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@@ -1375,6 +1375,10 @@ CAutomobile::ProcessControl(void) |
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// Flying
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// Flying
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bool playRotorSound = false;
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bool playRotorSound = false;
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bool isPlane = GetModelIndex() == MI_DODO || bAllDodosCheat;
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#ifdef FIX_BUGS
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isPlane = isPlane && !IsRealHeli();
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#endif
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if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){
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if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){
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if(IsRealHeli()){
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if(IsRealHeli()){
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bEngineOn = false;
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bEngineOn = false;
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@@ -1383,16 +1387,7 @@ CAutomobile::ProcessControl(void) |
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if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f)
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if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f)
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playRotorSound = true;
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playRotorSound = true;
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}
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}
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}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
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}else if(isPlane && m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
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#ifdef FIX_BUGS
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!IsRealHeli() &&
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#endif
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m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
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#ifdef ALT_DODO_CHEAT
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if (bAltDodoCheat)
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FlyingControl(FLIGHT_MODEL_PLANE);
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else
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#endif
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if(GetModelIndex() == MI_DODO)
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if(GetModelIndex() == MI_DODO)
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FlyingControl(FLIGHT_MODEL_DODO);
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FlyingControl(FLIGHT_MODEL_DODO);
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else
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else
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@@ -2594,6 +2589,10 @@ CAutomobile::PreRender(void) |
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CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
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CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
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CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
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CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
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}
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}
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
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mat.RotateY(-HALFPI);
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#endif
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}else{
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}else{
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// tilt wheel depending oh how much it presses on ground
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// tilt wheel depending oh how much it presses on ground
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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@@ -2631,6 +2630,10 @@ CAutomobile::PreRender(void) |
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CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
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CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
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CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
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CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
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}
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}
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
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mat.RotateY(HALFPI);
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#endif
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}else{
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}else{
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// tilt wheel depending oh how much it presses on ground
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// tilt wheel depending oh how much it presses on ground
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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@@ -2660,6 +2663,10 @@ CAutomobile::PreRender(void) |
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m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB == SURFACE_WATER){
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m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB == SURFACE_WATER){
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// hovering on water
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// hovering on water
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mat.RotateY(-HALFPI);
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mat.RotateY(-HALFPI);
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
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mat.RotateY(-HALFPI);
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#endif
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}else{
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}else{
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// tilt wheel depending oh how much it presses on ground
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// tilt wheel depending oh how much it presses on ground
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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@@ -2690,6 +2697,10 @@ CAutomobile::PreRender(void) |
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m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB == SURFACE_WATER){
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m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB == SURFACE_WATER){
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// hovering on water
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// hovering on water
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mat.RotateY(HALFPI);
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mat.RotateY(HALFPI);
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
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mat.RotateY(HALFPI);
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#endif
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}else{
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}else{
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// tilt wheel depending oh how much it presses on ground
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// tilt wheel depending oh how much it presses on ground
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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@@ -2820,6 +2831,10 @@ CAutomobile::PreRender(void) |
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CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
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CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
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CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
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CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
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}
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}
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
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mat.RotateY(-HALFPI);
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#endif
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}else{
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}else{
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// tilt wheel depending oh how much it presses on ground
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// tilt wheel depending oh how much it presses on ground
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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@@ -2857,6 +2872,10 @@ CAutomobile::PreRender(void) |
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CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
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CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
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CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
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CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
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}
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}
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
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mat.RotateY(HALFPI);
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#endif
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}else{
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}else{
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// tilt wheel depending oh how much it presses on ground
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// tilt wheel depending oh how much it presses on ground
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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