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[reVC] Crash during Demolition Man #790

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hazelnot opened this issue Oct 28, 2020 · 1 comment
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[reVC] Crash during Demolition Man #790

hazelnot opened this issue Oct 28, 2020 · 1 comment
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@hazelnot
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@hazelnot hazelnot commented Oct 28, 2020

The game crashes at the end of Demolition Man, during the cutscene where the building explodes.

Edit: Here's the crash log:

Error: No particle objects available!

Thread 1 "reVC" received signal SIGSEGV, Segmentation fault.
CFire::ProcessFire (this=this@entry=0x555555928778 <gFireManager+120>) at ../src/math/Matrix.h:38
38		CVector& GetPosition(void) { return *(CVector*)&m_matrix.pos; }
(gdb) bt
#0  CFire::ProcessFire (this=this@entry=0x555555928778 <gFireManager+120>) at ../src/math/Matrix.h:38
#1  0x0000555555635ca2 in CFireManager::Update (this=0x555555928700 <gFireManager>) at ../src/core/Fire.cpp:316
#2  0x0000555555658d63 in CGame::Process () at ../src/core/Game.cpp:765
#3  0x00005555557c42b4 in Idle (arg=arg@entry=0x1) at ../src/core/main.cpp:1020
#4  0x00005555557c4a28 in AppEventHandler (event=event@entry=rsIDLE, param=param@entry=0x1) at ../src/core/main.cpp:1246
#5  0x00005555557cbda0 in RsEventHandler (event=rsIDLE, param=0x1) at ../src/skel/skeleton.cpp:212
#6  0x0000555555578e1c in main (argc=<optimized out>, argv=0x7fffffffe6e8) at ../src/skel/glfw/glfw.cpp:1870
@TheOfficialFloW
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@TheOfficialFloW TheOfficialFloW commented Dec 31, 2020

Should be fixed with: 1a8a1c9

@Nick007J Nick007J closed this Jan 4, 2021
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