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feat(newserver): Barotrauma (#2400)

Co-authored-by: Yann Kraetzschmann <ypk@online.fr>
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dgibbs64 and YannKr committed Jun 16, 2019
1 parent 5ca73c1 commit 1fabc013562c1994f68b9b0d2567399798255454
@@ -0,0 +1,137 @@
##################################
######## Default Settings ########
##################################
# DO NOT EDIT WILL BE OVERWRITTEN!
# Copy settings from here and use them in either
# common.cfg - applies settings to every instance
# [instance].cfg - applies settings to a specific instance

#### Server Settings ####

## SteamCMD Login | https://docs.linuxgsm.com/steamcmd#steamcmd-login
steamuser="username"
steampass='password'

## Server Start Command | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters
fn_parms(){
parms=""
}

#### LinuxGSM Settings ####

## Notification Alerts
# (on|off)

# Display IP | https://docs.linuxgsm.com/alerts#display-ip
displayip=""

# More info | https://docs.linuxgsm.com/alerts#more-info
postalert="off"
postdays="7"
posttarget="https://hastebin.com"

# Discord Alerts | https://docs.linuxgsm.com/alerts/discord
discordalert="off"
discordwebhook="webhook"

# Email Alerts | https://docs.linuxgsm.com/alerts/email
emailalert="off"
email="email@example.com"
emailfrom=""

# IFTTT Alerts | https://docs.linuxgsm.com/alerts/ifttt
iftttalert="off"
ifttttoken="accesstoken"
iftttevent="linuxgsm_alert"

# Mailgun Email Alerts | https://docs.linuxgsm.com/alerts/mailgun
mailgunalert="off"
mailguntoken="accesstoken"
mailgundomain="example.com"
mailgunemailfrom="alert@example.com"
mailgunemail="email@myemail.com"

# Pushbullet Alerts | https://docs.linuxgsm.com/alerts/pushbullet
pushbulletalert="off"
pushbullettoken="accesstoken"
channeltag=""

# Pushover Alerts | https://docs.linuxgsm.com/alerts/pushover
pushoveralert="off"
pushovertoken="accesstoken"

# Telegram Alerts | https://docs.linuxgsm.com/alerts/telegram
# You can add a custom cURL string eg proxy (useful in Russia) or else in "curlcustomstring".
# like a "--socks5 ipaddr:port" for socks5 proxy see more in "curl --help", if you not need
# any custom string in curl - simple ignore this parameter.
telegramalert="off"
telegramtoken="accesstoken"
telegramchatid=""
curlcustomstring=""

## Updating | https://docs.linuxgsm.com/commands/update
updateonstart="off"

## Backup | https://docs.linuxgsm.com/commands/backup
maxbackups="4"
maxbackupdays="30"
stoponbackup="on"

## Logging | https://docs.linuxgsm.com/features/logging
consolelogging="on"
logdays="7"

## Monitor | https://docs.linuxgsm.com/commands/monitor
# Query delay time
querydelay="1"

#### LinuxGSM Advanced Settings ####

# ANSI Colors
ansi="on"

# Message Display Time
sleeptime="0.5"

## SteamCMD Settings
# Server appid
appid="602960"
# SteamCMD Branch | https://docs.linuxgsm.com/steamcmd/branch
branch=""
# Master Server | https://docs.linuxgsm.com/steamcmd/steam-master-server
steammaster="true"

## LinuxGSM Server Details
# Do not edit
gamename="Barotrauma"
engine="barotrauma"
glibc="2.17"

#### Directories ####
# Edit with care

## Server Specific Directories
systemdir="${serverfiles}"
executabledir="${systemdir}"
executable="./DedicatedServer"
servercfg="serversettings.xml"
servercfgdefault="serversettings.xml"
servercfgdir="${systemdir}"
servercfgfullpath="${servercfgdir}/${servercfg}"

## Backup Directory
backupdir="${lgsmdir}/backups"

## Logging Directories
logdir="${rootdir}/log"
gamelogdir="${systemdir}/ServerLogs"
lgsmlogdir="${logdir}/script"
consolelogdir="${logdir}/console"
lgsmlog="${lgsmlogdir}/${servicename}-script.log"
consolelog="${consolelogdir}/${servicename}-console.log"
alertlog="${lgsmlogdir}/${servicename}-alert.log"
postdetailslog="${lgsmlogdir}/${servicename}-postdetails.log"

