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Merge remote-tracking branch 'upstream/lcs' into lcs
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Nick007J committed Jul 11, 2021
2 parents 62425b5 + 6a2ce20 commit 776d46aacbc9317cb05c0d45949b4e4a2d45d848
@@ -27,7 +27,7 @@ jobs:
platform: 'gl3'
gl3_gfxlib: 'glfw'
audio: 'openal'
# - os: 'ubuntu-latest'
# - os: 'ubuntu-18.04'
# platform: 'gl3'
# gl3_gfxlib: 'sdl2'
# audio: 'openal'
@@ -63,8 +63,9 @@ jobs:
python -m pip install conan
conan config init
conan config set log.print_run_commands=True
conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
conan config set general.revisions_enabled=1
conan remote add bincrafters https://bincrafters.jfrog.io/artifactory/api/conan/public-conan
# conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
- name: "Add os=playstation2 + gcc.version=3.2 to .conan/settings.yml"
shell: python
run: |
@@ -85,7 +86,7 @@ jobs:
fi
- name: "Export Playstation 2 CMake toolchain conan recipe"
run: |
conan export vendor/librw/cmake/ps2toolchain ps2dev-cmaketoolchain/master@
conan export vendor/librw/cmake/ps2/cmaketoolchain ps2dev-cmaketoolchain/master@
- name: "Export librw conan recipe"
run: |
conan export vendor/librw librw/master@
@@ -1,6 +1,6 @@
# reLCS
[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dlcs&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=lcs)
<a href="https://discord.gg/ERYg58ttcE"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
<a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>

## Intro

@@ -154,12 +154,18 @@ workspace "reLCS"
filter { "platforms:*arm*" }
architecture "ARM"

filter { "platforms:macosx-arm64-*" }
filter { "platforms:macosx-arm64-*", "files:**.cpp"}
buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }

filter { "platforms:macosx-amd64-*" }
filter { "platforms:macosx-arm64-*", "files:**.c"}
buildoptions { "-target", "arm64-apple-macos11" }

filter { "platforms:macosx-amd64-*", "files:**.cpp"}
buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }

filter { "platforms:macosx-amd64-*", "files:**.c"}
buildoptions { "-target", "x86_64-apple-macos10.12" }

filter { "platforms:*librw_d3d9*" }
defines { "RW_D3D9" }
if(not _OPTIONS["with-librw"]) then
@@ -219,13 +225,19 @@ project "librw"
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }

filter "platforms:macosx*"
-- Support MacPorts and Homebrew
-- Support MacPorts and Homebrew
filter "platforms:macosx-arm64-*"
includedirs { "/opt/local/include" }
includedirs {"/opt/homebrew/include" }
libdirs { "/opt/local/lib" }
libdirs { "/opt/homebrew/lib" }

filter "platforms:macosx-amd64-*"
includedirs { "/opt/local/include" }
includedirs {"/usr/local/include" }
libdirs { "/opt/local/lib" }
libdirs { "/usr/local/lib" }

filter "platforms:*gl3_glfw*"
staticruntime "off"

@@ -386,6 +398,12 @@ project "reLCS"

filter "platforms:macosx*oal"
links { "openal", "mpg123", "sndfile", "pthread" }

filter "platforms:macosx-arm64-*oal"
includedirs { "/opt/homebrew/opt/openal-soft/include" }
libdirs { "/opt/homebrew/opt/openal-soft/lib" }

filter "platforms:macosx-amd64-*oal"
includedirs { "/usr/local/opt/openal-soft/include" }
libdirs { "/usr/local/opt/openal-soft/lib" }

@@ -437,10 +455,18 @@ project "reLCS"
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }

filter "platforms:macosx*gl3_glfw*"
filter "platforms:macosx-arm64-*gl3_glfw*"
links { "glfw" }
linkoptions { "-framework OpenGL" }
includedirs { "/opt/local/include" }
includedirs { "/usr/local/include" }
includedirs {"/opt/homebrew/include" }
libdirs { "/opt/local/lib" }
libdirs { "/opt/homebrew/lib" }

filter "platforms:macosx-amd64-*gl3_glfw*"
links { "glfw" }
linkoptions { "-framework OpenGL" }
includedirs { "/opt/local/include" }
includedirs {"/usr/local/include" }
libdirs { "/opt/local/lib" }
libdirs { "/usr/local/lib" }
@@ -1,12 +1,14 @@
#!/usr/bin/env bash

