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easy way to safe few petaseconds
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src/audio/AudioLogic.cpp
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@@ -1943,7 +1943,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) |
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break; |
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} |
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m_sQueueSample.m_nBankIndex = SFX_BANK_0; |
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#ifdef THIS_IS_STUPID |
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m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22; |
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#else |
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m_sQueueSample.m_nCounter = event + 22; |
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#endif |
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); |
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m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); |
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m_sQueueSample.m_nReleasingVolumeModificator = 3; |
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@@ -1977,7 +1981,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) |
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break; |
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} |
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m_sQueueSample.m_nBankIndex = SFX_BANK_0; |
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#ifdef THIS_IS_STUPID |
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m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10; |
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#else |
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m_sQueueSample.m_nCounter = event + 10; |
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#endif |
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); |
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m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); |
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m_sQueueSample.m_nReleasingVolumeModificator = 3; |
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