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|# Rewind Controller|
|Rewind actions in Unity.|
|The rewind ability in this project is made possible due to the Command Pattern. Which makes implementing a rewind ability surprisingly easy.|
|All actions in the scene (including player/enemy movement, deaths, projectile release/movement) are encapsulated as actionable command objects.|
|Each command has an execute and undo method.|
|When a command is generated it is added to a global group containing all commands executed.This group simply encapsulates a list and provides access to a Reverse method.|