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01-3d-bowling.md
02-find-the-difference.md
03-tic-tac-toe.md
04-playing-the-song.md
05-ready-steady-bang.md
06-3d-bowling2.md
07-move.md
08-tic-tac-toe2.md
09-stick-hero.md
10-unblockme.md
11-flow-free.md
12-simon-says.md
13-sudoku.md
14-sudoku2.md
15-cars-memory-game.md
16-piano-tiles.md
17-jigsaw-puzzle-animals-world.md
18-2048.md
19-rainbow-tiles.md
20-cannonhero.md
README.md
all_others.md
both.md
electronics.md
image.md

README.md

Solving Games

In this chapter, we cover specific examples of the concepts that we have learned earlier in this book. The chapter is split into sections depending on the approach that is used to solve the games.

By the end of this chapter, you will be able to get enough insights into game automation so that you can start tackling new games.

Let's get started.