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Merge branch 'master' of https://github.com/gtamodding/re3
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erorcun committed Feb 3, 2021
2 parents 7ff899b + f42f785 commit f5415200404546400933582bd7d827f46fd5ae23
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@@ -2,68 +2,82 @@


enum AnimationId enum AnimationId
{ {
ANIM_WALK, ANIM_STD_WALK,
ANIM_RUN, ANIM_STD_RUN,
ANIM_SPRINT, ANIM_STD_RUNFAST,
ANIM_IDLE_STANCE, ANIM_STD_IDLE,
ANIM_WALK_START, ANIM_STD_STARTWALK,
ANIM_RUN_STOP, ANIM_STD_RUNSTOP1,
ANIM_RUN_STOP_R, ANIM_STD_RUNSTOP2,
ANIM_IDLE_CAM, ANIM_STD_IDLE_CAM,
ANIM_IDLE_HBHB, ANIM_STD_IDLE_HBHB,
ANIM_IDLE_TIRED, ANIM_STD_IDLE_TIRED,
ANIM_IDLE_ARMED, ANIM_STD_IDLE_BIGGUN,
ANIM_IDLE_CHAT, ANIM_STD_CHAT,
ANIM_IDLE_TAXI, ANIM_STD_HAILTAXI,
ANIM_KO_SHOT_FRONT1, ANIM_STD_KO_FRONT,
ANIM_KO_SHOT_FRONT2, ANIM_STD_KO_LEFT,
ANIM_KO_SHOT_FRONT3, ANIM_STD_KO_BACK,
ANIM_KO_SHOT_FRONT4, ANIM_STD_KO_RIGHT,
ANIM_KO_SHOT_FACE, ANIM_STD_KO_SHOT_FACE,
ANIM_KO_SHOT_STOM, ANIM_STD_KO_SHOT_STOMACH,
ANIM_KO_SHOT_ARML, ANIM_STD_KO_SHOT_ARM_L,
ANIM_KO_SHOT_ARMR, ANIM_STD_KO_SHOT_ARM_R,
ANIM_KO_SHOT_LEGL, ANIM_STD_KO_SHOT_LEG_L,
ANIM_KO_SHOT_LEGR, ANIM_STD_KO_SHOT_LEG_R,
ANIM_KD_LEFT, ANIM_STD_SPINFORWARD_LEFT,
ANIM_KD_RIGHT, ANIM_STD_SPINFORWARD_RIGHT,
ANIM_KO_SKID_FRONT, ANIM_STD_HIGHIMPACT_FRONT,
ANIM_KO_SPIN_R, // named left in VC ANIM_STD_HIGHIMPACT_LEFT,
ANIM_KO_SKID_BACK, ANIM_STD_HIGHIMPACT_BACK,
ANIM_KO_SPIN_L, // named right in VC ANIM_STD_HIGHIMPACT_RIGHT,
ANIM_SHOT_FRONT_PARTIAL, ANIM_STD_HITBYGUN_FRONT,
ANIM_SHOT_LEFT_PARTIAL, ANIM_STD_HITBYGUN_LEFT,
ANIM_SHOT_BACK_PARTIAL, ANIM_STD_HITBYGUN_BACK,
ANIM_SHOT_RIGHT_PARTIAL, ANIM_STD_HITBYGUN_RIGHT,
ANIM_HIT_FRONT, ANIM_STD_HIT_FRONT,
ANIM_HIT_LEFT, ANIM_STD_HIT_LEFT,
ANIM_HIT_BACK, ANIM_STD_HIT_BACK,
ANIM_HIT_RIGHT, ANIM_STD_HIT_RIGHT,
ANIM_FLOOR_HIT, ANIM_STD_HIT_FLOOR,

