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Commits on Jul 26, 2021

  1. Audio changes:

    - Reorder AudioCollision.cpp functions into original order
    - Add missing cAudioCollision::Reset()
    - Move cAudioCollision ctor into .h (like original)
    - Fix argument types for ped comment functions and more
    - Fix wrong names of ped comment functions
    - Fix incorrect ped comments
    - Remove getters
    - Reorder declarations of cAudioManager
    - Wrap PC only functions around ifdef
    - Add cAudioManager methods from PS2 and mobile
    Sergeanur committed Jul 26, 2021

Commits on Jul 23, 2021

  1. sync

    Nick007J committed Jul 23, 2021

Commits on Jul 22, 2021

  1. Properly fix blip rendering during scripted sequences

    Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled.
    davicr committed Jul 22, 2021
  2. Fixes from miami

    Sergeanur committed Jul 22, 2021

Commits on Jul 19, 2021

Commits on Jul 17, 2021

Commits on Jul 15, 2021

  1. Merge pull request #1217 from Nopey/master

    Fix debug script loader crashing missions
    withmorten committed Jul 15, 2021

Commits on Jul 14, 2021

  1. Remove stupid cast

    Sergeanur committed Jul 14, 2021

Commits on Jul 13, 2021

  1. Merge pull request #1236 from Nopey/fix_nearPeds

    Fix NearPed count going negative
    erorcun committed Jul 13, 2021

Commits on Jul 12, 2021

  1. Use svcGetInfo definitions from libnx

    Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
    AGraber and madebr committed Jul 12, 2021
  2. Finish cmake stuff for Switch build

    * SDL2 for OpenAL not needed anymore
    * Add re3_platform_target function and use that instead of manually building NRO
    AGraber committed Jul 12, 2021
  3. Add Switch controller asset and configuration

    * Add GXT string for the Nintendo Switch Controller
    * Add frontend and button textures for Nintendo Switch controllers
    * Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD
    AGraber committed Jul 12, 2021
  4. Fix WINDOWS -> WIN32 on cmake

    AGraber committed Jul 12, 2021
  5. Replace GTA_SWITCH macro and use GAMEPAD_MENU

    * Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports)
    * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds)
    * Fix some identation inconsistencies
    * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds
    AGraber committed Jul 12, 2021
  6. Add platform specific functions for glfw vibration

    With implementation for Switch vibration through libnx hid/pad API
    AGraber committed Jul 12, 2021
  7. Enable Gamepad Menu on Switch

    AGraber committed Jul 12, 2021
  8. fix premake

    withmorten committed Jul 12, 2021
  9. fix

    withmorten committed Jul 12, 2021
  10. Reorganize config.h

    Sergeanur committed Jul 12, 2021

Commits on Jul 11, 2021

  1. Merge pull request #1218 from withmorten/ini

    switch out current ini_parser.hpp with pulzed/mINI
    erorcun committed Jul 11, 2021
  2. Merge pull request #1149 from withmorten/saves

    finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
    erorcun committed Jul 11, 2021
  3. Unite all sliders

    erorcun committed Jul 11, 2021