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Merge pull request #292 from erorcun/erorcun
Fixes 2
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erorcun committed Jan 11, 2020
2 parents 6af77d8 + 5d119cf commit ea90290e07e21b132f7a50c42a97e30a6a2eb803
Showing with 17 additions and 17 deletions.
  1. +1 −1 src/core/Frontend.cpp
  2. +11 −11 src/core/Timer.cpp
  3. +4 −4 src/peds/PlayerPed.cpp
  4. +1 −1 src/peds/PlayerPed.h
@@ -812,7 +812,7 @@ void CMenuManager::Draw()
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_MOUSESTEER:
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_bDisableMouseSteering ? "FEM_ON" : "FEM_OFF");
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
break;
}

@@ -75,7 +75,7 @@ void CTimer::Shutdown(void)
;
}

#if 1
#if 0
WRAPPER void CTimer::Update(void) { EAXJMP(0x4ACF70); }
#else
void CTimer::Update(void)
@@ -87,22 +87,22 @@ void CTimer::Update(void)
LARGE_INTEGER pc;
QueryPerformanceCounter(&pc);

int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF;
int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless

_oldPerfCounter = pc;

double updInCyclesScaled = (double)updInCycles * ms_fTimeScale;
float updInCyclesScaled = updInCycles * ms_fTimeScale;

double upd = updInCyclesScaled / (double)_nCyclesPerMS;

m_snTimeInMillisecondsPauseMode = (Int64)(m_snTimeInMillisecondsPauseMode + upd);
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + upd;

if ( GetIsPaused() )
ms_fTimeStep = 0.0f;
else
{
m_snTimeInMilliseconds = (Int64)(m_snTimeInMilliseconds + upd);
m_snTimeInMillisecondsNonClipped = (Int64)(m_snTimeInMillisecondsNonClipped + upd);
m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd;
m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd;
ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0;
}
}
@@ -116,14 +116,14 @@ void CTimer::Update(void)

oldPcTimer = timer;

m_snTimeInMillisecondsPauseMode = (Int64)(m_snTimeInMillisecondsPauseMode + upd);
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + upd;

if ( GetIsPaused() )
ms_fTimeStep = 0.0f;
else
{
m_snTimeInMilliseconds = (Int64)(m_snTimeInMilliseconds + upd);
m_snTimeInMillisecondsNonClipped = (Int64)(m_snTimeInMillisecondsNonClipped + upd);
m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd;
m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd;
ms_fTimeStep = upd / 1000.0f * 50.0f;
}
}
@@ -192,7 +192,7 @@ uint32 CTimer::GetCurrentTimeInCycles(void)
{
LARGE_INTEGER pc;
QueryPerformanceCounter(&pc);
return (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF;
return (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless
}
else
return RsTimer() - oldPcTimer;
@@ -218,7 +218,7 @@ void CTimer::EndUserPause(void)
m_UserPause = false;
}

#if 0
#if 1
STARTPATCHES
InjectHook(0x4ACE60, CTimer::Initialise, PATCH_JUMP);
InjectHook(0x4ACF60, CTimer::Shutdown, PATCH_JUMP);
@@ -573,8 +573,6 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
if (CDarkel::FrenzyOnGoing())
goto switchDetectDone;

// The fact that m_nSelectedWepSlot is int8 makes below loops circular loop.

if (padUsed->CycleWeaponRightJustDown() && !m_pPointGunAt) {

if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
@@ -596,12 +594,14 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) {

for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) {
for (m_nSelectedWepSlot = m_currentWeapon - 1; ; --m_nSelectedWepSlot) {
if (m_nSelectedWepSlot < WEAPONTYPE_UNARMED)
m_nSelectedWepSlot = WEAPONTYPE_DETONATOR;

if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
goto switchDetectDone;
}
}
m_nSelectedWepSlot = WEAPONTYPE_DETONATOR;
}
} else if (CWeaponInfo::GetWeaponInfo((eWeaponType)m_currentWeapon)->m_eWeaponFire != WEAPON_FIRE_MELEE) {
if (GetWeapon(m_currentWeapon).m_nAmmoTotal <= 0) {
@@ -13,7 +13,7 @@ class CPlayerPed : public CPed
float m_fCurrentStamina;
float m_fMaxStamina;
float m_fStaminaProgress;
uint8 m_nSelectedWepSlot; // eWeaponType
int8 m_nSelectedWepSlot; // eWeaponType
bool m_bSpeedTimerFlag;
bool m_bShouldEvade;
int8 field_1367;

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