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GameShopAdvance

GameShopAdvance is a POS (Point-of-sale) software system, designed specifically for a videogame store.

GameShopAdvance was specifically designed and developed as project work for Software Engineering course at University of L'Aquila by three students:

The system is focused on the sale of video games, consoles, manuals, accessories, gadgets and their exchange, foreseeing exchange and/or recycling policies. The system relies on a distributed architecture, in this way, many different users can use part of application according to their needs.

Version

1.0

The version you can get from here is fully working, but some requirements needs to be met!

Technology constraints

GameShopAdvance needs some open source software to work properly:

  • Java Runtime Environment - Java SE Runtime Environment 7
  • db4o - database for objects, Java Version
  • joda - Joda-Time is the de facto standard date and time library for Java. (2.3 release and greater)

How to run

On a Debian/Ubuntu based machine:
  • Open your favorite Terminal and run these commands.
  • Open your /etc/hosts as superuser with your favorite editor
  • Comment out the following line
  • 127.0.1.1 <your-username> to #127.0.1.1 <your-username>
  • Add <your-ip-address> <your-username> just below the commented out line

To run the Application server:

$ git clone [git-repo-url]
$ cd GameshopAdvance/build/Server
$ sh ./GSA_server.sh

To run the Customer client (assuming that the clone step has already been executed):

$ cd GameshopAdvance/build/Client\ Customer
$ sh ./GSA_client_customer.sh
On a Windows based machine:
  • Open a Command window

To run the Application server:

C:\your-home-directory> cd C:\path-to-cloned-GameShopAdvance-directory\build\Server
C:\path-to-cloned-GameShopAdvance-directory\build\Server> GSA_server.bat

To run the Employee client

C:\your-home-directory> cd C:\path-to-cloned-GameShopAdvance-directory\Client Employee
C:\path-to-cloned-GameShopAdvance-directory\build\Client Employee> GSA_client.bat

How to test:

If you want to test the customer client, you have to insert products code and quantity to conclude a sale. Quantity is just a number, codes at this point of development are just strings but they generally follow some standard. These are the available products and them codes:
Product Code Product Name Price
ab1 Half Life 2 29.98
ab2 Enemy Territory: Quake Wars 19.99
ab3 Diablo 2 40.98
ab4 Super Mario Galaxy 40.98
ab5 GTA IV 70.98
ab6 Guitar Hero III 53.73
ab7 Minecraft 20.00
ab8 Il segreto di Monkey Island 43.50
ab9 NBA Live 2014 41.98
ab10 Pes 2014 30.98
ab11 Skyrim 40.98
ab12 South Park: il bastone della verità 50.98
ab13 Super Mario Bros U 35.98
ab14 Watch Dogs 60.98
ab15 Angry Birds: Star Wars 39.98
ab16 Call of Duty 4: Modern Warfare 30.98
ab17 Diablo 3 40.98
ab18 Doom 2 9.99
ab19 Metal Gear Solid 5 53.73
cd1 Xbox One 499.99
cd2 Joystick PS4 40.98
cd3 Cuffie Wi-Fi 80.98

NB. Prices are not realistic.

Warning:

When a Client is started for the first time must be configured it from the configuration menu in the window. You should insert the IP address of the machine where the application server is running.

GSA stores products in a data-base. Since some products prices or discounts expire in time, if you experiment problems with the application it's suggested to delete the db, that will be created again at runtime. To delete the data-base simply open the server folder and remove "GSA.db".

License

MIT License (MIT)

Copyright (c) 2015 Andrea Salini, Lorenzo Di Giuseppe, Matteo Gentile

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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