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@@ -2,68 +2,82 @@ |
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enum AnimationId |
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{ |
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ANIM_WALK, |
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ANIM_RUN, |
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ANIM_SPRINT, |
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ANIM_IDLE_STANCE, |
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ANIM_WALK_START, |
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ANIM_RUN_STOP, |
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ANIM_RUN_STOP_R, |
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ANIM_IDLE_CAM, |
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ANIM_IDLE_HBHB, |
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ANIM_IDLE_TIRED, |
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ANIM_IDLE_ARMED, |
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ANIM_IDLE_CHAT, |
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ANIM_IDLE_TAXI, |
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ANIM_KO_SHOT_FRONT1, |
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ANIM_KO_SHOT_FRONT2, |
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ANIM_KO_SHOT_FRONT3, |
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ANIM_KO_SHOT_FRONT4, |
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ANIM_KO_SHOT_FACE, |
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ANIM_KO_SHOT_STOM, |
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ANIM_KO_SHOT_ARML, |
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ANIM_KO_SHOT_ARMR, |
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ANIM_KO_SHOT_LEGL, |
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ANIM_KO_SHOT_LEGR, |
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ANIM_KD_LEFT, |
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ANIM_KD_RIGHT, |
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ANIM_KO_SKID_FRONT, |
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ANIM_KO_SPIN_R, // named left in VC |
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ANIM_KO_SKID_BACK, |
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ANIM_KO_SPIN_L, // named right in VC |
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ANIM_SHOT_FRONT_PARTIAL, |
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ANIM_SHOT_LEFT_PARTIAL, |
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ANIM_SHOT_BACK_PARTIAL, |
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ANIM_SHOT_RIGHT_PARTIAL, |
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ANIM_HIT_FRONT, |
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ANIM_HIT_LEFT, |
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ANIM_HIT_BACK, |
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ANIM_HIT_RIGHT, |
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ANIM_FLOOR_HIT, |
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ANIM_STD_WALK, |
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ANIM_STD_RUN, |
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ANIM_STD_RUNFAST, |
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ANIM_STD_IDLE, |
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ANIM_STD_STARTWALK, |
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ANIM_STD_RUNSTOP1, |
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ANIM_STD_RUNSTOP2, |
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ANIM_STD_IDLE_CAM, |
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ANIM_STD_IDLE_HBHB, |
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ANIM_STD_IDLE_TIRED, |
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ANIM_STD_IDLE_BIGGUN, |
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ANIM_STD_CHAT, |
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ANIM_STD_HAILTAXI, |
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ANIM_STD_KO_FRONT, |
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ANIM_STD_KO_LEFT, |
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ANIM_STD_KO_BACK, |
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ANIM_STD_KO_RIGHT, |
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ANIM_STD_KO_SHOT_FACE, |
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ANIM_STD_KO_SHOT_STOMACH, |
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ANIM_STD_KO_SHOT_ARM_L, |
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ANIM_STD_KO_SHOT_ARM_R, |
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ANIM_STD_KO_SHOT_LEG_L, |
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ANIM_STD_KO_SHOT_LEG_R, |
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ANIM_STD_SPINFORWARD_LEFT, |
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ANIM_STD_SPINFORWARD_RIGHT, |
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ANIM_STD_HIGHIMPACT_FRONT, |
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ANIM_STD_HIGHIMPACT_LEFT, |
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ANIM_STD_HIGHIMPACT_BACK, |
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ANIM_STD_HIGHIMPACT_RIGHT, |
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ANIM_STD_HITBYGUN_FRONT, |
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ANIM_STD_HITBYGUN_LEFT, |
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ANIM_STD_HITBYGUN_BACK, |
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ANIM_STD_HITBYGUN_RIGHT, |
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ANIM_STD_HIT_FRONT, |
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ANIM_STD_HIT_LEFT, |
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ANIM_STD_HIT_BACK, |
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ANIM_STD_HIT_RIGHT, |
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ANIM_STD_HIT_FLOOR, |
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/* names made up */ |
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#if GTA_VERSION <= GTA3_PS2_160 |
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ANIM_HIT_BODY, |
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ANIM_STD_HIT_BODY, |
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#endif |
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ANIM_HIT_BODYBLOW, |
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ANIM_HIT_CHEST, |
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ANIM_HIT_HEAD, |
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ANIM_HIT_WALK, |
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ANIM_HIT_WALL, |
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ANIM_FLOOR_HIT_F, |
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ANIM_HIT_BEHIND, |
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ANIM_PUNCH_R, |
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ANIM_KICK_FLOOR, |
