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@@ -1,8 +1,14 @@ |
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#include "common.h" |
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#include "patcher.h" |
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#include "Pools.h" |
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#include "World.h" |
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#include "Boat.h" |
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#include "CarCtrl.h" |
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#include "Population.h" |
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#include "ProjectileInfo.h" |
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#include "Streaming.h" |
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#include "Wanted.h" |
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#include "World.h" |
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CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044; |
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CEntryInfoNodePool *&CPools::ms_pEntryInfoNodePool = *(CEntryInfoNodePool**)0x941448; |
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@@ -14,13 +20,6 @@ CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28; |
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CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18; |
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CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C; |
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WRAPPER void CPools::LoadObjectPool(uint8* buf, uint32 size) { EAXJMP(0x4a2550); } |
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WRAPPER void CPools::LoadPedPool(uint8* buf, uint32 size) { EAXJMP(0x4a2b50); } |
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WRAPPER void CPools::LoadVehiclePool(uint8* buf, uint32 size) { EAXJMP(0x4a1b40); } |
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WRAPPER void CPools::SaveObjectPool(uint8* buf, uint32 *size) { EAXJMP(0x4a22d0); } |
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WRAPPER void CPools::SavePedPool(uint8* buf, uint32 *size) { EAXJMP(0x4a29b0); } |
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WRAPPER void CPools::SaveVehiclePool(uint8* buf, uint32 *size) { EAXJMP(0x4a2080); } |
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void |
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CPools::Initialise(void) |
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{ |
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@@ -99,6 +98,333 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot) |
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} |
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} |
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void CPools::LoadVehiclePool(uint8* buf, uint32 size) |
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{ |
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INITSAVEBUF |
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int nNumCars = ReadSaveBuf<int>(buf); |
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int nNumBoats = ReadSaveBuf<int>(buf); |
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for (int i = 0; i < nNumCars + nNumBoats; i++) { |
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uint32 type = ReadSaveBuf<uint32>(buf); |
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int16 model = ReadSaveBuf<int16>(buf); |
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CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY); |
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CStreaming::LoadAllRequestedModels(false); |
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int32 slot = ReadSaveBuf<int32>(buf); |
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CVehicle* pVehicle; |
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char* vbuf = new char[max(sizeof(CAutomobile), sizeof(CBoat))]; |
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if (type == VEHICLE_TYPE_BOAT) { |
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memcpy(vbuf, buf, sizeof(CBoat)); |
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SkipSaveBuf(buf, sizeof(CBoat)); |
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CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE); |
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pVehicle = pBoat; |
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--CCarCtrl::NumRandomCars; // why? |
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} |
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else if (type == VEHICLE_TYPE_CAR) { |
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memcpy(vbuf, buf, sizeof(CAutomobile)); |
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SkipSaveBuf(buf, sizeof(CAutomobile)); |
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CStreaming::RequestModel(model, 0); // is it needed? |
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CStreaming::LoadAllRequestedModels(false); |
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CAutomobile* pAutomobile = new(slot) CAutomobile(model, RANDOM_VEHICLE); |
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pVehicle = pAutomobile; |
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CCarCtrl::NumRandomCars--; // why? |
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pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage; |
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pAutomobile->SetupDamageAfterLoad(); |
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} |
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else |
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assert(0); |
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CVehicle* pBufferVehicle = (CVehicle*)vbuf; |
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pVehicle->GetMatrix() = pBufferVehicle->GetMatrix(); |
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pVehicle->VehicleCreatedBy = pBufferVehicle->VehicleCreatedBy; |
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pVehicle->m_currentColour1 = pBufferVehicle->m_currentColour1; |
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pVehicle->m_currentColour2 = pBufferVehicle->m_currentColour2; |
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pVehicle->m_nAlarmState = pBufferVehicle->m_nAlarmState; |
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pVehicle->m_nNumMaxPassengers = pBufferVehicle->m_nNumMaxPassengers; |
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pVehicle->field_1D0[0] = pBufferVehicle->field_1D0[0]; |
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pVehicle->field_1D0[1] = pBufferVehicle->field_1D0[1]; |
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pVehicle->field_1D0[2] = pBufferVehicle->field_1D0[2]; |
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pVehicle->field_1D0[3] = pBufferVehicle->field_1D0[3]; |
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pVehicle->m_fSteerAngle = pBufferVehicle->m_fSteerAngle; |
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pVehicle->m_fGasPedal = pBufferVehicle->m_fGasPedal; |
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pVehicle->m_fBrakePedal = pBufferVehicle->m_fBrakePedal; |
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pVehicle->bIsLawEnforcer = pBufferVehicle->bIsLawEnforcer; |
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pVehicle->bIsLocked = pBufferVehicle->bIsLocked; |
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pVehicle->bEngineOn = pBufferVehicle->bEngineOn; |
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pVehicle->bIsHandbrakeOn = pBufferVehicle->bIsHandbrakeOn; |
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pVehicle->bLightsOn = pBufferVehicle->bLightsOn; |
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pVehicle->bFreebies = pBufferVehicle->bFreebies; |
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pVehicle->m_fHealth = pBufferVehicle->m_fHealth; |
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pVehicle->m_nCurrentGear = pBufferVehicle->m_nCurrentGear; |
