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fix UB shit
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aap committed May 26, 2020
1 parent 0ce2af7 commit 7f60be9814894fc5c6e9fbc9d52be492c8c92a11
Showing with 3 additions and 3 deletions.
  1. +1 −1 src/core/Camera.cpp
  2. +2 −2 src/render/Sprite.cpp
@@ -3193,7 +3193,7 @@ CCamera::GetLookDirection(void)
Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT ||
Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED)
return Cams[ActiveCam].DirectionWasLooking;
return LOOKING_FORWARD;;
return LOOKING_FORWARD;
}

bool
@@ -22,8 +22,8 @@ CSprite::CalcHorizonCoors(void)
bool
CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, bool farclip)
{
CVector viewvec = TheCamera.m_viewMatrix * *(CVector*)∈
*out = *(RwV3d*)&viewvec;
CVector viewvec = TheCamera.m_viewMatrix * in;
*out = viewvec;
if(out->z <= CDraw::GetNearClipZ() + 1.0f) return false;
if(out->z >= CDraw::GetFarClipZ() && farclip) return false;
float recip = 1.0f/out->z;

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