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@@ -3887,24 +3887,28 @@ void |
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cAudioManager::ProcessFrontEnd() |
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{ |
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bool processed; |
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bool processedPickup; |
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bool processedMission; |
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int16 sample; |
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static uint32 counter = 0; |
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static uint8 counter = 0; |
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static uint32 cPickupNextFrame = 0; |
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static uint32 cPartMisComNextFrame = 0; |
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for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { |
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processedPickup = 0; |
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processed = 0; |
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processedMission = 0; |
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switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { |
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case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: |
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m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; |
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break; |
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case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; break; |
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case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM: |
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m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER; |
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break; |
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case SOUND_GARAGE_NO_MONEY: |
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case SOUND_GARAGE_BAD_VEHICLE: |
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case SOUND_3C: |
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m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; |
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processed = 1; |
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processed = true; |
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break; |
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case SOUND_GARAGE_OPENING: |
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case SOUND_GARAGE_BOMB1_SET: |
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@@ -3920,16 +3924,19 @@ cAudioManager::ProcessFrontEnd() |
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case SOUND_EVIDENCE_PICKUP: |
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case SOUND_UNLOAD_GOLD: |
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m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT; |
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processed = 1; |
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processedPickup = true; |
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processed = true; |
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break; |
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case SOUND_PICKUP_WEAPON_BOUGHT: |
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case SOUND_PICKUP_WEAPON: |
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m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT; |
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processed = 1; |
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processedPickup = true; |
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processed = true; |
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break; |
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case SOUND_4A: |
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m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; |
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processed = 1; |
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processedPickup = true; |
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processed = true; |
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break; |
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case SOUND_PICKUP_BONUS: |
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case SOUND_PICKUP_MONEY: |
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@@ -3938,60 +3945,65 @@ cAudioManager::ProcessFrontEnd() |
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case SOUND_PICKUP_PACMAN_PACKAGE: |
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case SOUND_PICKUP_FLOAT_PACKAGE: |
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m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT; |
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processed = 1; |
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processedPickup = true; |
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processed = true; |
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break; |
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case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = SFX_PAGER; break; |
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case SOUND_RACE_START_3: |
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case SOUND_RACE_START_2: |
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case SOUND_RACE_START_1: |
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case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; break; |
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case SOUND_RACE_START_GO: |
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m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; |
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break; |
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case SOUND_RACE_START_GO: m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; break; |
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case SOUND_PART_MISSION_COMPLETE: |
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m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; |
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processedMission = true; |
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break; |
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case SOUND_FRONTEND_MENU_STARTING: |
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processed = 1; |
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m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT; |
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processed = true; |
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break; |
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case SOUND_FRONTEND_MENU_COMPLETED: |
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processed = 1; |
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m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT; |
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processed = true; |
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break; |
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case SOUND_FRONTEND_MENU_DENIED: |
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processed = 1; |
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m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT; |
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processed = true; |
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break; |
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case SOUND_FRONTEND_MENU_SUCCESS: |
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processed = 1; |
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m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT; |
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processed = true; |
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break; |
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case SOUND_FRONTEND_EXIT: |
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processed = 1; |
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m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT; |
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processed = true; |
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break; |
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case SOUND_9A: |
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processed = 1; |
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m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT; |
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processed = true; |
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break; |
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case SOUND_9B: m_sQueueSample.m_nSampleIndex = SFX_MONO; break; |
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case SOUND_FRONTEND_AUDIO_TEST: |
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m_sQueueSample.m_nSampleIndex = |
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m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1; |
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m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1; |
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break; |
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case SOUND_FRONTEND_FAIL: |
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processed = 1; |
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m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT; |
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processed = true; |
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break; |
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case SOUND_FRONTEND_NO_RADIO: |
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case SOUND_FRONTEND_RADIO_CHANGE: |
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m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; |
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break; |
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case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break; |
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case SOUND_A0: m_sQueueSample.m_nSampleIndex = SFX_INFO; break; |
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default: continue; |
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} |
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if(processedPickup) { |
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if(m_nTimeOfRecentCrime <= cPickupNextFrame) continue; |
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cPickupNextFrame = m_nTimeOfRecentCrime + 5; |
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} else if(processedMission) { |
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if(m_nTimeOfRecentCrime <= cPartMisComNextFrame) continue; |
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cPartMisComNextFrame = m_nTimeOfRecentCrime + 5; |
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} |
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sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; |
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if(sample == SFX_RAIN) { |
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m_sQueueSample.m_nFrequency = 28509; |
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