/* names made up */
#if GTA_VERSION <= GTA3_PS2_160 #if GTA_VERSION <= GTA3_PS2_160
ANIM_HIT_BODY, ANIM_STD_HIT_BODY,
#endif #endif
ANIM_HIT_BODYBLOW, ANIM_STD_HIT_BODYBLOW,
ANIM_HIT_CHEST, ANIM_STD_HIT_CHEST,
ANIM_HIT_HEAD, ANIM_STD_HIT_HEAD,
ANIM_HIT_WALK, ANIM_STD_HIT_WALK,
ANIM_HIT_WALL, /**/
ANIM_FLOOR_HIT_F,
ANIM_HIT_BEHIND, ANIM_STD_HIT_WALL,
ANIM_PUNCH_R, ANIM_STD_HIT_FLOOR_FRONT,
ANIM_KICK_FLOOR, ANIM_STD_HIT_BEHIND,
ANIM_WEAPON_BAT_H, ANIM_STD_PUNCH,
ANIM_WEAPON_BAT_V, ANIM_STD_KICKGROUND,
ANIM_WEAPON_HGUN_BODY,
ANIM_WEAPON_AK_BODY, /* names made up */
ANIM_WEAPON_PUMP, ANIM_STD_WEAPON_BAT_H,
ANIM_WEAPON_SNIPER, ANIM_STD_WEAPON_BAT_V,
ANIM_WEAPON_THROW, ANIM_STD_WEAPON_HGUN_BODY,
ANIM_WEAPON_THROWU, ANIM_STD_WEAPON_AK_BODY,
ANIM_WEAPON_START_THROW, ANIM_STD_WEAPON_PUMP,
ANIM_BOMBER, ANIM_STD_WEAPON_SNIPER,
ANIM_HGUN_RELOAD, ANIM_STD_WEAPON_THROW,
ANIM_AK_RELOAD, /**/

