Deferred processing framework for GML-based code!
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GML Tasks

GML Tasks

Maintained by: Seabass

This framework allows for you to create and execute tasks in a semi-asynchronous fashion. The system will iterate through tasks while maintaining the user-defined minimum framerate. This can be used for a great many things including but not limited to...

  • Loading/processing large amounts of data
  • Solving complicated math or logic such as flood fill
  • AI processing
  • World generation
  • Raytracing
  • The entire framework is GML-based and requires no DLLs or external assets.

These scripts are for GMS 2 only!

Check this out on!