diff --git a/protocols/storytelling/2022-05-23-protocol.md b/protocols/storytelling/2022-05-23-protocol.md new file mode 100644 index 00000000..6c2fc6ae --- /dev/null +++ b/protocols/storytelling/2022-05-23-protocol.md @@ -0,0 +1,30 @@ +# Meeting Transcript 23.05.2022 + +General discussion on how to handle story on the platform. + +- present: Gilian, Jonathan, Levi, Martin, Leon H +- absent excused: - +- absent unexcused: - + +## What? + - protagonist lives in a 'dumb' world where he is the only one trying to learn + - everyone else (NPCs, maybe apart from the `police`) are stupid + - Tutorial? + - Leveling System = IQ? + - Bossfights? + - Ending? + - `IQ reset` button? + - pass on Gameboy to another person (-> next protagonist)? + - story could be completely decoupled from the minigames + +## How? + - player collects minigames in the overworld and plays them on his `GameBoy` (or something similar) + - NPCs could give hints about minigame locations unknowingly + - further hints in the overworld + - minigames should also have a popup to explain how to play them + - Humor (=Stupidity) will play a huge part? + - Action by persecution from NPCs (robots?) GTA-like? + - `Increased IQ changes perspective on the world` + - reason why the art style changes with each level -> we can freely use asset packs + - problem: art style 'degrades' again when visiting a previous level +