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implemented CMemoryHeap #838
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src/core/MemoryHeap.cpp
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| void *mem = Malloc(size); | ||
| if (removeCollision) { | ||
| CTimer::Stop(); | ||
| // different on PS2 |
Fire-Head
Nov 25, 2020
Member
#ifdef GTA_PS2 CFileLoader::LoadCollisionFile((CCollision::ms_pColFiles[CCollision::ms_collisionInMemory]); #else
maybe then ?
#ifdef GTA_PS2 CFileLoader::LoadCollisionFile((CCollision::ms_pColFiles[CCollision::ms_collisionInMemory]); #else
maybe then ?
aap
Nov 25, 2020
Author
Member
it's not really ps2 specific though, just older code. and we haven't found a very good way to kept track of older code yet. besides, it would need changes in CCollision as well to be consistent. so i think i'll leave it for now until we have decided what to do about these cases.
it's not really ps2 specific though, just older code. and we haven't found a very good way to kept track of older code yet. besides, it would need changes in CCollision as well to be consistent. so i think i'll leave it for now until we have decided what to do about these cases.
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