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kbjwes77 committed Aug 10, 2015
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432 changes: 432 additions & 0 deletions Configs/Default.config.gmx

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42 changes: 42 additions & 0 deletions Configs/Default/windows/License.txt
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This Application was made using GameMaker. GameMaker is the intellectual property of YoYo Games Ltd, a company of the United Kingdom.

THIS END USER LICENSE AGREEMENT APPLIES TO ALL USE OF THIS APPLICATION.

Scope
-----
You may:

Install and use this Application for personal, or commercial use [provided you have paid any license fee, if this applies];

You must not:

use, copy, transfer, distribute modify, adapt, merge, translate, decompile, disassemble, or reverse engineer the Application or part of it except as expressly permitted by this Licence;
remove, modify, or tamper with any copyright, trademark or other notice;
use the Application for any illegal, unlawful or immoral purposes.


Term
----
This License will end automatically if you breach any of the terms.
When this License ends you must stop all use of the Application and destroy and erase any copies you have.


Liability
---------

YoYo Games Limited (�YoYo Games) is not involved in the creation of this Application except only that it was made using GameMaker. YoYo Games warrants only that GameMaker will function satisfactorily if used properly and on the correct operating system.
YoYo Games does not warrant that the operation of the Appication will be uninterrupted or error free or that errors can be corrected. You install and use the Application at your own risk and in no event will YoYo Games be liable to you for any loss or damage of any kind (except personal injury or death arising from YoYo Games� negligence) including lost profits or other consequential loss arising from the use of or inability to use the Application or from errors or deficiencies in it whether caused by negligence or otherwise.
To the maximum extent permitted by law, YoYo Games Limited excludes liability for all warranties, conditions and other terms which but for this notice would have effect.


General
-------

All copyright and other intellectual property rights in GameMaker and parts of it included in the Application belong to and vest in YoYo Games. All rights of YoYo Games are hereby asserted and reserved.
All trade marks are the property of their respective owners and YoYo Games makes no warranty or representation in respect of and has no responsibility and excludes all liability for any trade mark or third party content.
The rights granted in this license are non-exclusive.
This license does not affect your statutory rights as a consumer.
This License is governed by English Law and the parties submit to the exclusive jurisdiction of the English Courts.
If you have a problem with this Application please contact the person who made it, not YoYo Games.

Click �ACCEPT� and accept these terms to install and use this Application. If you do not accept them terms you may not continue with the installation and you must not install, use or run this software on this or any other computer.
208 changes: 208 additions & 0 deletions Configs/Default/windows/RunnerInstaller.nsi
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; RunnerInstaller.nsi
;
; This script is based on example1.nsi, but it remember the directory,
; has uninstall support and (optionally) installs start menu shortcuts.
;
; It will install example2.nsi into a directory that the user selects,

;--------------------------------
!include MUI2.nsh

!ifndef FULL_VERSION
!define FULL_VERSION "1.0.0.0"
!endif
!ifndef SOURCE_DIR
!define SOURCE_DIR "C:\source\temp\InstallerTest\runner"
!endif
!ifndef INSTALLER_FILENAME
!define INSTALLER_FILENAME "C:\source\temp\InstallerTest\RunnerInstaller.exe"
!endif

!ifndef MAKENSIS
!define MAKENSIS "%appdata%\GameMaker-Studio\makensis"
!endif

!ifndef COMPANY_NAME
!define COMPANY_NAME ""
!endif

!ifndef COPYRIGHT_TXT
!define COPYRIGHT_TXT "(c)Copyright 2013"
!endif

!ifndef FILE_DESC
!define FILE_DESC "Created with GameMaker:Studio"
!endif

!ifndef LICENSE_NAME
!define LICENSE_NAME "License.txt"
!endif

!ifndef ICON_FILE
!define ICON_FILE "icon.ico"
!endif

!ifndef IMAGE_FINISHED
!define IMAGE_FINISHED "Runner_finish.bmp"
!endif

!ifndef IMAGE_HEADER
!define IMAGE_HEADER "Runner_header.bmp"
!endif

!ifndef PRODUCT_NAME
!define PRODUCT_NAME "Runner"
!endif

!define APP_NAME "${PRODUCT_NAME}"
!define SHORT_NAME "${PRODUCT_NAME}"

;;USAGE:
!define MIN_FRA_MAJOR "2"
!define MIN_FRA_MINOR "0"
!define MIN_FRA_BUILD "*"

!addplugindir "."

;--------------------------------

; The name of the installer
Name "${APP_NAME}"
Caption "${APP_NAME}"
BrandingText "${APP_NAME}"

; The file to write
OutFile "${INSTALLER_FILENAME}"

; The default installation directory
InstallDir "$PROFILE\${APP_NAME}"

; Registry key to check for directory (so if you install again, it will
; overwrite the old one automatically)
InstallDirRegKey HKCU "Software\Runner" "Install_Dir"

; Request application privileges for Windows Vista
RequestExecutionLevel admin


VIProductVersion "${FULL_VERSION}"
VIAddVersionKey /LANG=1033 "FileVersion" "${FULL_VERSION}"
VIAddVersionKey /LANG=1033 "ProductVersion" "${FULL_VERSION}"
VIAddVersionKey /LANG=1033 "ProductName" "${PRODUCT_NAME}"
VIAddVersionKey /LANG=1033 "CompanyName" "${PRODUCT_PUBLISHER}"
VIAddVersionKey /LANG=1033 "LegalCopyright" "${COPYRIGHT_TXT}"
VIAddVersionKey /LANG=1033 "FileDescription" "${FILE_DESC}"



