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- +5 −0 src/core/TimeStep.cpp
- +10 −0 src/core/TimeStep.h
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| #include "TimeStep.h" | ||
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| float &CTimeStep::ms_fTimeScale = *(float*)0x5F76C8; | ||
| float &CTimeStep::ms_fFramesPerUpdate = *(float*)0x5F76CC; | ||
| float &CTimeStep::ms_fTimeStep = *(float*)0x5F76D0; |
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| #pragma once | ||
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| // Pretty sure this class is not used by the game | ||
| class CTimeStep | ||
| { | ||
| public: | ||
| static float &ms_fTimeScale; | ||
| static float &ms_fFramesPerUpdate; | ||
| static float &ms_fTimeStep; | ||
| }; |