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src/weapons/Weapon.cpp
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@@ -30,23 +30,22 @@ |
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#include "WeaponInfo.h" |
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#include "World.h" |
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uint16 gReloadSampleTime[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS] = |
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uint16 gReloadSampleTime[WEAPONTYPE_LAST_WEAPONTYPE] = |
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{ |
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0, // UNARMED |
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0, // BASEBALLBAT |
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250, // COLT45 |
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400, // UZI |
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650, // SHOTGUN |
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300, // AK47 |
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300, // M16 |
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423, // SNIPERRIFLE |
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400, // ROCKETLAUNCHER |
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0, // FLAMETHROWER |
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0, // MOLOTOV |
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0, // GRENADE |
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0, // DETONATOR |
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0 // WEAPONTYPE_HELICANNON |
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0, // UNARMED |
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0, // BASEBALLBAT |
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250, // COLT45 |
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400, // UZI |
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650, // SHOTGUN |
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300, // AK47 |
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300, // M16 |
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423, // SNIPERRIFLE |
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400, // ROCKETLAUNCHER |
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0, // FLAMETHROWER |
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0, // MOLOTOV |
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0, // GRENADE |
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0, // DETONATOR |
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0 // HELICANNON |
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}; |
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CWeaponInfo * |
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