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@@ -9,11 +9,13 @@ |
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#include "Clock.h" |
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#include "Date.h" |
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#include "FileMgr.h" |
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#include "Frontend.h" |
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#include "GameLogic.h" |
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#include "Gangs.h" |
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#include "Garages.h" |
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#include "GenericGameStorage.h" |
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#include "Pad.h" |
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#include "Particle.h" |
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#include "ParticleObject.h" |
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#include "PathFind.h" |
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#include "PCSave.h" |
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@@ -48,7 +50,6 @@ char SaveFileNameJustSaved[260]; |
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int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C; |
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CDate &CompileDateAndTime = *(CDate*)0x72BCB8; |
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bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8; |
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bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4; |
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bool &StillToFadeOut = *(bool*)0x95CD99; |
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@@ -58,10 +59,22 @@ uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564; |
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#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to)); |
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#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from)); |
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WRAPPER bool GenericLoad() { EAXJMP(0x590A00); } |
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#define LoadSaveDataBlock(msg,load_func)\ |
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do {\ |
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if (!ReadDataFromFile(file, (uint8 *) &size, 4))\ |
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return false;\ |
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size = align4bytes(size);\ |
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if (!ReadDataFromFile(file, work_buff, size))\ |
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return false;\ |
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buf = work_buff;\ |
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printf(msg);\ |
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ReadDataFromBufferPointer(buf, size);\ |
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load_func(buf, size);\ |
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size = align4bytes(size);\ |
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buf += size;\ |
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} while (0) |
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#define WRITE_BLOCK(save_func)\ |
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#define WriteSaveDataBlock(save_func)\ |
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do {\ |
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buf = work_buff;\ |
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reserved = 0;\ |
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@@ -138,7 +151,6 @@ GenericSave(int file) |
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WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList); |
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WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator); |
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WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator); |
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assert(buf - work_buff == SIZE_OF_SIMPLEVARS); |
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// Save scripts, block is nested within the same block as simple vars for some reason |
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@@ -153,25 +165,25 @@ GenericSave(int file) |
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totalSize = buf - work_buff; |
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// Save the rest |
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WRITE_BLOCK(CPools::SavePedPool); |
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WRITE_BLOCK(CGarages::Save); |
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WRITE_BLOCK(CPools::SaveVehiclePool); |
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WRITE_BLOCK(CPools::SaveObjectPool); |
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WRITE_BLOCK(ThePaths.Save); |
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WRITE_BLOCK(CCranes::Save); |
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WRITE_BLOCK(CPickups::Save); |
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WRITE_BLOCK(gPhoneInfo.Save); |
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WRITE_BLOCK(CRestart::SaveAllRestartPoints); |
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WRITE_BLOCK(CRadar::SaveAllRadarBlips); |
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WRITE_BLOCK(CTheZones::SaveAllZones); |
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WRITE_BLOCK(CGangs::SaveAllGangData); |
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WRITE_BLOCK(CTheCarGenerators::SaveAllCarGenerators); |
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WRITE_BLOCK(CParticleObject::SaveParticle); |
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WRITE_BLOCK(cAudioScriptObject::SaveAllAudioScriptObjects); |
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WRITE_BLOCK(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo); |
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WRITE_BLOCK(CStats::SaveStats); |
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WRITE_BLOCK(CStreaming::MemoryCardSave); |
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WRITE_BLOCK(CPedType::Save); |
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WriteSaveDataBlock(CPools::SavePedPool); |
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WriteSaveDataBlock(CGarages::Save); |
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WriteSaveDataBlock(CPools::SaveVehiclePool); |
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WriteSaveDataBlock(CPools::SaveObjectPool); |
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WriteSaveDataBlock(ThePaths.Save); |
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WriteSaveDataBlock(CCranes::Save); |
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WriteSaveDataBlock(CPickups::Save); |
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WriteSaveDataBlock(gPhoneInfo.Save); |
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WriteSaveDataBlock(CRestart::SaveAllRestartPoints); |
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WriteSaveDataBlock(CRadar::SaveAllRadarBlips); |
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WriteSaveDataBlock(CTheZones::SaveAllZones); |
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WriteSaveDataBlock(CGangs::SaveAllGangData); |
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WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators); |
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WriteSaveDataBlock(CParticleObject::SaveParticle); |
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WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects); |
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WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo); |
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WriteSaveDataBlock(CStats::SaveStats); |
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WriteSaveDataBlock(CStreaming::MemoryCardSave); |
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WriteSaveDataBlock(CPedType::Save); |
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// Write padding |
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for (int i = 0; i < 4; i++) { |
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@@ -198,6 +210,104 @@ GenericSave(int file) |
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return true; |
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} |
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bool |
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GenericLoad() |
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{ |
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uint8 *buf; |
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int32 file; |
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uint32 size; |
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int32 saveSize; |
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CPad *currPad; |
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uint32 timeInMilliseconds; |
