Skip to content
This repository has been archived by the owner. It is now read-only.

(reVC) Audio-related crash during Hotring event #1194

Closed
Barracuda6 opened this issue Jul 2, 2021 · 3 comments
Closed

(reVC) Audio-related crash during Hotring event #1194

Barracuda6 opened this issue Jul 2, 2021 · 3 comments

Comments

@Barracuda6
Copy link

@Barracuda6 Barracuda6 commented Jul 2, 2021

Describe the bug
Around 40% of the time, in my experience, the game crashes around the beginning of the Hotring event at Hyman Stadium around the time all of the cars start crashing into each other.

To Reproduce
Start the Hotring event. The game might crash shortly after the race starts.

Expected behavior
The game should not crash.

Screenshots
At the point of the crash:
Screenshot_20210701_211853

Version
Linux 64-bit OpenGL OAL a0c7610
This is a build with COMPATIBLE_SAVES2 fixes found here: https://github.com/withmorten/re3/tree/miami-saves

Save file
Save file for testing:
GTAVCsf5_compatiblesaves2_hotring.b.zip

Log

[DBG]: Game successfully loaded 
Start loading airtrain
Finish loading airtrain
[DBG-2]: [../src/audio/sampman_oal.cpp.InitialiseChannel:1491]: Stopping channel 0 - really!!!
[DBG-2]: [../src/audio/sampman_oal.cpp.InitialiseChannel:1491]: Stopping channel 1 - really!!!
[DBG-2]: [../src/audio/sampman_oal.cpp.InitialiseChannel:1491]: Stopping channel 2 - really!!!
[DBG-2]: [../src/audio/sampman_oal.cpp.InitialiseChannel:1491]: Stopping channel 3 - really!!!
[DBG-2]: [../src/audio/sampman_oal.cpp.InitialiseChannel:1491]: Stopping channel 4 - really!!!
[DBG-2]: [../src/audio/sampman_oal.cpp.InitialiseChannel:1491]: Stopping channel 5 - really!!!
[DBG]: Loading ANIMS playidles
Start loading maverick
Finish loading maverick
[DBG]: Removing ANIMS playidles
[DBG]: Loading ANIMS bikes
Start loading pcj600
Finish loading pcj600
Start loading greenwoo
Finish loading greenwoo
[DBG]: Loading ANIMS coach
Start loading coach
Finish loading coach
[DBG]: Request Ped HFYPR
[DBG]: Remove Ped BFYPR
Start loading landstal
Finish loading landstal
[DBG]: Request Ped WFOTR
[DBG]: Remove Ped HMOST
THIS SHOULDN@T HAPPEN TOO OFTEN
[DBG]: colmodel kickstart is huge, size 53056
[DBG]: colmodel kickcar3 is huge, size 27968
[DBG]: colmodel kickbus03 is huge, size 17052
[DBG]: colmodel kickcar23 is huge, size 49564
[DBG]: colmodel kickcar28 is huge, size 39668
[DBG]: colmodel kickcar36 is huge, size 49612
[DBG]: colmodel carsontrack is huge, size 39620
Start loading hermes
Finish loading hermes
[DBG]: Start load scene
[DBG]: End load scene
[DBG]: colmodel doontoon23 is huge, size 20652

Thread 1 "reVC" received signal SIGSEGV, Segmentation fault.
0x000000000043ec2e in cAudioManager::ProcessActiveQueues (this=this@entry=0x84ea20 <AudioManager>) at ../src/audio/AudioManager.cpp:950
950                     if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
(gdb) bt
#0  0x000000000043ec2e in cAudioManager::ProcessActiveQueues (this=this@entry=0x84ea20 <AudioManager>) at ../src/audio/AudioManager.cpp:950
#1  0x000000000043fdf1 in cAudioManager::ServiceSoundEffects (this=this@entry=0x84ea20 <AudioManager>) at ../src/audio/AudioManager.cpp:476
#2  0x000000000044021c in cAudioManager::Service (this=0x84ea20 <AudioManager>) at ../src/audio/AudioManager.cpp:115
#3  0x000000000050931a in cDMAudio::Service (this=<optimized out>) at ../src/audio/DMAudio.cpp:26
#4  0x00000000006f5cce in Idle (arg=0x1) at ../src/core/main.cpp:1545
#5  0x00000000006f6650 in AppEventHandler (event=<optimized out>, param=0x1) at ../src/core/main.cpp:1784
#6  0x000000000070ea30 in RsEventHandler (event=rsIDLE, param=0x1) at ../src/skel/skeleton.cpp:210
#7  0x000000000040dc5b in main (argc=<optimized out>, argv=0x7fffffffdd78) at ../src/skel/glfw/glfw.cpp:2251
@Veyrdite
Copy link

@Veyrdite Veyrdite commented Jul 2, 2021

I can confirm encountering this bug (cb72fee debug own-compiled), it's the only crash I've had since switching to my own builds from source. I attempted to reproduce it immediately afterwards but found the hotring doors closed (?).

@Sergeanur
Copy link
Collaborator

@Sergeanur Sergeanur commented Jul 3, 2021

Should be fixed now.

@Barracuda6
Copy link
Author

@Barracuda6 Barracuda6 commented Jul 3, 2021

Should be fixed now.

I played Hotring and Bloodring several times each with the fix in place and did not experience any crashes. Thank you!

@Barracuda6 Barracuda6 closed this Jul 3, 2021
@GTAmodding GTAmodding deleted a comment from Ahmedmakhlouf123 Jul 4, 2021
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Linked pull requests

Successfully merging a pull request may close this issue.

None yet
3 participants