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pVehicle->m_fChangeGearTime = pBufferVehicle->m_fChangeGearTime; |
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pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath; |
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#ifdef FIX_BUGS //must be copypaste |
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pVehicle->m_nBombTimer = pBufferVehicle->m_nBombTimer; |
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#else |
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pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath; |
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#endif |
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pVehicle->m_nDoorLock = pBufferVehicle->m_nDoorLock; |
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pVehicle->m_status = pBufferVehicle->m_status; |
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pVehicle->m_type = pBufferVehicle->m_type; |
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(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0]; |
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(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1]; |
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pVehicle->AutoPilot = pBufferVehicle->AutoPilot; |
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CWorld::Add(pVehicle); |
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delete[] vbuf; |
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} |
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VALIDATESAVEBUF(size) |
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} |
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void CPools::SaveVehiclePool(uint8* buf, uint32* size) |
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{ |
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INITSAVEBUF |
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int nNumCars = 0; |
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int nNumBoats = 0; |
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int nPoolSize = GetVehiclePool()->GetSize(); |
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for (int i = 0; i < nPoolSize; i++) { |
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CVehicle* pVehicle = GetVehiclePool()->GetSlot(i); |
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if (!pVehicle) |
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continue; |
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bool bHasPassenger = false; |
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for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) { |
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if (pVehicle->pPassengers[i]) |
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bHasPassenger = true; |
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} |
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if (!pVehicle->pDriver && !bHasPassenger) { |
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if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) |
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++nNumCars; |
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if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) |
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++nNumBoats; |
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} |
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} |
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*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CAutomobile)) + sizeof(int) + |
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nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CBoat)) + sizeof(int); |
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WriteSaveBuf(buf, nNumCars); |
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WriteSaveBuf(buf, nNumBoats); |
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for (int i = 0; i < nPoolSize; i++) { |
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CVehicle* pVehicle = GetVehiclePool()->GetSlot(i); |
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if (!pVehicle) |
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continue; |
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bool bHasPassenger = false; |
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for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) { |
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if (pVehicle->pPassengers[j]) |
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bHasPassenger = true; |
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} |
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if (!pVehicle->pDriver && !bHasPassenger) { |
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if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { |
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType); |
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WriteSaveBuf(buf, pVehicle->m_modelIndex); |
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WriteSaveBuf(buf, GetVehicleRef(pVehicle)); |
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memcpy(buf, pVehicle, sizeof(CAutomobile)); |
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SkipSaveBuf(buf, sizeof(CAutomobile)); |
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} |
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if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { |
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType); |
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WriteSaveBuf(buf, pVehicle->m_modelIndex); |
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WriteSaveBuf(buf, GetVehicleRef(pVehicle)); |
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memcpy(buf, pVehicle, sizeof(CBoat)); |
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SkipSaveBuf(buf, sizeof(CBoat)); |
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} |
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} |
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} |
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VALIDATESAVEBUF(*size) |
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} |
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void CPools::SaveObjectPool(uint8* buf, uint32* size) |
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{ |
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INITSAVEBUF |
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CProjectileInfo::RemoveAllProjectiles(); |
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CObject::DeleteAllTempObjects(); |
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int nObjects = 0; |
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int nPoolSize = GetObjectPool()->GetSize(); |
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for (int i = 0; i < nPoolSize; i++) { |
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CObject* pObject = GetObjectPool()->GetSlot(i); |
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if (!pObject) |
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continue; |
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if (pObject->ObjectCreatedBy == MISSION_OBJECT) |
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++nObjects; |
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} |
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*size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) + |
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sizeof(float) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) + |
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sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int); |
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WriteSaveBuf(buf, nObjects); |
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for (int i = 0; i < nPoolSize; i++) { |
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CObject* pObject = GetObjectPool()->GetSlot(i); |
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if (!pObject) |
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continue; |
