CollectScenes : Replace bogus ArrayPlug input with ScenePlug #2726
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We appear to have got away with this egregious mistake due to a compatibility config allowing us to perform the expected
collectScenes["in"].setInput( otherNode["out"] )
. The fix is a single line in CollectScenes.cpp, but requires another compatibility config to allow us to load old scripts, which have serialisations referring to children of the old ArrayPlug.