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some simple WaterLevel LCS changes
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withmorten committed Jul 4, 2021
1 parent 5d5e0f6 commit af94da7d86abbe88b53c54ca2d6e76b09523dd05
Showing with 184 additions and 135 deletions.
  1. +2 −1 src/core/Game.cpp
  2. +164 −125 src/render/WaterLevel.cpp
  3. +18 −9 src/render/WaterLevel.h
@@ -449,6 +449,7 @@ bool CGame::Initialise(const char* datFile)
CModelInfo::Initialise();
CPickups::Init();
CTheCarGenerators::Init();
CWaterLevel::Initialise("DATA\\WATER.DAT");

CdStreamAddImage("MODELS\\GTA3.IMG");

@@ -470,7 +471,7 @@ bool CGame::Initialise(const char* datFile)
TestModelIndices();

LoadingScreen("Loading the Game", "Setup water", nil);
CWaterLevel::Initialise("DATA\\WATER.DAT");
CWaterLevel::Initialise2();
TheConsole.Init();
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;

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