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implemented extended postfx
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aap committed Aug 11, 2020
1 parent c3443bf commit b468d010a8a185bd04cdb1fb41810a189971e583
@@ -514,7 +514,12 @@ CCamera::Process(void)


int tableIndex = (int)(DEGTORAD(DrunkAngle)/TWOPI * CParticle::SIN_COS_TABLE_SIZE) & CParticle::SIN_COS_TABLE_SIZE-1; int tableIndex = (int)(DEGTORAD(DrunkAngle)/TWOPI * CParticle::SIN_COS_TABLE_SIZE) & CParticle::SIN_COS_TABLE_SIZE-1;
DrunkAngle += 5.0f; DrunkAngle += 5.0f;
#ifndef FIX_BUGS
// This just messes up interpolation, probably not what they intended
// and multiplying the interpolated FOV is also a bit extreme
// so let's not do any of this nonsense
Cams[ActiveCam].FOV *= (1.0f + CMBlur::Drunkness); Cams[ActiveCam].FOV *= (1.0f + CMBlur::Drunkness);
#endif


CamSource.x += -0.02f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex]; CamSource.x += -0.02f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex];
CamSource.y += -0.02f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex]; CamSource.y += -0.02f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex];
@@ -90,6 +90,7 @@
#include "debugmenu.h" #include "debugmenu.h"
#include "Ropes.h" #include "Ropes.h"
#include "WindModifiers.h" #include "WindModifiers.h"
#include "postfx.h"


eLevelName CGame::currLevel; eLevelName CGame::currLevel;
int32 CGame::currArea; int32 CGame::currArea;
@@ -152,6 +153,9 @@ CGame::InitialiseOnceBeforeRW(void)
CFileMgr::Initialise(); CFileMgr::Initialise();
CdStreamInit(MAX_CDCHANNELS); CdStreamInit(MAX_CDCHANNELS);
ValidateVersion(); ValidateVersion();
#ifdef EXTENDED_COLOURFILTER
CPostFX::InitOnce();
#endif
return true; return true;
} }


@@ -225,6 +225,7 @@ enum Config {
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU //#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL //#define USE_TEXTURE_POOL
#define CUTSCENE_BORDERS_SWITCH #define CUTSCENE_BORDERS_SWITCH
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)


// Water & Particle // Water & Particle
#define PC_PARTICLE #define PC_PARTICLE
@@ -33,6 +33,8 @@
#include "WaterLevel.h" #include "WaterLevel.h"
#include "main.h" #include "main.h"
#include "Script.h" #include "Script.h"
#include "MBlur.h"
#include "postfx.h"


#ifndef _WIN32 #ifndef _WIN32
#include "assert.h" #include "assert.h"
@@ -515,6 +517,15 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil); DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil); DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil); DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
#ifdef EXTENDED_COLOURFILTER
static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" };
e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames);
DebugMenuEntrySetWrap(e, true);
DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil);
DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
#endif
DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f);
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil); DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil);
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil); DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);

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