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if (pObject->ObjectCreatedBy == MISSION_OBJECT) { |
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bool bIsPickup = pObject->bIsPickup; |
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bool bFlag2 = pObject->m_obj_flag2; |
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bool bOutOfStock = pObject->bOutOfStock; |
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bool bGlassCracked = pObject->bGlassCracked; |
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bool bGlassBroken = pObject->bGlassBroken; |
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bool bHasBeenDamaged = pObject->bHasBeenDamaged; |
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bool bUseVehicleColours = pObject->bUseVehicleColours; |
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CCompressedMatrixNotAligned tmp; |
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WriteSaveBuf(buf, pObject->m_modelIndex); |
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WriteSaveBuf(buf, GetObjectRef(pObject)); |
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tmp.CompressFromFullMatrix(pObject->GetMatrix()); |
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WriteSaveBuf(buf, tmp); |
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WriteSaveBuf(buf, (uint32)0); // game writes ununitialized data here |
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WriteSaveBuf(buf, pObject->m_fUprootLimit); |
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tmp.CompressFromFullMatrix(pObject->m_objectMatrix); |
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WriteSaveBuf(buf, tmp); |
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WriteSaveBuf(buf, (uint32)0); // same |
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WriteSaveBuf(buf, pObject->ObjectCreatedBy); |
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WriteSaveBuf(buf, bIsPickup); |
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WriteSaveBuf(buf, bFlag2); |
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WriteSaveBuf(buf, bOutOfStock); |
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WriteSaveBuf(buf, bGlassCracked); |
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WriteSaveBuf(buf, bGlassBroken); |
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WriteSaveBuf(buf, bHasBeenDamaged); |
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WriteSaveBuf(buf, bUseVehicleColours); |
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WriteSaveBuf(buf, pObject->m_fCollisionDamageMultiplier); |
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WriteSaveBuf(buf, pObject->m_nCollisionDamageEffect); |
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WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases); |
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WriteSaveBuf(buf, pObject->m_nEndOfLifeTime); |
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WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]); |
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WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]); |
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} |
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} |
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VALIDATESAVEBUF(*size) |
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} |
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void CPools::LoadObjectPool(uint8* buf, uint32 size) |
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{ |
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INITSAVEBUF |
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int nObjects = ReadSaveBuf<int>(buf); |
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for (int i = 0; i < nObjects; i++) { |
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int16 mi = ReadSaveBuf<int16>(buf); |
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int ref = ReadSaveBuf<int>(buf); |
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char* obuf = new char[sizeof(CObject)]; |
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CObject* pBufferObject = (CObject*)obuf; |
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CCompressedMatrixNotAligned tmp; |
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tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf); |
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tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix()); |
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ReadSaveBuf<uint32>(buf); |
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pBufferObject->m_fUprootLimit = ReadSaveBuf<float>(buf); |
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tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf); |
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tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix); |
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ReadSaveBuf<uint32>(buf); |
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pBufferObject->ObjectCreatedBy = ReadSaveBuf<int8>(buf); |
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pBufferObject->bIsPickup = ReadSaveBuf<bool>(buf); |
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pBufferObject->m_flagE2 = ReadSaveBuf<bool>(buf); |
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pBufferObject->bOutOfStock = ReadSaveBuf<bool>(buf); |
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pBufferObject->bGlassCracked = ReadSaveBuf<bool>(buf); |
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pBufferObject->bGlassBroken = ReadSaveBuf<bool>(buf); |
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pBufferObject->bHasBeenDamaged = ReadSaveBuf<bool>(buf); |
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pBufferObject->bUseVehicleColours = ReadSaveBuf<bool>(buf); |
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pBufferObject->m_fCollisionDamageMultiplier = ReadSaveBuf<float>(buf); |
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pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf); |
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pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf); |
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pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf); |
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(pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf); |
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(pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf); |
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if (GetObjectPool()->GetSlot(ref >> 8)) |
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CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8)); |
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CObject* pObject = new(ref) CObject(mi, false); |
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pObject->GetMatrix() = pBufferObject->GetMatrix(); |
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pObject->m_fUprootLimit = pBufferObject->m_fUprootLimit; |
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pObject->m_objectMatrix = pBufferObject->m_objectMatrix; |
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pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy; |
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pObject->bIsPickup = pBufferObject->bIsPickup; |
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pObject->m_flagE2 = pBufferObject->m_flagE2; |
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pObject->bOutOfStock = pBufferObject->bOutOfStock; |
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pObject->bGlassCracked = pBufferObject->bGlassCracked; |
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pObject->bGlassBroken = pBufferObject->bGlassBroken; |
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pObject->bHasBeenDamaged = pBufferObject->bHasBeenDamaged; |
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pObject->bUseVehicleColours = pBufferObject->bUseVehicleColours; |
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pObject->m_fCollisionDamageMultiplier = pBufferObject->m_fCollisionDamageMultiplier; |
