Assets 3

Change log

  • Update for 1.4.2
  • Fixed KSC color again
  • Fixed stock boulders without colliders showing up in game
  • Better cliff texture for Kerbin
  • Removed miniAVC. Install full AVC to get update notifications.

To install:

1. Install Kopernicus https://github.com/Kopernicus/Kopernicus/releases/latest
and drop into GameData.

2. Drop the SVT folder into GameData folder.

If you don't want rocks, trees, cactus' and other scatter objects to be solid, remove the "EnableColliders" cfg in the SVT/configs folder.

This mods is licensed by Creative Commons Attribution-NonCommercial-NoDerivs
CC BY-NC-ND

@Galileo88 Galileo88 released this Mar 4, 2018 · 3 commits to master since this release

Assets 3

Change log

  • Fixed missing closing curly bracket in Tylo cfg

To install:

1. Install Kopernicus https://github.com/Kopernicus/Kopernicus/releases/latest
and drop into GameData.

2. Drop the SVT folder into GameData folder.

If you don't want rocks, trees, cactus' and other scatter objects to be solid, remove the "EnableColliders" cfg in the SVT/configs folder.

This mods is licensed by Creative Commons Attribution-NonCommercial-NoDerivs
CC BY-NC-ND

@Galileo88 Galileo88 released this Mar 1, 2018 · 6 commits to master since this release

Assets 3

Change log

  • Fixed KSC color
  • Jool retextured

To install:

1. Install Kopernicus https://github.com/Kopernicus/Kopernicus/releases/latest
and drop into GameData.

2. Drop the SVT folder into GameData folder.

If you don't want rocks, trees, cactus' and other scatter objects to be solid, remove the "EnableColliders" cfg in the SVT/configs folder.

This mods is licensed by Creative Commons Attribution-NonCommercial-NoDerivs
CC BY-NC-ND

@Galileo88 Galileo88 released this Mar 1, 2018 · 8 commits to master since this release

Assets 3

Change log

  • fix for DX11 again

To install:

1. Install Kopernicus https://github.com/Kopernicus/Kopernicus/releases/latest
and drop into GameData.

2. Drop the SVT folder into GameData folder.

If you don't want rocks, trees, cactus' and other scatter objects to be solid, remove the "EnableColliders" cfg in the SVT/configs folder.

This mods is licensed by Creative Commons Attribution-NonCommercial-NoDerivs
CC BY-NC-ND

@Galileo88 Galileo88 released this Feb 28, 2018 · 10 commits to master since this release

Assets 3

Change log

  • Updated for the lastest Kopernicus v1.3.1-7
  • Enabled on demand loading of textures
  • All textures have been relocated to a PluginData folder to speed up initial load
  • Jool finally gets a normal map

To install:

1. Install Kopernicus https://github.com/Kopernicus/Kopernicus/releases/latest
and drop into GameData.

2. Drop the SVT folder into GameData folder.

If you don't want rocks, trees, cactus' and other scatter objects to be solid, remove the "EnableColliders" cfg in the SVT/configs folder.

This mods is licensed by Creative Commons Attribution-NonCommercial-NoDerivs
CC BY-NC-ND

@JadeOfMaar JadeOfMaar released this Dec 22, 2017 · 17 commits to master since this release

Assets 3

Change log

  • Fixed dx11 issues on Kerbin
  • Fixed star light issue

To install:

1. Install Kopernicus https://github.com/Kopernicus/Kopernicus/releases/latest
and drop into GameData.

2. Drop the SVT folder into GameData folder.

If you don't want rocks, trees, cactus' and other scatter objects to be solid, edit the "EnableColliders" cfg in the SVT folder; change %collide = True to %collide = False

This mods is licensed by Creative Commons Attribution-NonCommercial-NoDerivs
CC BY-NC-ND

@Galileo88 Galileo88 released this Oct 10, 2017 · 18 commits to master since this release

Assets 3

This is the Ground Textures Mod for Stock Visual Enhancements.

change log

  • Update version file for 1.3.1

To install:

1. Install Kopernicus https://github.com/Kopernicus/Kopernicus/releases/latest
and drop into GameData.

2. Drop the SVT folder into GameData folder.

If you don't want rocks, trees, cactus' and other scatter objects to be solid, edit the "EnableColliders" cfg in the SVT folder; change %collide = True to %collide = False

This mods is licensed by Creative Commons Attribution-NonCommercial-NoDerivs
CC BY-NC-ND

@Galileo88 Galileo88 released this Sep 26, 2017 · 23 commits to master since this release

Assets 3

This is the Ground Textures Mod for Stock Visual Enhancements.

change log

  • Made Sun textures PNG format for OpenGL users

To install:

1. Install Kopernicus https://github.com/Kopernicus/Kopernicus/releases/latest
and drop into GameData.

2. Drop the SVT folder into GameData folder.

If you don't want rocks, trees, cactus' and other scatter objects to be solid, edit the "EnableColliders" cfg in the SVT folder; change %collide = True to %collide = False

This mods is licensed by Creative Commons Attribution-NonCommercial-NoDerivs
CC BY-NC-ND

@Galileo88 Galileo88 released this Aug 30, 2017 · 24 commits to master since this release

Assets 3

This is the Ground Textures Mod for Stock Visual Enhancements.

change log

  • New, more immersive textures
  • Fixed missing boulders on Kerbin

To install:

1. Install Kopernicus https://github.com/Kopernicus/Kopernicus/releases/latest
and drop into GameData.

2. Drop the SVT folder into GameData folder.

If you don't want rocks, trees, cactus' and other scatter objects to be solid, edit the "EnableColliders" cfg in the SVT folder; change %collide = True to %collide = False

This mods is licensed by Creative Commons Attribution-NonCommercial-NoDerivs
CC BY-NC-ND

@Galileo88 Galileo88 released this Aug 20, 2017 · 31 commits to master since this release

Assets 3

This is the Ground Textures Mod for Stock Visual Enhancements.

change log

  • New textures!
  • Trees no longer under water
  • Solid scatter objects (rocks, trees, and the like) are back!
    • Now enabled by a Module Manager cfg so its easy to find and delete if you don't want solid scatter objects
  • Sun light intensity curve
    • As you get further away from the sun, things will get darker.
  • Kopernicus Expansions footprint compatibility

To install:

1. Install Kopernicus https://github.com/Kopernicus/Kopernicus/releases/latest
and drop into GameData.

2. Drop the SVT folder into GameData folder.

If you don't want rocks, trees, cactus' and other scatter objects to be solid, edit the "EnableColliders" cfg in the SVT folder; change %collide = True to %collide = False

This mods is licensed by Creative Commons Attribution-NonCommercial-NoDerivs
CC BY-NC-ND