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ProjectileInfo #290

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merged 2 commits into from Jan 12, 2020
Merged

ProjectileInfo #290

merged 2 commits into from Jan 12, 2020

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@Sergeanur
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@Sergeanur Sergeanur commented Jan 11, 2020

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@ghost
ghost approved these changes Jan 12, 2020
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small nitpicks

src/weapons/ProjectileInfo.cpp Outdated Show resolved Hide resolved
matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
matrix.GetPosition() = pos;

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@ghost

ghost Jan 12, 2020

nit: here I thought about adding setter SetPosition and using later?

{
case WEAPONTYPE_ROCKETLAUNCHER:
{
float vy = 1.25f;

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@ghost

ghost Jan 12, 2020

maybe variables named vX, ,vY, vZ? @aap

src/weapons/ProjectileInfo.cpp Outdated Show resolved Hide resolved
velocity.x = -1.0f * scale * Sin(angle);
velocity.y = scale * Cos(angle);
velocity.z = (0.4f * speed + 0.4f) * scale;
Comment on lines +113 to +115

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@ghost

ghost Jan 12, 2020

unoptimized operator?

src/weapons/ProjectileInfo.cpp Outdated Show resolved Hide resolved
src/weapons/ProjectileInfo.cpp Show resolved Hide resolved
src/weapons/ProjectileInfo.cpp Show resolved Hide resolved
src/weapons/ProjectileInfo.h Outdated Show resolved Hide resolved
src/math/Vector.h Show resolved Hide resolved
@aap aap merged commit 9d3c731 into GTAmodding:master Jan 12, 2020
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@Sergeanur Sergeanur deleted the Sergeanur:ProjectileInfo branch Jan 26, 2020
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2 participants