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pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect; |
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pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases; |
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pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime; |
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(pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0]; |
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(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1]; |
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pObject->bHasCollided = false; |
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CWorld::Add(pObject); |
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delete[] obuf; |
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} |
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VALIDATESAVEBUF(size) |
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} |
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void CPools::SavePedPool(uint8* buf, uint32* size) |
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{ |
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INITSAVEBUF |
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int nNumPeds = 0; |
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int nPoolSize = GetPedPool()->GetSize(); |
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for (int i = 0; i < nPoolSize; i++) { |
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CPed* pPed = GetPedPool()->GetSlot(i); |
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if (!pPed) |
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continue; |
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if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) |
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nNumPeds++; |
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} |
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*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + sizeof(CPlayerPed) + |
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sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME); |
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WriteSaveBuf(buf, nNumPeds); |
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for (int i = 0; i < nPoolSize; i++) { |
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CPed* pPed = GetPedPool()->GetSlot(i); |
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if (!pPed) |
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continue; |
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if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) { |
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WriteSaveBuf(buf, pPed->m_nPedType); |
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WriteSaveBuf(buf, pPed->m_modelIndex); |
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WriteSaveBuf(buf, GetPedRef(pPed)); |
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memcpy(buf, pPed, sizeof(CPlayerPed)); |
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SkipSaveBuf(buf, sizeof(CPlayerPed)); |
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WriteSaveBuf(buf, CWanted::MaximumWantedLevel); |
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WriteSaveBuf(buf, CWanted::nMaximumWantedLevel); |
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memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME); |
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SkipSaveBuf(buf, MAX_MODEL_NAME); |
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} |
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} |
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VALIDATESAVEBUF(*size); |
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} |
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void CPools::LoadPedPool(uint8* buf, uint32 size) |
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{ |
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INITSAVEBUF |
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int nPeds = ReadSaveBuf<int>(buf); |
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for (int i = 0; i < nPeds; i++) { |
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uint32 pedtype = ReadSaveBuf<uint32>(buf); |
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int16 model = ReadSaveBuf<int16>(buf); |
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int ref = ReadSaveBuf<int>(buf); |
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char* pbuf = new char[sizeof(CPlayerPed)]; |
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CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf; |
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CPed* pPed; |
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char name[MAX_MODEL_NAME]; |
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// the code implies that there was idea to load non-player ped |
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if (pedtype == PEDTYPE_PLAYER1) { // always true |
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memcpy(pbuf, buf, sizeof(CPlayerPed)); |
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SkipSaveBuf(buf, sizeof(CPlayerPed)); |
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CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf); |
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CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf); |
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memcpy(name, buf, MAX_MODEL_NAME); |
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SkipSaveBuf(buf, MAX_MODEL_NAME); |
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} |
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CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE); |
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CStreaming::LoadAllRequestedModels(false); |
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if (pedtype == PEDTYPE_PLAYER1) { |
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CPlayerPed* pPlayerPed = new(ref) CPlayerPed(); |
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for (int i = 0; i < ARRAY_SIZE(pPlayerPed->m_nTargettableObjects); i++) |
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pPlayerPed->m_nTargettableObjects[i] = pBufferPlayer->m_nTargettableObjects[i]; |
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pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina; |
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pPed = pPlayerPed; |
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} |
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pPed->GetPosition() = pBufferPlayer->GetPosition(); |
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pPed->m_fHealth = pBufferPlayer->m_fHealth; |
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pPed->m_fArmour = pBufferPlayer->m_fArmour; |
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pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy; |
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pPed->m_currentWeapon = 0; |
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pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed; |
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for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) |
|
|
pPed->m_weapons[i] = pBufferPlayer->m_weapons[i]; |
|
|
if (pedtype == PEDTYPE_PLAYER1) { |
|
|
pPed->m_wepAccuracy = 100; |
|
|
CWorld::Players[0].m_pPed = (CPlayerPed*)pPed; |
|
|
} |
|
|
CWorld::Add(pPed); |
|
|
delete[] pbuf; |
|
|
} |
|
|
VALIDATESAVEBUF(size) |
|
|
} |
|
|
|
|
|
STARTPATCHES |
|
|
InjectHook(0x4A1770, CPools::Initialise, PATCH_JUMP); |
|
|
@@ -111,4 +437,7 @@ STARTPATCHES |
|
|
InjectHook(0x4A1B00, CPools::GetObjectRef, PATCH_JUMP); |
|
|
InjectHook(0x4A1B20, CPools::GetObject, PATCH_JUMP); |
|
|
InjectHook(0x4A2DB0, CPools::MakeSureSlotInObjectPoolIsEmpty, PATCH_JUMP); |
|
|
InjectHook(0x4A1B40, CPools::LoadVehiclePool, PATCH_JUMP); |
|
|
InjectHook(0x4A2550, CPools::LoadObjectPool, PATCH_JUMP); |
|
|
InjectHook(0x4A2B50, CPools::LoadPedPool, PATCH_JUMP); |
|
|
ENDPATCHES |