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extended colourfilter #684

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Just for now

tiny postfx cleanup
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aap committed Aug 11, 2020
commit a9935dcd452a309ab6a9f38b978ba794784b5d33
@@ -150,11 +150,6 @@ CPostFX::Open(RwCamera *cam)
#endif
#ifdef RW_OPENGL
using namespace rw::gl3;
// AllocConsole();
// freopen("CONIN$", "r", stdin);
// freopen("CONOUT$", "w", stdout);
// freopen("CONOUT$", "w", stderr);


{
#ifdef RW_GLES2
@@ -309,25 +304,6 @@ CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
blurcolors[3] = 30/255.0f;
#ifdef RW_D3D9
rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1);

/*
float blurcolors[NUMAVERAGE*4];
int j = Next;
for(int i = NUMAVERAGE-1; i >= 0; i--){
j = (j+NUMAVERAGE-1)%NUMAVERAGE;
// blurcolors[i*4+0] = PrevRed[j]/255.0f;
// blurcolors[i*4+1] = PrevGreen[j]/255.0f;
// blurcolors[i*4+2] = PrevBlue[j]/255.0f;
// blurcolors[i*4+3] = Intensity/255.0f;
blurcolors[i*4+0] = r/255.0f;
blurcolors[i*4+1] = g/255.0f;
blurcolors[i*4+2] = b/255.0f;
blurcolors[i*4+3] = Intensity/255.0f;
}
rw::d3d::d3ddevice->SetPixelShaderConstantF(15, blurcolors, NUMAVERAGE);
*/

rw::d3d::im2dOverridePS = colourfilterVC_PS;
#endif
#ifdef RW_OPENGL