This is an experimental open-source code editor for GameMaker: Studio / GameMaker Studio 2 projects.
The intent is to have a code editor that supports common features (syntax highlighting, auto-completion, object event editing) while providing a familiar multi-tab editor interface. Such thing would be convenient for any situations where you want project files to be updated in a timely manner when saving (e.g. GMLive), but also for any large-scale projects where the whole popup window scheme doesn't really hold up anymore.
Maintained by: YellowAfterlife
Download/clone the repository
Download a pre-built 4.x Electron binary and extract the files into bin/ directory (so that you have
bin/electron.exeon Windows or
Build the project via
haxe -cp src -js ./bin/resources/app/app.js -main Main -dce fullor
npm run compile(or open and run the included FlashDevelop/HaxeDevelop project)
You'll need the latest release candidate version of Haxe 4 - Haxe 3 will not work out of box due to API changes between the two.
Run the compiled output with electron via
npm startor just run the according Electron binary in bin/
Stable binaries can be found on itch.io.
Same page also houses screenshots and development log.
- Programming language: Haxe
- Code editor: Ace (with custom plugins)
- Tab component: Chrome tabs (moderately edited)
- Native wrapper: Electron
- Light theme tree icons: Silk (slightly edited)
- Dark theme tree icons: Font Awesome
- zlib decompression: pako
- Windows title bar color detection: this library