!define MUI_HEADERIMAGE
!define MUI_HEADERIMAGE_BITMAP_NOSTRETCH
!define MUI_ICON "${ICON_FILE}"
!define MUI_WELCOMEFINISHPAGE_BITMAP "${IMAGE_FINISHED}"
!define MUI_HEADERIMAGE_BITMAP "${IMAGE_HEADER}"
!define MUI_WELCOMEFINISHPAGE_BITMAP_NOSTRETCH


;--------------------------------

; Pages
!insertmacro MUI_PAGE_LICENSE "${LICENSE_NAME}"
!insertmacro MUI_PAGE_COMPONENTS
!insertmacro MUI_PAGE_DIRECTORY
!insertmacro MUI_PAGE_INSTFILES
# These indented statements modify settings for MUI_PAGE_FINISH
!define MUI_FINISHPAGE_NOAUTOCLOSE
!define MUI_FINISHPAGE_RUN_TEXT "Start ${PRODUCT_NAME}"
!define MUI_FINISHPAGE_RUN "$INSTDIR\${PRODUCT_NAME}.exe"
!insertmacro MUI_PAGE_FINISH

Var DirectXSetupError

UninstPage uninstConfirm
UninstPage instfiles

!insertmacro MUI_LANGUAGE "English"
;--------------------------------

; The stuff to install
Section `${APP_NAME}`
SectionIn RO

; Set output path to the installation directory.
SetOutPath $INSTDIR

; Put file there
File "${LICENSE_NAME}"
File /r "${SOURCE_DIR}\*.*"

; Write the uninstall keys for Windows
WriteRegStr SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${SHORT_NAME}" "DisplayName" "${APP_NAME}"
WriteRegStr SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${SHORT_NAME}" "UninstallString" '"$INSTDIR\uninstall.exe"'
WriteRegDWORD SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${SHORT_NAME}" "NoModify" 1
WriteRegDWORD SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${SHORT_NAME}" "NoRepair" 1
WriteUninstaller "uninstall.exe"

SectionEnd

; Optional section (can be disabled by the user)
Section "Start Menu Shortcuts"

CreateDirectory "$SMPROGRAMS\${APP_NAME}"
CreateShortCut "$SMPROGRAMS\${APP_NAME}\Uninstall.lnk" "$INSTDIR\uninstall.exe" "" "$INSTDIR\uninstall.exe" 0
CreateShortCut "$SMPROGRAMS\${APP_NAME}\${APP_NAME}.lnk" "$INSTDIR\${PRODUCT_NAME}.exe" "" "$INSTDIR\${PRODUCT_NAME}.exe"
CreateShortCut "$SMPROGRAMS\${APP_NAME}\${APP_NAME} License.lnk" "notepad.exe" "$INSTDIR\License.txt"

SectionEnd


; Optional section (can be enabled by the user)
Section /o "Desktop shortcut"

CreateShortCut "$DESKTOP\${APP_NAME}.lnk" "$INSTDIR\${PRODUCT_NAME}.exe" ""

SectionEnd


;--------------------------------

; Uninstaller

Section "Uninstall"
; Remove registry keys
DeleteRegKey SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${SHORT_NAME}"

; Remove files and uninstaller (everything)
RMDir /r "$INSTDIR"

; Remove desktop icon
Delete "$DESKTOP\${APP_NAME}.lnk"

; Remove shortcuts, if any
Delete "$SMPROGRAMS\${APP_NAME}\*.*"

; Remove directories used
RMDir "$SMPROGRAMS\${APP_NAME}"
RMDir "$INSTDIR"

SectionEnd


;--------------------------------
;
; This should be the LAST section available....
;
Section "DirectX Install" SEC_DIRECTX

SectionIn RO

SetOutPath "$TEMP"
File "${MAKENSIS}\dxwebsetup.exe"
DetailPrint "Running DirectX Setup..."
ExecWait '"$TEMP\dxwebsetup.exe" /Q' $DirectXSetupError
DetailPrint "Finished DirectX Setup"

Delete "$TEMP\dxwebsetup.exe"

SetOutPath "$INSTDIR"

SectionEnd
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19 changes: 19 additions & 0 deletions background/bg_default.background.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<background>
<istileset>0</istileset>
<tilewidth>16</tilewidth>
<tileheight>16</tileheight>
<tilexoff>0</tilexoff>
<tileyoff>0</tileyoff>
<tilehsep>0</tilehsep>
<tilevsep>0</tilevsep>
<HTile>-1</HTile>
<VTile>-1</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>256</width>
<height>256</height>
<data>images\bg_default.png</data>
</background>
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22 changes: 22 additions & 0 deletions datafiles/json.txt
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{
"glossary": {
"title": "example glossary",
"GlossDiv": {
"title": "S",
"GlossList": {
"GlossEntry": {
"ID": "SGML",
"SortAs": "SGML",
"GlossTerm": "Standard Generalized Markup Language",
"Acronym": "SGML",
"Abbrev": "ISO 8879:1986",
"GlossDef": {
"para": "A meta-markup language, used to create markup languages such as DocBook.",
"GlossSeeAlso": ["GML", "XML"]
},
"GlossSee": "markup"
}
}
}
}
}
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69 changes: 69 additions & 0 deletions objects/obj_ball.object.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_ball</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>par_collider</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="par_collider">
<action>
<libid>1</libid>
<id>605</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>0</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>collide</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

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