Torque 2D 3.3
MIT Licensed Open Source version of Torque 2D from GarageGames. Maintained by the T2D Steering Committee and contributions from the community.
Dedicated to 2D game development, Torque 2D is an extremely powerful, flexible, and fast C++ engine which has been used in hundreds of professional games. It is a true cross platform solution providing you access to Windows, OSX, Linux, iOS, Android, and the web - all from one codebase. It includes an OpenGL batched rendering system, Box2D physics, OpenAL audio, skeletal and spritesheet animation, automated asset management, a modular project structure, TAML object persistence, and a C-like scripting language.
Here is an overview of the branches found in the Torque 2D repository:
- master: this branch contains the current stable release code that can be used in a production environment.
- development: this branch is dedicated to active development. It contains the latest bug fixes, new features, and other updates. All pull requests need to go to the development branch. While we try our best to test all incoming changes, it is possible for mistakes to slip in therefore this branch should always be considered unstable.
- gh-pages: this branch currently contains the html pages generated from doxygen for the engine and TorqueScript references.
If you do not wish to compile the source code yourself, precompiled binary files for Windows and OSX are available from the Torque 2D Release Page.
Building the Source
After downloading a copy of the source code, the following project files for each platform are provided for you and can be found in the
- Windows: Visual Studio 2013 or 2015 (works with the free, "Express for Windows Desktop" version)
- OSX: Xcode
- Linux: Make
- iOS: Xcode_iOS
- Android: Eclipse or Android Studio
- Web: Emscripten/Cmake
See the wiki for available guides on platform setup and development.
Running Torque 2D for the first time out of the box will start you off in the Sandbox. The Sandbox is a collection of over 30 simple "toys" (or modules) which demonstrate various features in T2D. The default toy is a side scrolling level with a monster truck. To see a list of the available modules/toys to choose from, click on the
Show Tools button in the lower right corner of the screen.
Naturally all of the script code and assets for each toy are available to you in the modules folder to use as practical examples while learning T2D.
The Sandbox is also an excellent framework for rapidly prototyping your own game ideas - it allows for easy integration of additional modules and provides numerous debugging features, like console access and real-time metrics.
All documentation for the open source version of Torque 2D can be found on our Github wiki page. It contains many tutorials, detailed technical information on engine systems, a script reference guide automatically generated from the source code, and articles on how to contribute to our open source development.
Don't go it alone! Join the active community around Torque 2D at GarageGames.com. Ask questions, talk about T2D and general game development topics, learn the latest news, or post a blog promoting your game or showing off additional engine features in your T2D fork.
Copyright (c) 2012 GarageGames, LLC
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.