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minor documentation updates

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PrimaryFeather committed Apr 22, 2012
1 parent 6acf24c commit a976688a329fe4d1cac9b7169bd716495facaa4e
Showing with 7 additions and 15 deletions.
  1. +1 −1 samples/demo_ios/README.md
  2. +6 −14 starling/src/starling/core/Starling.as
@@ -15,4 +15,4 @@ Then exchange the source files that were created by the Flash Builder project wi
Known Issues:
-------------
-* The AIR 3.2 Release Candidate causes problems when you try to run/debug the app in the device simulator: you need to set "fullscreen" to "false" in the app's configuration file to see any rendering output. This is fixed in AIR 3.3.
+* AIR 3.2 causes problems when you try to run/debug the app in the device simulator: you need to set "fullscreen" to "false" in the app's configuration file to see any rendering output. This is fixed in AIR 3.3.
@@ -40,6 +40,12 @@ package starling.core
import starling.events.TouchPhase;
import starling.events.TouchProcessor;
+ /** Dispatched when a new render context is created. */
+ [Event(name="context3DCreate", type="starling.events.Event")]
+
+ /** Dispatched when the root class has been created. */
+ [Event(name="rootCreated", type="starling.events.Event")]
+
/** The Starling class represents the core of the Starling framework.
*
* <p>The Starling framework makes it possible to create 2D applications and games that make
@@ -112,20 +118,6 @@ package starling.core
* the type "Event.CONTEXT3D_CREATE" when the context is restored. You can recreate any
* invalid resources in a corresponding event listener.</p>
*
- * <strong>Events Dispatched by the Starling instance</strong>
- *
- * <p>Starling dispatches several kinds on events in its lifetime:</p>
- *
- * <ul>
- * <li><code>Event.CONTEXT3D_CREATE</code>: whenever a new render context is created</li>
- * <li><code>Event.ROOT_CREATED</code>: when the root class has been is created</li>
- * <li><code>Event.ENTER_FRAME</code>: dispatched on all display objects in each frame</li>
- * <li><code>TouchEvent.TOUCH</code>: dispatched on a display object that has been touched
- * or is manipulated with the mouse cursor (bubbling event).</li>
- * <li><code>KeyboardEvent.KEY_UP/KEY_DOWN</code>: dispatched on the Starling instance (not
- * on display objects!) when a key has been hit.</li>
- * </ul>
- *
*/
public class Starling extends EventDispatcher
{

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