Skip to content
This repository has been archived by the owner. It is now read-only.
Permalink
Browse files
boolean for extended pipelines
  • Loading branch information
aap committed Oct 27, 2020
1 parent 4cfb3b0 commit 78ac22ee2cfa12c1e8c93cca956f1aa1f93c76dc
Showing with 47 additions and 3 deletions.
  1. +6 −3 src/core/re3.cpp
  2. +3 −0 src/extras/custompipes.cpp
  3. +3 −0 src/extras/custompipes.h
  4. +18 −0 src/extras/custompipes_d3d9.cpp
  5. +17 −0 src/extras/custompipes_gl.cpp
@@ -849,9 +849,12 @@ DebugMenuPopulate(void)
DebugMenuEntrySetWrap(e, true); DebugMenuEntrySetWrap(e, true);
DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f); DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f); DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
DebugMenuAddVar("Render", "Neo Ped Rim light", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f); DebugMenuAddVarBool8("Render", "Neo Ped Rim light enable", &CustomPipes::RimlightEnable, nil);
DebugMenuAddVar("Render", "Neo World Lightmaps", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f); DebugMenuAddVar("Render", "Mult", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
DebugMenuAddVar("Render", "Neo Road Gloss", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f); DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil);
DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil);
DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
#endif #endif
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil); DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
@@ -365,6 +365,7 @@ AttachVehiclePipe(rw::Clump *clump)
* Neo World pipe * Neo World pipe
*/ */


bool LightmapEnable;
float LightmapMult = 1.0f; float LightmapMult = 1.0f;
InterpolatedFloat WorldLightmapBlend(1.0f); InterpolatedFloat WorldLightmapBlend(1.0f);
rw::ObjPipeline *worldPipe; rw::ObjPipeline *worldPipe;
@@ -389,6 +390,7 @@ AttachWorldPipe(rw::Clump *clump)
* Neo Gloss pipe * Neo Gloss pipe
*/ */


bool GlossEnable;
float GlossMult = 1.0f; float GlossMult = 1.0f;
rw::ObjPipeline *glossPipe; rw::ObjPipeline *glossPipe;


@@ -427,6 +429,7 @@ AttachGlossPipe(rw::Clump *clump)
* Neo Rim pipes * Neo Rim pipes
*/ */


bool RimlightEnable;
float RimlightMult = 1.0f; float RimlightMult = 1.0f;
InterpolatedColor RampStart(Color(0.0f, 0.0f, 0.0f, 1.0f)); InterpolatedColor RampStart(Color(0.0f, 0.0f, 0.0f, 1.0f));
InterpolatedColor RampEnd(Color(1.0f, 1.0f, 1.0f, 1.0f)); InterpolatedColor RampEnd(Color(1.0f, 1.0f, 1.0f, 1.0f));
@@ -98,6 +98,7 @@ void DestroyVehiclePipe(void);
void AttachVehiclePipe(rw::Atomic *atomic); void AttachVehiclePipe(rw::Atomic *atomic);
void AttachVehiclePipe(rw::Clump *clump); void AttachVehiclePipe(rw::Clump *clump);


extern bool LightmapEnable;
extern float LightmapMult; extern float LightmapMult;
extern InterpolatedFloat WorldLightmapBlend; extern InterpolatedFloat WorldLightmapBlend;
extern rw::ObjPipeline *worldPipe; extern rw::ObjPipeline *worldPipe;
@@ -106,6 +107,7 @@ void DestroyWorldPipe(void);
void AttachWorldPipe(rw::Atomic *atomic); void AttachWorldPipe(rw::Atomic *atomic);
void AttachWorldPipe(rw::Clump *clump); void AttachWorldPipe(rw::Clump *clump);


extern bool GlossEnable;
extern float GlossMult; extern float GlossMult;
extern rw::ObjPipeline *glossPipe; extern rw::ObjPipeline *glossPipe;
void CreateGlossPipe(void); void CreateGlossPipe(void);
@@ -114,6 +116,7 @@ void AttachGlossPipe(rw::Atomic *atomic);
void AttachGlossPipe(rw::Clump *clump); void AttachGlossPipe(rw::Clump *clump);
rw::Texture *GetGlossTex(rw::Material *mat); rw::Texture *GetGlossTex(rw::Material *mat);


extern bool RimlightEnable;
extern float RimlightMult; extern float RimlightMult;
extern InterpolatedColor RampStart; extern InterpolatedColor RampStart;
extern InterpolatedColor RampEnd; extern InterpolatedColor RampEnd;
@@ -190,6 +190,11 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
using namespace rw::d3d; using namespace rw::d3d;
using namespace rw::d3d9; using namespace rw::d3d9;


if(!LightmapEnable){
defaultRenderCB_Shader(atomic, header);
return;
}

int vsBits; int vsBits;
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
setIndices(header->indexBuffer); setIndices(header->indexBuffer);
@@ -297,6 +302,9 @@ glossRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
using namespace rw::d3d; using namespace rw::d3d;
using namespace rw::d3d9; using namespace rw::d3d9;


if(!GlossEnable)
return;

setVertexShader(neoGloss_VS); setVertexShader(neoGloss_VS);
setPixelShader(neoGloss_PS); setPixelShader(neoGloss_PS);


@@ -395,6 +403,11 @@ rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
using namespace rw::d3d; using namespace rw::d3d;
using namespace rw::d3d9; using namespace rw::d3d9;


if(!RimlightEnable){
defaultRenderCB_Shader(atomic, header);
return;
}

int vsBits; int vsBits;
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
setIndices(header->indexBuffer); setIndices(header->indexBuffer);
@@ -433,6 +446,11 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
using namespace rw::d3d; using namespace rw::d3d;
using namespace rw::d3d9; using namespace rw::d3d9;


if(!RimlightEnable){
rimSkinRenderCB(atomic, header);
return;
}

int vsBits; int vsBits;


setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer, setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer,
@@ -203,6 +203,11 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
using namespace rw; using namespace rw;
using namespace rw::gl3; using namespace rw::gl3;


if(!LightmapEnable){
gl3::defaultRenderCB(atomic, header);
return;
}

Material *m; Material *m;


setWorldMatrix(atomic->getFrame()->getLTM()); setWorldMatrix(atomic->getFrame()->getLTM());
@@ -315,6 +320,8 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
using namespace rw::gl3; using namespace rw::gl3;


worldRenderCB(atomic, header); worldRenderCB(atomic, header);
if(!GlossEnable)
return;


Material *m; Material *m;


@@ -442,6 +449,11 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
using namespace rw; using namespace rw;
using namespace rw::gl3; using namespace rw::gl3;


if(!RimlightEnable){
gl3::skinRenderCB(atomic, header);
return;
}

Material *m; Material *m;


setWorldMatrix(atomic->getFrame()->getLTM()); setWorldMatrix(atomic->getFrame()->getLTM());
@@ -487,6 +499,11 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
using namespace rw; using namespace rw;
using namespace rw::gl3; using namespace rw::gl3;


if(!RimlightEnable){
gl3::defaultRenderCB(atomic, header);
return;
}

Material *m; Material *m;


setWorldMatrix(atomic->getFrame()->getLTM()); setWorldMatrix(atomic->getFrame()->getLTM());

0 comments on commit 78ac22e

Please sign in to comment.