GTAmodding / re3 Archived
master
Commits on Jul 26, 2021
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- Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile
Commits on Jul 22, 2021
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Properly fix blip rendering during scripted sequences
Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled.
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Commits on Jul 19, 2021
Commits on Jul 17, 2021
Commits on Jul 15, 2021
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Merge pull request #1217 from Nopey/master
Fix debug script loader crashing missions
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Commits on Jul 14, 2021
Commits on Jul 13, 2021
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Merge pull request #1236 from Nopey/fix_nearPeds
Fix NearPed count going negative
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Commits on Jul 12, 2021
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Use svcGetInfo definitions from libnx
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
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Finish cmake stuff for Switch build
* SDL2 for OpenAL not needed anymore * Add re3_platform_target function and use that instead of manually building NRO
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Add Switch controller asset and configuration
* Add GXT string for the Nintendo Switch Controller * Add frontend and button textures for Nintendo Switch controllers * Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD
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Replace GTA_SWITCH macro and use GAMEPAD_MENU
* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds
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Add platform specific functions for glfw vibration
With implementation for Switch vibration through libnx hid/pad API
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Commits on Jul 11, 2021
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Merge pull request #1218 from withmorten/ini
switch out current ini_parser.hpp with pulzed/mINI
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Merge pull request #1149 from withmorten/saves
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
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