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ANIM_WEAPON_BAT_H, |
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ANIM_WEAPON_BAT_V, |
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ANIM_WEAPON_HGUN_BODY, |
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ANIM_WEAPON_AK_BODY, |
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ANIM_WEAPON_PUMP, |
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ANIM_WEAPON_SNIPER, |
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ANIM_WEAPON_THROW, |
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ANIM_WEAPON_THROWU, |
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ANIM_WEAPON_START_THROW, |
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ANIM_BOMBER, |
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ANIM_HGUN_RELOAD, |
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ANIM_AK_RELOAD, |
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ANIM_STD_HIT_BODYBLOW, |
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ANIM_STD_HIT_CHEST, |
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ANIM_STD_HIT_HEAD, |
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ANIM_STD_HIT_WALK, |
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/**/ |
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ANIM_STD_HIT_WALL, |
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ANIM_STD_HIT_FLOOR_FRONT, |
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ANIM_STD_HIT_BEHIND, |
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ANIM_STD_PUNCH, |
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ANIM_STD_KICKGROUND, |
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/* names made up */ |
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ANIM_STD_WEAPON_BAT_H, |
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ANIM_STD_WEAPON_BAT_V, |
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ANIM_STD_WEAPON_HGUN_BODY, |
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ANIM_STD_WEAPON_AK_BODY, |
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ANIM_STD_WEAPON_PUMP, |
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ANIM_STD_WEAPON_SNIPER, |
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ANIM_STD_WEAPON_THROW, |
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/**/ |
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ANIM_STD_THROW_UNDER, |
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/* names made up */ |
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ANIM_STD_START_THROW, |
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/**/ |
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ANIM_STD_DETONATE, |
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/* names made up */ |
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ANIM_STD_HGUN_RELOAD, |
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ANIM_STD_AK_RELOAD, |
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#ifdef PC_PLAYER_CONTROLS |
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// maybe wrong define, but unused anyway |
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ANIM_FPS_PUNCH, |
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@@ -74,113 +88,123 @@ enum AnimationId |
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ANIM_FPS_M16, |
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ANIM_FPS_ROCKET, |
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#endif |
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ANIM_FIGHT_IDLE, |
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ANIM_FIGHT2_IDLE, |
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ANIM_FIGHT_SH_F, |
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ANIM_FIGHT_BODYBLOW, |
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ANIM_FIGHT_HEAD, |
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ANIM_FIGHT_KICK, |
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ANIM_FIGHT_KNEE, |
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ANIM_FIGHT_LHOOK, |
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ANIM_FIGHT_PUNCH, |
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ANIM_FIGHT_ROUNDHOUSE, |
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ANIM_FIGHT_LONGKICK, |
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ANIM_FIGHT_PPUNCH, |
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ANIM_CAR_JACKED_RHS, |
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ANIM_CAR_LJACKED_RHS, |
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ANIM_CAR_JACKED_LHS, |
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ANIM_CAR_LJACKED_LHS, |
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ANIM_CAR_QJACK, |
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ANIM_CAR_QJACKED, |
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ANIM_CAR_ALIGN_LHS, |
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ANIM_CAR_ALIGNHI_LHS, |
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ANIM_CAR_OPEN_LHS, |
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ANIM_CAR_DOORLOCKED_LHS, |
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ANIM_CAR_PULLOUT_LHS, |
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ANIM_CAR_PULLOUT_LOW_LHS, |
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ANIM_CAR_GETIN_LHS, |
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ANIM_CAR_GETIN_LOW_LHS, |
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ANIM_CAR_CLOSEDOOR_LHS, |
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ANIM_CAR_CLOSEDOOR_LOW_LHS, |
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ANIM_CAR_ROLLDOOR, |
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ANIM_CAR_ROLLDOOR_LOW, |
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ANIM_CAR_GETOUT_LHS, |
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ANIM_CAR_GETOUT_LOW_LHS, |
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ANIM_CAR_CLOSE_LHS, |
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ANIM_CAR_ALIGN_RHS, |
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ANIM_CAR_ALIGNHI_RHS, |
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ANIM_CAR_OPEN_RHS, |
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ANIM_CAR_DOORLOCKED_RHS, |
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ANIM_CAR_PULLOUT_RHS, |
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ANIM_CAR_PULLOUT_LOW_RHS, |
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ANIM_CAR_GETIN_RHS, |
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ANIM_CAR_GETIN_LOW_RHS, |
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ANIM_CAR_CLOSEDOOR_RHS, |
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ANIM_CAR_CLOSEDOOR_LOW_RHS, |
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ANIM_CAR_SHUFFLE_RHS, |
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ANIM_CAR_LSHUFFLE_RHS, |