## Logs Naming
lgsmlogdate="${lgsmlogdir}/${servicename}-script-$(date '+%Y-%m-%d-%H:%M:%S').log"
consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%Y-%m-%d-%H:%M:%S').log"
@@ -8,6 +8,7 @@ bmdm,bmdmserver,Black Mesa: Deathmatch
bs,bsserver,Blade Symphony
bb,bbserver,BrainBread
bb2,bb2server,BrainBread 2
bt,btserver,Barotrauma
bt1944,bt1944server,Battalion 1944
cod,codserver,Call of Duty
cod2,cod2server,Call of Duty 2
@@ -15,6 +15,9 @@ info_distro.sh
if [ "${shortname}" == "ark" ]; then
ramrequirementmb="4000"
ramrequirementgb="4"
elif [ "${shortname}" == "bt" ]; then
ramrequirementmb="1000"
ramrequirementgb="1"
elif [ "${shortname}" == "mh" ]; then
ramrequirementmb="4000"
ramrequirementgb="4"
@@ -133,7 +133,7 @@ fn_monitor_check_session(){
fn_monitor_query(){
fn_script_log_info "Querying port: query enabled"
# Engines that work with query.
local allowed_engines_array=( avalanche2.0 avalanche3.0 goldsource idtech2 idtech3 idtech3_ql ioquake3 iw2.0 iw3.0 lwjgl2 madness quake refractor realvirtuality source spark starbound unity3d unreal unreal2 unreal4 wurm )
local allowed_engines_array=( avalanche2.0 avalanche3.0 barotrauma goldsource idtech2 idtech3 idtech3_ql ioquake3 iw2.0 iw3.0 lwjgl2 madness quake refractor realvirtuality source spark starbound unity3d unreal unreal2 unreal4 wurm )
for allowed_engine in "${allowed_engines_array[@]}"
do
if [ "${allowed_engine}" == "${engine}" ]; then
@@ -17,7 +17,15 @@ if [ ! -f "${HOME}/.steam/sdk32/steamclient.so" ]; then
fn_fix_msg_end
fi

if [ "${shortname}" == "ss3" ]; then
if [ "${shortname}" == "bt" ]; then
# Fixes: [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
if [ ! -L "${executabledir}/lib64/steamclient.so" ]; then
fixname="steamclient.so x86_64"
fn_fix_msg_start
cp -s -v "${steamcmddir}/linux64/steamclient.so" "${executabledir}/lib64/steamclient.so" >> "${lgsmlog}"
fn_fix_msg_end
fi
elif [ "${shortname}" == "ss3" ]; then
# Fixes: .steam/bin32/libsteam.so: cannot open shared object file: No such file or directory
if [ ! -f "${HOME}/.steam/bin32/libsteam.so" ]; then
fixname="libsteam.so"
@@ -110,6 +110,29 @@ fn_info_config_ballistic_overkill(){
fi
}

fn_info_config_barotrauma(){
if [ ! -f "${servercfgfullpath}" ]; then
servername="${unavailable}"
serverpassword="${unavailable}"
port="${zero}"
queryport="${zero}"
maxplayers="${unavailable}"
else
servername=$(grep -Po 'name="\K.*(?=")' "${servercfgfullpath}") # Assuming GNU grep is used
serverpassword=$(grep -Po 'password="\K.*(?=")' "${servercfgfullpath}") # Assuming GNU grep is used
port=$(grep " port=" "${servercfgfullpath}" | tr -cd '[:digit:]')
queryport=$(grep "queryport=" "${servercfgfullpath}" | tr -cd '[:digit:]')
maxplayers=$(grep "maxplayers=" "${servercfgfullpath}" | tr -cd '[:digit:]')