ANIM_STD_THROW_UNDER,

/* names made up */
ANIM_STD_START_THROW,
/**/

ANIM_STD_DETONATE,

/* names made up */
ANIM_STD_HGUN_RELOAD,
ANIM_STD_AK_RELOAD,
#ifdef PC_PLAYER_CONTROLS #ifdef PC_PLAYER_CONTROLS
// maybe wrong define, but unused anyway // maybe wrong define, but unused anyway
ANIM_FPS_PUNCH, ANIM_FPS_PUNCH,
@@ -74,113 +88,123 @@ enum AnimationId
ANIM_FPS_M16, ANIM_FPS_M16,
ANIM_FPS_ROCKET, ANIM_FPS_ROCKET,
#endif #endif
ANIM_FIGHT_IDLE, /**/
ANIM_FIGHT2_IDLE,
ANIM_FIGHT_SH_F, ANIM_STD_FIGHT_IDLE,
ANIM_FIGHT_BODYBLOW, ANIM_STD_FIGHT_2IDLE,
ANIM_FIGHT_HEAD, ANIM_STD_FIGHT_SHUFFLE_F,
ANIM_FIGHT_KICK,
ANIM_FIGHT_KNEE, /* names made up */
ANIM_FIGHT_LHOOK, ANIM_STD_FIGHT_BODYBLOW,
ANIM_FIGHT_PUNCH, ANIM_STD_FIGHT_HEAD,
ANIM_FIGHT_ROUNDHOUSE, ANIM_STD_FIGHT_KICK,
ANIM_FIGHT_LONGKICK, ANIM_STD_FIGHT_KNEE,
ANIM_FIGHT_PPUNCH, ANIM_STD_FIGHT_LHOOK,
ANIM_CAR_JACKED_RHS, ANIM_STD_FIGHT_PUNCH,
ANIM_CAR_LJACKED_RHS, ANIM_STD_FIGHT_ROUNDHOUSE,
ANIM_CAR_JACKED_LHS, ANIM_STD_FIGHT_LONGKICK,
ANIM_CAR_LJACKED_LHS, /**/
ANIM_CAR_QJACK,
ANIM_CAR_QJACKED, ANIM_STD_PARTIAL_PUNCH,
ANIM_CAR_ALIGN_LHS, ANIM_STD_JACKEDCAR_RHS,
ANIM_CAR_ALIGNHI_LHS, ANIM_STD_JACKEDCAR_LO_RHS,
ANIM_CAR_OPEN_LHS, ANIM_STD_JACKEDCAR_LHS,
ANIM_CAR_DOORLOCKED_LHS, ANIM_STD_JACKEDCAR_LO_LHS,
ANIM_CAR_PULLOUT_LHS, ANIM_STD_QUICKJACK,
ANIM_CAR_PULLOUT_LOW_LHS, ANIM_STD_QUICKJACKED,
ANIM_CAR_GETIN_LHS, ANIM_STD_CAR_ALIGN_DOOR_LHS,
ANIM_CAR_GETIN_LOW_LHS, ANIM_STD_CAR_ALIGNHI_DOOR_LHS,
ANIM_CAR_CLOSEDOOR_LHS, ANIM_STD_CAR_OPEN_DOOR_LHS,
ANIM_CAR_CLOSEDOOR_LOW_LHS, ANIM_STD_CARDOOR_LOCKED_LHS,
ANIM_CAR_ROLLDOOR, ANIM_STD_CAR_PULL_OUT_PED_LHS,
ANIM_CAR_ROLLDOOR_LOW, ANIM_STD_CAR_PULL_OUT_PED_LO_LHS,
ANIM_CAR_GETOUT_LHS, ANIM_STD_CAR_GET_IN_LHS,
ANIM_CAR_GETOUT_LOW_LHS, ANIM_STD_CAR_GET_IN_LO_LHS,
ANIM_CAR_CLOSE_LHS, ANIM_STD_CAR_CLOSE_DOOR_LHS,
ANIM_CAR_ALIGN_RHS, ANIM_STD_CAR_CLOSE_DOOR_LO_LHS,
ANIM_CAR_ALIGNHI_RHS, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS,
ANIM_CAR_OPEN_RHS, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS,
ANIM_CAR_DOORLOCKED_RHS, ANIM_STD_GETOUT_LHS,
ANIM_CAR_PULLOUT_RHS, ANIM_STD_GETOUT_LO_LHS,
ANIM_CAR_PULLOUT_LOW_RHS, ANIM_STD_CAR_CLOSE_LHS,
ANIM_CAR_GETIN_RHS, ANIM_STD_CAR_ALIGN_DOOR_RHS,
ANIM_CAR_GETIN_LOW_RHS, ANIM_STD_CAR_ALIGNHI_DOOR_RHS,
ANIM_CAR_CLOSEDOOR_RHS, ANIM_STD_CAR_OPEN_DOOR_RHS,
ANIM_CAR_CLOSEDOOR_LOW_RHS, ANIM_STD_CARDOOR_LOCKED_RHS,
ANIM_CAR_SHUFFLE_RHS, ANIM_STD_CAR_PULL_OUT_PED_RHS,
ANIM_CAR_LSHUFFLE_RHS, ANIM_STD_CAR_PULL_OUT_PED_LO_RHS,
ANIM_CAR_SIT, ANIM_STD_CAR_GET_IN_RHS,
ANIM_CAR_LSIT, ANIM_STD_CAR_GET_IN_LO_RHS,
ANIM_CAR_SITP, ANIM_STD_CAR_CLOSE_DOOR_RHS,
ANIM_CAR_SITPLO, ANIM_STD_CAR_CLOSE_DOOR_LO_RHS,