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ANIM_CAR_SIT, |
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ANIM_CAR_LSIT, |
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ANIM_CAR_SITP, |
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ANIM_CAR_SITPLO, |
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ANIM_DRIVE_L, |
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ANIM_DRIVE_R, |
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ANIM_DRIVE_LOW_L, |
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ANIM_DRIVE_LOW_R, |
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ANIM_DRIVEBY_L, |
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ANIM_DRIVEBY_R, |
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ANIM_CAR_LB, |
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ANIM_DRIVE_BOAT, |
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ANIM_CAR_GETOUT_RHS, |
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ANIM_CAR_GETOUT_LOW_RHS, |
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ANIM_CAR_CLOSE_RHS, |
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ANIM_CAR_HOOKERTALK, |
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ANIM_COACH_OPEN_L, |
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ANIM_COACH_OPEN_R, |
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ANIM_COACH_IN_L, |
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ANIM_COACH_IN_R, |
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ANIM_COACH_OUT_L, |
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ANIM_TRAIN_GETIN, |
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ANIM_TRAIN_GETOUT, |
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ANIM_CAR_CRAWLOUT_RHS, |
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ANIM_CAR_CRAWLOUT_RHS2, |
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ANIM_VAN_OPEN_L, |
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ANIM_VAN_GETIN_L, |
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ANIM_VAN_CLOSE_L, |
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ANIM_VAN_GETOUT_L, |
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ANIM_VAN_OPEN, |
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ANIM_VAN_GETIN, |
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ANIM_VAN_CLOSE, |
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ANIM_VAN_GETOUT, |
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ANIM_GETUP1, |
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ANIM_GETUP2, |
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ANIM_GETUP3, |
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ANIM_GETUP_FRONT, |
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ANIM_JUMP_LAUNCH, |
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ANIM_JUMP_GLIDE, |
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ANIM_JUMP_LAND, |
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ANIM_FALL_FALL, |
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ANIM_FALL_GLIDE, |
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ANIM_FALL_LAND, |
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ANIM_FALL_COLLAPSE, |
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ANIM_EV_STEP, |
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ANIM_EV_DIVE, |
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ANIM_XPRESS_SCRATCH, |
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ANIM_ROAD_CROSS, |
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ANIM_TURN_180, |
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ANIM_ARREST_GUN, |
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ANIM_DROWN, |
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ANIM_CPR, |
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ANIM_DUCK_DOWN, |
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ANIM_DUCK_LOW, |
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ANIM_RBLOCK_CSHOOT, |
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ANIM_WEAPON_THROWU2, |
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ANIM_HANDSUP, |
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ANIM_HANDSCOWER, |
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ANIM_FUCKU, |
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ANIM_PHONE_IN, |
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ANIM_PHONE_OUT, |
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ANIM_PHONE_TALK, |
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/**/ |
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ANIM_STD_FIGHT_IDLE, |
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ANIM_STD_FIGHT_2IDLE, |
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ANIM_STD_FIGHT_SHUFFLE_F, |
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/* names made up */ |
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ANIM_STD_FIGHT_BODYBLOW, |
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ANIM_STD_FIGHT_HEAD, |
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ANIM_STD_FIGHT_KICK, |
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ANIM_STD_FIGHT_KNEE, |
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ANIM_STD_FIGHT_LHOOK, |
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ANIM_STD_FIGHT_PUNCH, |
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ANIM_STD_FIGHT_ROUNDHOUSE, |
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ANIM_STD_FIGHT_LONGKICK, |
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/**/ |
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ANIM_STD_PARTIAL_PUNCH, |
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ANIM_STD_JACKEDCAR_RHS, |
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ANIM_STD_JACKEDCAR_LO_RHS, |
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ANIM_STD_JACKEDCAR_LHS, |
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ANIM_STD_JACKEDCAR_LO_LHS, |
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ANIM_STD_QUICKJACK, |
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ANIM_STD_QUICKJACKED, |
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ANIM_STD_CAR_ALIGN_DOOR_LHS, |
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ANIM_STD_CAR_ALIGNHI_DOOR_LHS, |
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ANIM_STD_CAR_OPEN_DOOR_LHS, |
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ANIM_STD_CARDOOR_LOCKED_LHS, |
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ANIM_STD_CAR_PULL_OUT_PED_LHS, |
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ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, |
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ANIM_STD_CAR_GET_IN_LHS, |
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ANIM_STD_CAR_GET_IN_LO_LHS, |
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ANIM_STD_CAR_CLOSE_DOOR_LHS, |
