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some simple LCS waterlevel changes #1008

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some simple WaterLevel LCS changes
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withmorten committed Jul 30, 2021
commit 71b2c337f59dbac0b7466196ecff42c30a30ef41
@@ -450,6 +450,7 @@ bool CGame::Initialise(const char* datFile)
CModelInfo::Initialise();
CPickups::Init();
CTheCarGenerators::Init();
CWaterLevel::Initialise("DATA\\WATER.DAT");

CdStreamAddImage("MODELS\\GTA3.IMG");

@@ -471,7 +472,7 @@ bool CGame::Initialise(const char* datFile)
TestModelIndices();

LoadingScreen("Loading the Game", "Setup water", nil);
CWaterLevel::Initialise("DATA\\WATER.DAT");
CWaterLevel::Initialise2();
TheConsole.Init();
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;