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- +5 −0 src/core/TimeStep.cpp
- +10 −0 src/core/TimeStep.h
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| #include "TimeStep.h" | |||
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| float &CTimeStep::ms_fTimeScale = *(float*)0x5F76C8; | |||
| float &CTimeStep::ms_fFramesPerUpdate = *(float*)0x5F76CC; | |||
| float &CTimeStep::ms_fTimeStep = *(float*)0x5F76D0; | |||
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| #pragma once | |||
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| // Pretty sure this class is not used by the game | |||
| class CTimeStep | |||
| { | |||
| public: | |||
| static float &ms_fTimeScale; | |||
| static float &ms_fFramesPerUpdate; | |||
| static float &ms_fTimeStep; | |||
| }; | |||