# Not set
servername=${servername:-"NOT SET"}
serverpassword=${serverpassword:-"NOT SET"}
port=${port:-"0"}
queryport=${queryport:-"0"}
maxplayers=${maxplayers:-"0"}
fi
}

fn_info_config_battalion1944(){
if [ ! -f "${servercfgfullpath}" ]; then
servername="${unavailable}"
@@ -1195,6 +1218,9 @@ if [ "${shortname}" == "ark" ]; then
# Ballistic Overkill
elif [ "${shortname}" == "bo" ]; then
fn_info_config_ballistic_overkill
# Barotrauma
elif [ "${shortname}" == "bt" ]; then
fn_info_config_barotrauma
# Battalion 1944
elif [ "${shortname}" == "bt1944" ]; then
fn_info_config_battalion1944
@@ -1205,6 +1205,17 @@ fn_info_message_mordhau(){
} | column -s $'\t' -t
}

fn_info_message_barotrauma(){
echo "netstat -atunp | grep /./DedicatedSer"
echo -e ""
{
echo -e "DESCRIPTION\tDIRECTION\tPORT\tPROTOCOL"
echo -e "> Game\tINBOUND\t${port}\tudp"
echo -e "> Query\tINBOUND\t$((port+1))\tudp"
} | column -s $'\t' -t
}


fn_info_message_select_engine(){
# Display details depending on game or engine.
if [ "${gamename}" == "7 Days To Die" ]; then
@@ -1213,6 +1224,8 @@ fn_info_message_select_engine(){
fn_info_message_ark
elif [ "${gamename}" == "Ballistic Overkill" ]; then
fn_info_message_ballisticoverkill
elif [ "${gamename}" == "Barotrauma" ]; then
fn_info_message_barotrauma
elif [ "${gamename}" == "Battalion 1944" ]; then
fn_info_message_battalion1944
elif [ "${gamename}" == "Call of Duty" ]; then
@@ -22,6 +22,11 @@ fn_info_parms_ark(){
maxplayers=${maxplayers:-"0"}
}

fn_info_parms_barotrauma(){
port=${port:-"0"}
queryport=${queryport:-"0"}
}

fn_info_parms_realvirtuality(){
port=${port:-"0"}
queryport=$((port + 1))
@@ -197,6 +202,9 @@ if [ "${shortname}" == "ark" ]; then
# ARMA 3
elif [ "${shortname}" == "arma3" ]; then
fn_info_parms_realvirtuality
# Barotrauma
elif [ "${shortname}" == "bt" ]; then
fn_info_parms_barotrauma
# Call of Duty
elif [ "${shortname}" == "cod" ]||[ "${shortname}" == "coduo" ]||[ "${engine}" == "iw2.0" ]||[ "${engine}" == "iw3.0" ]; then
fn_info_parms_cod
@@ -173,6 +173,13 @@ elif [ "${gamename}" == "Base Defense" ]; then
fn_fetch_default_config
fn_default_config_remote
fn_set_config_vars
elif [ "${gamename}" == "Barotrauma" ]; then
gamedirname="Barotrauma"
fn_check_cfgdir
array_configs+=( serversettings.xml )
fn_fetch_default_config
fn_default_config_remote
fn_set_config_vars
elif [ "${gamename}" == "Battalion 1944" ]; then
gamedirname="Battalion1944"
fn_check_cfgdir
@@ -14,7 +14,7 @@ if [ "$(command -v gamedig 2>/dev/null)" ]&&[ "$(command -v jq 2>/dev/null)" ];
local engine="unreal4"
fi

local engine_query_array=( avalanche3.0 madness quakelive realvirtuality refractor source goldsource spark starbound unity3d unreal4 wurm )
local engine_query_array=( avalanche3.0 barotrauma madness quakelive realvirtuality refractor source goldsource spark starbound unity3d unreal4 wurm )
for engine_query in "${engine_query_array[@]}"
do
if [ "${engine_query}" == "${engine}" ]; then
@@ -17,7 +17,7 @@ def __init__(self, options, arguments):
self.server_response_timeout = 5
self.default_buffer_length = 1024
#
sourcequery=[ 'avalanche3.0','madness','quakelive','realvirtuality','refractor','source','goldsource','spark','starbound','unity3d', 'unreal4', 'wurm' ]
sourcequery=[ 'avalanche3.0','barotrauma''madness','quakelive','realvirtuality','refractor','source','goldsource','spark','starbound','unity3d', 'unreal4', 'wurm' ]
idtech3query=['idtech3','iw3.0','ioquake3']
idtech2query=['idtech2','quake','iw2.0']
minecraftquery=['minecraft','lwjgl2']

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