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@@ -150,11 +150,6 @@ CPostFX::Open(RwCamera *cam) |
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#endif |
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#ifdef RW_OPENGL |
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using namespace rw::gl3; |
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// AllocConsole(); |
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// freopen("CONIN$", "r", stdin); |
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// freopen("CONOUT$", "w", stdout); |
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// freopen("CONOUT$", "w", stderr); |
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{ |
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#ifdef RW_GLES2 |
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@@ -309,25 +304,6 @@ CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a) |
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blurcolors[3] = 30/255.0f; |
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#ifdef RW_D3D9 |
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rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1); |
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/* |
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float blurcolors[NUMAVERAGE*4]; |
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int j = Next; |
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for(int i = NUMAVERAGE-1; i >= 0; i--){ |
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j = (j+NUMAVERAGE-1)%NUMAVERAGE; |
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// blurcolors[i*4+0] = PrevRed[j]/255.0f; |
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// blurcolors[i*4+1] = PrevGreen[j]/255.0f; |
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// blurcolors[i*4+2] = PrevBlue[j]/255.0f; |
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// blurcolors[i*4+3] = Intensity/255.0f; |
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blurcolors[i*4+0] = r/255.0f; |
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blurcolors[i*4+1] = g/255.0f; |
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blurcolors[i*4+2] = b/255.0f; |
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blurcolors[i*4+3] = Intensity/255.0f; |
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} |
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rw::d3d::d3ddevice->SetPixelShaderConstantF(15, blurcolors, NUMAVERAGE); |
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*/ |
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rw::d3d::im2dOverridePS = colourfilterVC_PS; |
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#endif |
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#ifdef RW_OPENGL |
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