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Fix muzzleflash rotation
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Sergeanur committed Feb 26, 2021
1 parent 5bdbb5f commit 9fce8636b0aab31343b708324abb0be70ddf5b25
Showing with 17 additions and 0 deletions.
  1. +17 −0 src/weapons/Weapon.cpp
@@ -578,12 +578,29 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)

ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
}
#ifdef FIX_BUGS
// fix muzzleflash rotation
heading = CGeneral::GetAngleBetweenPoints(fireSource->x, fireSource->y, target.x, target.y);
angle = DEGTORAD(heading);

ahead = CVector2D(-Sin(angle), Cos(angle));
ahead.Normalise();
#endif
}
else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() )
{
CVector src, trgt;
TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt);

#ifdef FIX_BUGS
// fix muzzleflash rotation
heading = CGeneral::GetAngleBetweenPoints(src.x, src.y, trgt.x, trgt.y);
angle = DEGTORAD(heading);

ahead = CVector2D(-Sin(angle), Cos(angle));
ahead.Normalise();
#endif

CWorld::bIncludeDeadPeds = true;
ProcessLineOfSight(src, trgt,point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
CWorld::bIncludeDeadPeds = false;

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