> $1

echo -n "#define GIT_SHA1 \"" > $1

if (command -v "git" >/dev/null) then
git rev-parse --short HEAD | tr -d '\n' >> $1
#!/usr/bin/env sh
if [ -z "${1}" ]
then
printf "%s\n" "Input the path to the file for writing the commit hash to."
else
printf "%s" "#define GIT_SHA1 \"" > $1

if (command -v "git" >/dev/null) then
git rev-parse --short HEAD | tr -d '\n' >> $1
fi

printf "%s\n" "\"" >> $1
printf "%s\n" "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1
fi

echo "\"" >> $1
echo "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1
@@ -9447,7 +9447,7 @@ const MissionAudioData MissionAudioNameSfxAssoc[] = {
{"lanamu1", SFX_SFX_LANAMU1},
{"lanamu2", SFX_SFX_LANAMU2},
{"airhrnl", SFX_SFX_AIRHORN_LEFT},
{"airhrnr", SFX_SFX_AIRHORN_RIGH},
{"airhrnr", SFX_SFX_AIRHORN_RIGHT},
{"sniper", SFX_SFX_SNIPER_SHOT_1},
{"snipsh", SFX_SFX_SNIPER_SHOT_2},
{"bloroof", SFX_SFX_BLOW_ROOF},
@@ -11293,9 +11293,8 @@ cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name)
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
m_sMissionAudio.m_bIsPlaying[slot] = FALSE;
//m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetSampleLength(missionAudioSfx) / SampleManager.GetSampleBaseFrequency(missionAudioSfx);
m_sMissionAudio.m_nMissionAudioCounter[slot] *= 4;
m_sMissionAudio.m_nMissionAudioCounter[slot] = 11 * m_sMissionAudio.m_nMissionAudioCounter[slot] / 10;
m_sMissionAudio.m_bIsPlayed[slot] = FALSE;
m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE;
g_bMissionAudioLoadFailed[slot] = FALSE;
@@ -11379,7 +11378,6 @@ cAudioManager::ClearMissionAudio(uint8 slot)
m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE;
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
m_sMissionAudio.m_bIsMobile[slot] = FALSE;
//SampleManager.StopStreamedFile(slot + 1);
SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
}
}
@@ -11401,9 +11399,8 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)