ANIM_DRIVE_L, ANIM_STD_CAR_SHUFFLE_RHS,
ANIM_DRIVE_R, ANIM_STD_CAR_SHUFFLE_LO_RHS,
ANIM_DRIVE_LOW_L, ANIM_STD_CAR_SIT,
ANIM_DRIVE_LOW_R, ANIM_STD_CAR_SIT_LO,
ANIM_DRIVEBY_L, ANIM_STD_CAR_SIT_P,
ANIM_DRIVEBY_R, ANIM_STD_CAR_SIT_P_LO,
ANIM_CAR_LB, ANIM_STD_CAR_DRIVE_LEFT,
ANIM_DRIVE_BOAT, ANIM_STD_CAR_DRIVE_RIGHT,
ANIM_CAR_GETOUT_RHS, ANIM_STD_CAR_DRIVE_LEFT_LO,
ANIM_CAR_GETOUT_LOW_RHS, ANIM_STD_CAR_DRIVE_RIGHT_LO,
ANIM_CAR_CLOSE_RHS, ANIM_STD_CAR_DRIVEBY_LEFT,
ANIM_CAR_HOOKERTALK, ANIM_STD_CAR_DRIVEBY_RIGHT,
ANIM_COACH_OPEN_L, ANIM_STD_CAR_LOOKBEHIND,
ANIM_COACH_OPEN_R, ANIM_STD_BOAT_DRIVE,
ANIM_COACH_IN_L, ANIM_STD_GETOUT_RHS,
ANIM_COACH_IN_R, ANIM_STD_GETOUT_LO_RHS,
ANIM_COACH_OUT_L, ANIM_STD_CAR_CLOSE_RHS,
ANIM_TRAIN_GETIN, ANIM_STD_CAR_HOOKERTALK,
ANIM_TRAIN_GETOUT, ANIM_STD_COACH_OPEN_LHS,
ANIM_CAR_CRAWLOUT_RHS, ANIM_STD_COACH_OPEN_RHS,
ANIM_CAR_CRAWLOUT_RHS2, ANIM_STD_COACH_GET_IN_LHS,
ANIM_VAN_OPEN_L, ANIM_STD_COACH_GET_IN_RHS,
ANIM_VAN_GETIN_L, ANIM_STD_COACH_GET_OUT_LHS,
ANIM_VAN_CLOSE_L, ANIM_STD_TRAIN_GETIN,
ANIM_VAN_GETOUT_L, ANIM_STD_TRAIN_GETOUT,
ANIM_VAN_OPEN, ANIM_STD_CRAWLOUT_LHS,
ANIM_VAN_GETIN, ANIM_STD_CRAWLOUT_RHS,
ANIM_VAN_CLOSE, ANIM_STD_VAN_OPEN_DOOR_REAR_LHS,
ANIM_VAN_GETOUT, ANIM_STD_VAN_GET_IN_REAR_LHS,
ANIM_GETUP1, ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS,
ANIM_GETUP2, ANIM_STD_VAN_GET_OUT_REAR_LHS,
ANIM_GETUP3, ANIM_STD_VAN_OPEN_DOOR_REAR_RHS,
ANIM_GETUP_FRONT, ANIM_STD_VAN_GET_IN_REAR_RHS,
ANIM_JUMP_LAUNCH, ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS,
ANIM_JUMP_GLIDE, ANIM_STD_VAN_GET_OUT_REAR_RHS,
ANIM_JUMP_LAND, ANIM_STD_GET_UP,
ANIM_FALL_FALL, ANIM_STD_GET_UP_LEFT,
ANIM_FALL_GLIDE, ANIM_STD_GET_UP_RIGHT,
ANIM_FALL_LAND, ANIM_STD_GET_UP_FRONT,
ANIM_FALL_COLLAPSE, ANIM_STD_JUMP_LAUNCH,
ANIM_EV_STEP, ANIM_STD_JUMP_GLIDE,
ANIM_EV_DIVE, ANIM_STD_JUMP_LAND,
ANIM_XPRESS_SCRATCH, ANIM_STD_FALL,
ANIM_ROAD_CROSS, ANIM_STD_FALL_GLIDE,
ANIM_TURN_180, ANIM_STD_FALL_LAND,
ANIM_ARREST_GUN, ANIM_STD_FALL_COLLAPSE,
ANIM_DROWN, ANIM_STD_EVADE_STEP,
ANIM_CPR, ANIM_STD_EVADE_DIVE,
ANIM_DUCK_DOWN, ANIM_STD_XPRESS_SCRATCH,
ANIM_DUCK_LOW, ANIM_STD_ROADCROSS,
ANIM_RBLOCK_CSHOOT, ANIM_STD_TURN180,
ANIM_WEAPON_THROWU2, ANIM_STD_ARREST,
ANIM_HANDSUP, ANIM_STD_DROWN,
ANIM_HANDSCOWER, ANIM_MEDIC_CPR,
ANIM_FUCKU, ANIM_STD_DUCK_DOWN,
ANIM_PHONE_IN, ANIM_STD_DUCK_LOW,
ANIM_PHONE_OUT, ANIM_STD_RBLOCK_SHOOT,
ANIM_PHONE_TALK,
/* names made up */
ANIM_STD_THROW_UNDER2,
/**/

ANIM_STD_HANDSUP,
ANIM_STD_HANDSCOWER,
ANIM_STD_PARTIAL_FUCKU,
ANIM_STD_PHONE_IN,
ANIM_STD_PHONE_OUT,
ANIM_STD_PHONE_TALK,


NUM_ANIMS ANIM_STD_NUM
}; };

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