needed turn in long way) and car dist.
float closestness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
if (closestness > *lastClosestness) {
*lastClosestness = closestness;
float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
if (closeness > *lastCloseness) {
*lastCloseness = closeness;
*closestCarOutput = (CVehicle*)carToTest;
}
}
@@ -312,7 +312,7 @@ INITSAVEBUF
}

void
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastClosestness, CVehicle** closestCarOutput)
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
{
for (CPtrNode* node = carList.first; node; node = node->next) {
CVehicle *car = (CVehicle*)node->item;
@@ -328,7 +328,7 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1,
if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
float dist = (ped->GetPosition() - carCentre).Magnitude2D();
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
EvaluateCarPosition(car, ped, dist, lastClosestness, closestCarOutput);
EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
}
}
}
@@ -434,7 +434,7 @@ CPlayerInfo::Process(void)
// Enter vehicle
if (CPad::GetPad(0)->ExitVehicleJustDown()) {
bool weAreOnBoat = false;
float lastClosestness = 0.0f;
float lastCloseness = 0.0f;
CVehicle *carBelow = nil;
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
if (surfaceBelow && surfaceBelow->IsVehicle()) {
@@ -472,9 +472,9 @@ CPlayerInfo::Process(void)
for (int curX = minXSector; curX <= maxXSector; curX++) {
CSector *sector = CWorld::GetSector(curX, curY);
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed,
minX, minY, maxX, maxY, &lastClosestness, &carBelow);
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed,
minX, minY, maxX, maxY, &lastClosestness, &carBelow);
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
}
}
}
@@ -60,30 +60,21 @@ CCivilianPed::CivilianAI(void)
if (!threatPed->IsPlayer() || !RunToReportCrime(CRIME_POSSESSION_GUN)) {
if (threatDistSqr < sq(10.0f)) {
Say(SOUND_PED_FLEE_SPRINT);
SetFlee(m_threatEntity, 10000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_threatEntity, 10000);
} else {
SetFlee(m_threatEntity->GetPosition(), 5000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetMoveState(PEDMOVE_WALK);
SetFindPathAndFlee(m_threatEntity->GetPosition(), 5000, true);
}
}
} else if (m_objective != OBJECTIVE_NONE || GetWeapon()->IsTypeMelee()) {
SetFlee(m_threatEntity, 5000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_threatEntity, 5000);
if (threatDistSqr < sq(20.0f)) {
SetMoveState(PEDMOVE_RUN);
Say(SOUND_PED_FLEE_SPRINT);
} else {
SetMoveState(PEDMOVE_WALK);
}
} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops) {
SetFlee(m_threatEntity, 5000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_threatEntity, 5000);
if (threatDistSqr < sq(10.0f)) {
SetMoveState(PEDMOVE_RUN);
} else {
@@ -95,15 +86,11 @@ CCivilianPed::CivilianAI(void)
} else {
if (threatDistSqr < sq(10.0f)) {
Say(SOUND_PED_FLEE_SPRINT);
SetFlee(m_threatEntity, 10000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_threatEntity, 10000);
SetMoveState(PEDMOVE_SPRINT);
} else {
Say(SOUND_PED_FLEE_SPRINT);
SetFlee(m_threatEntity, 5000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_threatEntity, 5000);
SetMoveState(PEDMOVE_RUN);
}
}
@@ -113,9 +100,7 @@ CCivilianPed::CivilianAI(void)
float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) {
if (eventDistSqr < sq(5.0f)) {
SetFlee(m_pEventEntity, 2000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_pEventEntity, 2000);
SetMoveState(PEDMOVE_RUN);
}
} else if (IsGangMember() || eventDistSqr > sq(5.0f)) {
@@ -150,9 +135,7 @@ CCivilianPed::CivilianAI(void)
if(!eligibleToReport || !RunToReportCrime(crime))
#endif
{
SetFlee(m_pEventEntity, 5000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_pEventEntity, 5000);
SetMoveState(PEDMOVE_RUN);
}
}
@@ -188,19 +171,14 @@ CCivilianPed::CivilianAI(void)
if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops) {
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
SetFlee(m_threatEntity, 10000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_threatEntity, 10000);
}
} else {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
}
}
} else {
SetFlee(m_threatEntity, 10000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetMoveState(PEDMOVE_WALK);
SetFindPathAndFlee(m_threatEntity, 10000, true);
}
}
}
@@ -1068,7 +1068,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
if (attackAssoc) {
switch (attackAssoc->animId) {
case ANIM_WEAPON_START_THROW:
if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->field_1380) && ped->IsPlayer()) {
if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) {
attackAssoc->blendDelta = -1000.0f;
newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROWU);
} else {
@@ -1141,7 +1141,7 @@ CPed::Attack(void)
return;

