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Fixes, some thanks to ASan #756

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Always

Just for now

Fixes, some thanks to ASan
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erorcun committed Oct 8, 2020
commit 73a3e9d5bb3a12812926b487a17c36dd4381ebc2
@@ -3209,7 +3209,7 @@ int16 CPad::SniperModeLookLeftRight(void)

if ( Abs(axis) > Abs(dpad) ) {
if ( Abs(axis) > 35.0f ) {
return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
} else {
return 0;
}
@@ -3231,7 +3231,7 @@ int16 CPad::SniperModeLookUpDown(void)

if ( Abs(axis) > Abs(dpad) ) {
if ( Abs(axis) > 35.0f ) {
return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
} else {
return 0;
}
@@ -3573,4 +3573,4 @@ void CPad::FixPadsAfterSave(void)
bObsoleteControllerMessage = false;
GetPad(0)->Phase = 0;
}
}
}
@@ -366,6 +366,12 @@ COcclusion::ProcessBeforeRendering(void)
}
NumActiveOccluders--;
i--;
// Taken from Mobile!
#ifdef FIX_BUGS
if (i == -1) {
i = 0;
}
#endif
}
}
}
@@ -481,4 +487,4 @@ void COcclusion::Render() {

DefinedState();
}
#endif
#endif
@@ -1220,8 +1220,11 @@ void CParticle::Update()

if ( psystem->m_Type == PARTICLE_HEATHAZE || psystem->m_Type == PARTICLE_HEATHAZE_IN_DIST )
{
#ifdef FIX_BUGS
int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE;
#else
int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
#endif
vecMoveStep.x = Sin(nSinCosIndex);
vecMoveStep.y = Sin(nSinCosIndex);

@@ -1233,8 +1236,11 @@ void CParticle::Update()

if ( psystem->m_Type == PARTICLE_BEASTIE )
{
#ifdef FIX_BUGS
int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE;
#else
int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;

#endif
particle->m_vecVelocity.x = 0.50f * Cos(nSinCosIndex);
particle->m_vecVelocity.y = Cos(nSinCosIndex);
particle->m_vecVelocity.z = 0.25f * Sin(nSinCosIndex);
@@ -1750,7 +1756,11 @@ void CParticle::Update()
}

if ( particle->m_nRotationStep != 0 )
#ifdef FIX_BUGS
particle->m_nRotation = CGeneral::LimitAngle(particle->m_nRotation + particle->m_nRotationStep);
#else
particle->m_nRotation += particle->m_nRotationStep;
#endif

if ( particle->m_fCurrentZRadius != 0.0f )
{
@@ -2403,7 +2413,7 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
{
float fHeadingRad = entity->GetForward().Heading();
float fHeading = RADTODEG(fHeadingRad);
float fBirdAngle = Cos(DEGTORAD(1.5f));
float fBirdAngle = ::Cos(DEGTORAD(1.5f));

tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[PARTICLE_BIRD_FRONT];
CParticle *particle = psystem->m_pParticles;