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Add opengl build and push artifacts to bintray
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@@ -5,19 +5,50 @@ configuration:
- Release
- Release
platform :
platform :
- win-x86-librw_d3d9-mss
- win-x86-librw_d3d9-mss
- win-x86-librw_gl3_glfw-mss
environment :
environment :
APPVEYOR_SAVE_CACHE_ON_ERROR : true
APPVEYOR_SAVE_CACHE_ON_ERROR : true
GLEW_VER : " 2.1.0"
GLFW_VER : " 3.3.2"
GLEW_BASE : glew-%GLEW_VER%
GLFW_BASE : glfw-%GLFW_VER%.bin.WIN32
GLEW_FILE : " %GLEW_BASE%-win32.zip"
GLFW_FILE : " %GLFW_BASE%.zip"
GLEW_URL : https://github.com/nigels-com/glew/releases/download/%GLEW_BASE%/%GLEW_FILE%
GLFW_URL : https://github.com/glfw/glfw/releases/download/%GLFW_VER%/%GLFW_FILE%
install :
install :
- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] IF NOT EXIST %GLEW_FILE% appveyor DownloadFile %GLEW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLEW_FILE%"
- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] 7z x "%APPVEYOR_BUILD_FOLDER%/%GLEW_FILE%"
- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] IF NOT EXIST %GLFW_FILE% appveyor DownloadFile %GLFW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLFW_FILE%"
- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] 7z x "%APPVEYOR_BUILD_FOLDER%/%GLFW_FILE%"
- cmd : >-
- cmd : >-
git submodule update --init --recursive
git submodule update --init --recursive
premake5 vs2019 --with-librw
premake5 vs2019 --with-librw --glewdir=%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE% --glfwdir=%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE%
build :
build :
project : build/re3.sln
project : build/re3.sln
verbosity : minimal
verbosity : minimal
after_build :
- 7z a "re3_%APPVEYOR_BUILD_VERSION%.zip" bin/%PLATFORM%/%CONFIGURATION%/re3.exe bin/%PLATFORM%/%CONFIGURATION%/re3.pdb
artifacts :
artifacts :
- path : bin/%PLATFORM%/%CONFIGURATION%/re3.exe
- path : " re3_%APPVEYOR_BUILD_VERSION%.zip"
name : re3.exe
name : re3
- path : bin/%PLATFORM%/%CONFIGURATION%/re3.pdb
deploy :
name : re3.pdb
- provider : BinTray
username : shfil119
api_key :
secure : gDoU7c1rRjVVQsYNjsXrQX2PBM3GgF7Ky9Qn1RFN+HL4yZ1XE1RBYZoRNxr/PWJc
subject : shfil119
repo : re3
package : " %configuration%_%platform%"
version : " %APPVEYOR_BUILD_VERSION%"
artifact : re3
publish : true
on :
branch : master
APPVEYOR_REPO_TAG : false
cache :
- " %GLEW_FILE%"
- " %GLFW_FILE%"
@@ -1,8 +1,10 @@
# re3
# re3
[](https://ci.appveyor.com/project/aap/re3/branch/master)
[](https://ci.appveyor.com/project/aap/re3/branch/master)
<a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
<a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/win-x86-librw_d3d9-mss/Debug/re3.exe?branch=master&job=Configuration%3A+Debug&pr=false"><img src="https://img.shields.io/badge/download-debug-9cf.svg" /></a>
<a href="https://bintray.com/gtamodding/re3/Debug_win-x86-librw_d3d9-mss/_latestVersion"><img src="https://img.shields.io/badge/download-DebugDirectX3D-9cf.svg" /></a>
<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/win-x86-librw_d3d9-mss/Release/re3.exe?branch=master&job=Configuration%3A+Release&pr=false"><img src="https://img.shields.io/badge/download-release-blue.svg" /></a>
<a href="https://bintray.com/gtamodding/re3/Debug_win-x86-librw_gl3_glfw-mss/_latestVersion"><img src="https://img.shields.io/badge/download-DebugOpenGL-blue.svg" /></a>
<a href="https://bintray.com/gtamodding/re3/Release_win-x86-librw_d3d9-mss/_latestVersion"><img src="https://img.shields.io/badge/download-ReleaseDirectX3D-orange.svg" /></a>
<a href="https://bintray.com/gtamodding/re3/Release_win-x86-librw_gl3_glfw-mss/_latestVersion"><img src="https://img.shields.io/badge/download-ReleaseOpenGL-red.svg" /></a>
## Intro
## Intro
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