if (reloadAnimAssoc) {
if (!IsPlayer() || ((CPlayerPed*)this)->field_1380)
if (!IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected)
ClearAttack();

return;
@@ -1162,7 +1162,7 @@ CPed::Attack(void)

if (!weaponAnimAssoc) {
if (attackShouldContinue) {
if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->field_1380) {
if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) {
if (!CGame::nastyGame || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) {
weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f);
}
@@ -1178,7 +1178,7 @@ CPed::Attack(void)

if (IsPlayer()) {
((CPlayerPed*)this)->field_1376 = 0.0f;
((CPlayerPed*)this)->field_1380 = false;
((CPlayerPed*)this)->m_bHaveTargetSelected = false;
}
}
} else
@@ -4641,7 +4641,7 @@ CPed::SetAttack(CEntity *victim)
}

if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_AK_RELOAD)) {
if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->field_1380)
if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->m_bHaveTargetSelected)
bIsAttacking = false;
else
bIsAttacking = true;
@@ -5720,15 +5720,8 @@ CPed::CollideWithPed(CPed *collideWith)
SetLookTimer(800);
}
} else {
bool doWeRun = true;
if (m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT)
doWeRun = false;

SetFlee(collideWith, 5000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
if (!doWeRun)
SetMoveState(PEDMOVE_WALK);
bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
SetFindPathAndFlee(collideWith, 5000, !isRunning);
}
}

@@ -12982,9 +12975,7 @@ CPed::ProcessObjective(void)
else
time = 6000;

SetFlee(m_pedInObjective, time);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_pedInObjective, time);
}
break;
}
@@ -13506,10 +13497,7 @@ CPed::ProcessObjective(void)
if (m_pedInObjective->m_nPedState == PED_FLEE_ENTITY && m_fleeFrom == this
|| m_pedInObjective->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE && m_pedInObjective->m_pedInObjective == this) {
ClearObjective();
SetFlee(m_pedInObjective, 15000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetMoveState(PEDMOVE_WALK);
SetFindPathAndFlee(m_pedInObjective, 15000, true);
return;
}
float distWithTargetScSqr = distWithTarget.MagnitudeSqr();
@@ -13536,10 +13524,7 @@ CPed::ProcessObjective(void)
ClearObjective();
if (m_pedInObjective->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT
|| m_pedInObjective->m_pedInObjective != this) {
SetFlee(m_pedInObjective, 15000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetMoveState(PEDMOVE_WALK);
SetFindPathAndFlee(m_pedInObjective, 15000, true);
m_nLastPedState = PED_WANDER_PATH;
} else {
SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pedInObjective);
@@ -13783,11 +13768,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
#endif
if (CharCreatedBy != MISSION_CHAR && obj->m_modelIndex == MI_PHONEBOOTH1) {
bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
SetFlee(obj, 5000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
if (!isRunning)
SetMoveState(PEDMOVE_WALK);
SetFindPathAndFlee(obj, 5000, !isRunning);
return;
}

@@ -792,6 +792,24 @@ class CPed : public CPhysical
void ReplaceWeaponWhenExitingVehicle(void);
void RemoveWeaponWhenEnteringVehicle(void);
bool IsNotInWreckedVehicle();
// My additions, because there were many, many instances of that.
inline void SetFindPathAndFlee(CEntity *fleeFrom, int time, bool walk = false)
{
SetFlee(fleeFrom, time);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
if (walk)
SetMoveState(PEDMOVE_WALK);
}

inline void SetFindPathAndFlee(CVector2D const &from, int time, bool walk = false)
{
SetFlee(from, time);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
if (walk)
SetMoveState(PEDMOVE_WALK);
}

// set by 0482:set_threat_reaction_range_multiplier opcode
static uint16 &nThreatReactionRangeMultiplier;

0 comments on commit 6f04fdf

Please sign in to comment.