switch (m_sMissionAudio.m_nLoadingStatus[slot]) {
case LOADING_STATUS_NOT_LOADED:
//SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1);
// TODO: LoadMissionAudio
SampleManager.LoadPedComment(m_sMissionAudio.m_nSampleIndex[slot]);
SampleManager.InitialiseChannel(slot + CHANNEL_MISSION_AUDIO_1, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS);
SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot]));
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
nFramesUntilFailedLoad[slot] = 0;
@@ -11414,8 +11411,8 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
if (g_bMissionAudioLoadFailed[slot]) {
if (m_bTimerJustReset) {
ClearMissionAudio(slot);
SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
//SampleManager.StopStreamedFile(slot + 1);
nFramesForPretendPlaying[slot] = 0;
nCheckPlayingDelay[slot] = 0;
nFramesUntilFailedLoad[slot] = 0;
@@ -11434,18 +11431,20 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex[slot]);
} else {
SampleManager.InitialiseChannel(slot + CHANNEL_MISSION_AUDIO_1, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS);
if(m_nUserPause)
// SampleManager.PauseStream(TRUE, slot + 1);
SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, 0);
else
SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot]));
if (m_sMissionAudio.m_bPredefinedProperties[slot]) {
//if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
// SampleManager.SetStreamedVolumeAndPan(80, 0, TRUE, slot + 1);
//else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR)
// SampleManager.SetStreamedVolumeAndPan(80, 127, TRUE, slot + 1);
//else
SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63);
SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, 127);
//SampleManager.SetStreamedVolumeAndPan(80, 63, 1, slot + 1);
SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63);
if (m_sMissionAudio.m_nSampleIndex[slot] == SFX_SFX_CAMERA_LEFT || m_sMissionAudio.m_nSampleIndex[slot] == SFX_SFX_AIRHORN_LEFT)
SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 0);
else if (m_sMissionAudio.m_nSampleIndex[slot] == SFX_SFX_CAMERA_RIGHT || m_sMissionAudio.m_nSampleIndex[slot] == SFX_SFX_AIRHORN_RIGHT)
SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 127);
else
SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63);
} else {
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
if (distSquared >= SQR(80.0f)) {
@@ -11460,22 +11459,18 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
pan = ComputePan(80.f, &vec);
}
SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan);
SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol);
//SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1);
SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan);
}
//SampleManager.StartPreloadedStreamedFile(slot + 1);
SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1);
}
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
nCheckPlayingDelay[slot] = 30;
//if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
// m_sMissionAudio.m_bIsMobile[slot] = TRUE;
break;
case PLAY_STATUS_PLAYING:
if (m_bTimerJustReset) {
ClearMissionAudio(slot);
//SampleManager.StopStreamedFile(slot + 1);
SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
break;
}
@@ -11484,25 +11479,20 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
if (nCheckPlayingDelay[slot]) {
--nCheckPlayingDelay[slot];
} else if ((g_bMissionAudioLoadFailed[slot] && m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) {
debug("FINISHED PLAYINGXXXXXXXXXXXXX");
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
//if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
// m_sMissionAudio.m_bIsMobile[slot] = FALSE;
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
//SampleManager.StopStreamedFile(slot + 1);
SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
}
}
} else if (m_sMissionAudio.m_bIsPlaying[slot]) {
//if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) {
if(SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1) || m_nUserPause || m_nPreviousUserPause) {
if(m_nUserPause)
//SampleManager.PauseStream(TRUE, slot + 1);
SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, 0);
else
{
//SampleManager.PauseStream(FALSE, slot + 1);
//SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1);
SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot]));
if (!m_sMissionAudio.m_bPredefinedProperties[slot]) {
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
if (distSquared >= SQR(80.0f)) {
@@ -11517,27 +11507,20 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
pan = ComputePan(80.f, &vec);
}
SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan);
SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol);
//SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1);
SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan);
}
}
//} else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_ROK2_01) {
// m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
} else {
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
//if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
// m_sMissionAudio.m_bIsMobile[slot] = FALSE;
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
//SampleManager.StopStreamedFile(slot + 1);
SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
}
} else {
if (m_nUserPause)
break;
if (nCheckPlayingDelay[slot]--) {
//if (!SampleManager.IsStreamPlaying(slot + 1))
if (!SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1))
break;
nCheckPlayingDelay[slot] = 0;
@@ -447,9 +447,17 @@ cAudioManager::ServiceSoundEffects()
#endif
m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
if (m_nUserPause && !m_nPreviousUserPause) {
for (int32 i = 0; i < NUM_CHANNELS; i++)
for (int32 i = 0; i < NUM_CHANNELS_GENERIC; i++)
SampleManager.StopChannel(i);

SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, 0);
SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO_1, 0);
SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO_2, 0);

// ps2 code just stops the sound here for some reason
//SampleManager.StopChannel(CHANNEL_MISSION_AUDIO_1);
//SampleManager.StopChannel(CHANNEL_MISSION_AUDIO_2);

ClearRequestedQueue();
if (m_nActiveSampleQueue) {
m_nActiveSampleQueue = 0;
@@ -4017,7 +4017,7 @@ enum eSfxSample
SFX_SCUM_WOM_GUN_THREATENED_2,
SFX_SCUM_WOM_SHOCKED_1,
SFX_SFX_AIRHORN_LEFT,
SFX_SFX_AIRHORN_RIGH,
SFX_SFX_AIRHORN_RIGHT,
SFX_SFX_ANG1_AA,
SFX_SFX_ANG1_AB,
SFX_SFX_ANG1_AC,
@@ -1,3 +1,4 @@
#define WITHWINDOWS
#include "common.h"

#ifdef AUDIO_MSS
@@ -114,7 +114,7 @@ cSampleManager::SetMusicMasterVolume(uint8 nVolume)
}

void
cSampleManager::SetMusicMasterVolume(uint8 nVolume)
cSampleManager::SetMP3BoostVolume(uint8 nVolume)
{
}

@@ -231,35 +231,35 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
void
cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
{
ASSERT( nChannel != CHANNEL2D );
ASSERT( nChannel < MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}

void
cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
{
ASSERT( nChannel != CHANNEL2D );
ASSERT( nChannel < MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}

void
cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
{
ASSERT( nChannel != CHANNEL2D );
ASSERT( nChannel < MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}

void
cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
{
ASSERT( nChannel == CHANNEL2D );
ASSERT( nChannel >= MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}

void
cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
{
ASSERT(nChannel == CHANNEL2D);
ASSERT( nChannel >= MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}

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