The Open Source Game Engine for iOS
Objective-C Ruby Shell
Pull request Compare This branch is 566 commits ahead, 4 commits behind PrimaryFeather:master.
Permalink
Failed to load latest commit information.
samples
sparrow view controller assignment cycle fix Apr 15, 2016
.gitignore added 'xcshareddata' to git ignore file (Xcode 5) Jun 16, 2013
BUILDING.md small fixes in the readme files May 31, 2013
CHANGELOG.md missing generic Aug 12, 2015
LICENSE.md removed clause 3 of license (back to an unmodified Simplified BSD lic… Mar 28, 2013
README.md
Sparrow.podspec

README.md

Sparrow Framework

The Open Source Game Engine for iOS

What is Sparrow?

Sparrow is a pure Objective C library targeted on making game development as easy and hassle-free as possible. Sparrow makes it possible to write fast OpenGL applications without having to touch OpenGL or pure C (but easily allowing to do so, for those who wish). It uses a tried and tested API that is easy to use and hard to misuse.

Who is Sparrow for?

Obviously, Sparrow is for iPhone and iPad developers, especially those involved in game development. You will need to have a basic understanding of Objective-C – but there’s no way around that on iOS anyway.

If you have already worked with Adobe™ Flash/AIR technology, you will immediately befriend with Sparrow since it uses lots of similar concepts and naming schemes. That said, everything is designed to be as intuitive as possible, so any Java™ or .Net™ developer will get the hang of it quickly as well.

How to start?