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float timeScale; |
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float timeStep; |
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float timeStepNonClipped; |
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uint32 frameCounter; |
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// Load SimpleVars and Scripts |
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CheckSum = 0; |
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CDate(CompileDateAndTime); |
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CPad::ResetCheats(); |
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if (!ReadInSizeofSaveFileBuffer(file, size)) |
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return false; |
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size = align4bytes(size); |
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ReadDataFromFile(file, work_buff, size); |
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buf = (work_buff + 0x40); |
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ReadDataFromBufferPointer(buf, saveSize); |
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ReadDataFromBufferPointer(buf, CGame::currLevel); |
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ReadDataFromBufferPointer(buf, TheCamera.GetPosition().x); |
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ReadDataFromBufferPointer(buf, TheCamera.GetPosition().y); |
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ReadDataFromBufferPointer(buf, TheCamera.GetPosition().z); |
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ReadDataFromBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute); |
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ReadDataFromBufferPointer(buf, CClock::ms_nLastClockTick); |
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ReadDataFromBufferPointer(buf, CClock::ms_nGameClockHours); |
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ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes); |
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currPad = CPad::GetPad(0); |
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ReadDataFromBufferPointer(buf, currPad->Mode); |
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ReadDataFromBufferPointer(buf, timeInMilliseconds); CTimer::SetTimeInMilliseconds(timeInMilliseconds); |
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ReadDataFromBufferPointer(buf, timeScale); CTimer::SetTimeScale(timeScale); |
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ReadDataFromBufferPointer(buf, timeStep); CTimer::SetTimeStep(timeStep); |
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ReadDataFromBufferPointer(buf, timeStepNonClipped); CTimer::SetTimeInMillisecondsNonClipped(timeStepNonClipped); |
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ReadDataFromBufferPointer(buf, frameCounter); CTimer::SetFrameCounter(frameCounter); |
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ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep); |
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ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate); |
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ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale); |
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ReadDataFromBufferPointer(buf, CWeather::OldWeatherType); |
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ReadDataFromBufferPointer(buf, CWeather::NewWeatherType); |
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ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType); |
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ReadDataFromBufferPointer(buf, CWeather::InterpolationValue); |
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond); |
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute); |
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour); |
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay); |
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth); |
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear); |
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ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList); |
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ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator); |
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ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator); |
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assert(buf - work_buff == SIZE_OF_SIMPLEVARS); |
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printf("Loading Scripts \n"); |
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ReadDataFromBufferPointer(buf, size); |
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CTheScripts::LoadAllScripts(buf, size); |
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size = align4bytes(size); |
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buf += size; |
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// Load the rest |
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LoadSaveDataBlock("Loading PedPool \n", CPools::LoadPedPool); |
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LoadSaveDataBlock("Loading Garages \n", CGarages::Load); |
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LoadSaveDataBlock("Loading Vehicles \n", CPools::LoadVehiclePool); |
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LoadSaveDataBlock("Loading Objects \n", CPools::LoadObjectPool); |
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LoadSaveDataBlock("Loading Paths \n", ThePaths.Load); |
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LoadSaveDataBlock("Loading Cranes \n", CranesLoad); |
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LoadSaveDataBlock("Loading Pickups \n", CPickups::Load); |
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LoadSaveDataBlock("Loading Phoneinfo \n", gPhoneInfo.Load); |
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LoadSaveDataBlock("Loading Restart \n", CRestart::LoadAllRestartPoints); |
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LoadSaveDataBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips); |
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LoadSaveDataBlock("Loading Zones \n", CTheZones::LoadAllZones); |
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LoadSaveDataBlock("Loading Gang Data \n", CGangs::LoadAllGangData); |
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LoadSaveDataBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators); |
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CParticle::ReloadConfig(); |
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LoadSaveDataBlock("Loading Particles \n", CParticleObject::LoadParticle); |
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LoadSaveDataBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects); |
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LoadSaveDataBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo); |
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LoadSaveDataBlock("Loading Stats \n", CStats::LoadStats); |
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LoadSaveDataBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad); |
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LoadSaveDataBlock("Loading PedType Stuff \n", CPedType::Load); |
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DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume); |
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DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume); |
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if (!CloseFile(file)) { |
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; |
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return false; |
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} |
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DoGameSpecificStuffAfterSucessLoad(); |
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printf("Game successfully loaded \n"); |
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return true; |
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} |
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bool |
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ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size) |
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{ |
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@@ -411,7 +521,7 @@ align4bytes(int32 size) |
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STARTPATCHES |
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InjectHook(0x58F8D0, GenericSave, PATCH_JUMP); |
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//InjectHook(0x590A00, GenericLoad, PATCH_JUMP); |
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InjectHook(0x590A00, GenericLoad, PATCH_JUMP); |
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InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP); |
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InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP); |
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InjectHook(0x591A00, CloseFile, PATCH_JUMP); |
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