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src/vehicles/Automobile.cpp
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@@ -239,17 +239,17 @@ CAutomobile::ProcessControl(void) |
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// Improve grip of vehicles in certain cases |
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bool strongGrip1 = false; |
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bool strongGrip2 = false; |
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if(FindPlayerVehicle() && this != FindPlayerVehicle() && |
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if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 3 && |
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(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE || |
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AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE)){ |
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if(FindPlayerSpeed().Magnitude() > 0.3f){ |
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strongGrip1 = true; |
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if(FindPlayerSpeed().Magnitude() > 0.4f && |
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m_vecMoveSpeed.Magnitude() < 0.3f) |
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strongGrip2 = true; |
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else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f) |
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strongGrip2 = true; |
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} |
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AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) && |
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FindPlayerSpeed().Magnitude() > 0.3f){ |
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strongGrip1 = true; |
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if(FindPlayerSpeed().Magnitude() > 0.4f && |
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m_vecMoveSpeed.Magnitude() < 0.3f) |
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strongGrip2 = true; |
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else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f) |
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strongGrip2 = true; |
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} |
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if(bIsBus) |
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