Maintained by: Seabass
This framework allows for you to create and execute tasks in a semi-asynchronous fashion. The system will iterate through tasks while maintaining the user-defined minimum framerate. This can be used for a great many things including but not limited to...
- Loading/processing large amounts of data
- Solving complicated math or logic such as flood fill
- AI processing
- World generation
- The entire framework is GML-based and requires no DLLs or external assets.
These scripts are for GMS 2 only!