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ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, |
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ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, |
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ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, |
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ANIM_STD_GETOUT_LHS, |
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ANIM_STD_GETOUT_LO_LHS, |
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ANIM_STD_CAR_CLOSE_LHS, |
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ANIM_STD_CAR_ALIGN_DOOR_RHS, |
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ANIM_STD_CAR_ALIGNHI_DOOR_RHS, |
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ANIM_STD_CAR_OPEN_DOOR_RHS, |
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ANIM_STD_CARDOOR_LOCKED_RHS, |
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ANIM_STD_CAR_PULL_OUT_PED_RHS, |
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ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, |
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ANIM_STD_CAR_GET_IN_RHS, |
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ANIM_STD_CAR_GET_IN_LO_RHS, |
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ANIM_STD_CAR_CLOSE_DOOR_RHS, |
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ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, |
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ANIM_STD_CAR_SHUFFLE_RHS, |
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ANIM_STD_CAR_SHUFFLE_LO_RHS, |
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ANIM_STD_CAR_SIT, |
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ANIM_STD_CAR_SIT_LO, |
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ANIM_STD_CAR_SIT_P, |
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ANIM_STD_CAR_SIT_P_LO, |
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ANIM_STD_CAR_DRIVE_LEFT, |
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ANIM_STD_CAR_DRIVE_RIGHT, |
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ANIM_STD_CAR_DRIVE_LEFT_LO, |
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ANIM_STD_CAR_DRIVE_RIGHT_LO, |
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ANIM_STD_CAR_DRIVEBY_LEFT, |
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ANIM_STD_CAR_DRIVEBY_RIGHT, |
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ANIM_STD_CAR_LOOKBEHIND, |
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ANIM_STD_BOAT_DRIVE, |
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ANIM_STD_GETOUT_RHS, |
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ANIM_STD_GETOUT_LO_RHS, |
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ANIM_STD_CAR_CLOSE_RHS, |
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ANIM_STD_CAR_HOOKERTALK, |
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ANIM_STD_COACH_OPEN_LHS, |
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ANIM_STD_COACH_OPEN_RHS, |
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ANIM_STD_COACH_GET_IN_LHS, |
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ANIM_STD_COACH_GET_IN_RHS, |
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ANIM_STD_COACH_GET_OUT_LHS, |
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ANIM_STD_TRAIN_GETIN, |
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ANIM_STD_TRAIN_GETOUT, |
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ANIM_STD_CRAWLOUT_LHS, |
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ANIM_STD_CRAWLOUT_RHS, |
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ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, |
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ANIM_STD_VAN_GET_IN_REAR_LHS, |
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ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, |
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ANIM_STD_VAN_GET_OUT_REAR_LHS, |
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ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, |
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ANIM_STD_VAN_GET_IN_REAR_RHS, |
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ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, |
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ANIM_STD_VAN_GET_OUT_REAR_RHS, |
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ANIM_STD_GET_UP, |
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ANIM_STD_GET_UP_LEFT, |
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ANIM_STD_GET_UP_RIGHT, |
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ANIM_STD_GET_UP_FRONT, |
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ANIM_STD_JUMP_LAUNCH, |
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ANIM_STD_JUMP_GLIDE, |
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ANIM_STD_JUMP_LAND, |
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ANIM_STD_FALL, |
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ANIM_STD_FALL_GLIDE, |
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ANIM_STD_FALL_LAND, |
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ANIM_STD_FALL_COLLAPSE, |
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ANIM_STD_EVADE_STEP, |
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ANIM_STD_EVADE_DIVE, |
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ANIM_STD_XPRESS_SCRATCH, |
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ANIM_STD_ROADCROSS, |
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ANIM_STD_TURN180, |
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ANIM_STD_ARREST, |
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ANIM_STD_DROWN, |
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ANIM_MEDIC_CPR, |
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ANIM_STD_DUCK_DOWN, |
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ANIM_STD_DUCK_LOW, |
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ANIM_STD_RBLOCK_SHOOT, |
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/* names made up */ |
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ANIM_STD_THROW_UNDER2, |
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/**/ |
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ANIM_STD_HANDSUP, |
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ANIM_STD_HANDSCOWER, |
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ANIM_STD_PARTIAL_FUCKU, |
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ANIM_STD_PHONE_IN, |
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ANIM_STD_PHONE_OUT, |
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ANIM_STD_PHONE_TALK, |
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NUM_ANIMS |
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ANIM_STD_NUM |
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};
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