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Branch: master
Commits on Jan 25, 2019
  1. Update README.md

    greenfire27 committed Jan 25, 2019
  2. Update README.md

    greenfire27 committed Jan 25, 2019
Commits on May 8, 2018
  1. Merge pull request #415 from GarageGames/development

    greenfire27 committed May 8, 2018
    Torque 2D Version 3.4
  2. Version

    greenfire27 committed May 8, 2018
    Changed the version and readme
Commits on May 7, 2018
  1. Changes for MacOS and iOS

    Peter Robinson
    Peter Robinson committed May 7, 2018
    Removes Leap from MacOS and update iOS
  2. Added Missing Files for Emscripten

    greenfire27 committed May 7, 2018
    Added BitmapFont files and audio files to Emscripten make file.
  3. Additional Updates for Android and Linux

    greenfire27 committed May 7, 2018
    A few adjustments to fix or update the Android and Linux builds
  4. Removed Leap

    greenfire27 committed May 7, 2018
    Removed Leap from the code base and VS2017 project and solutions. Other
    platforms to follow.
Commits on May 6, 2018
  1. Added VS2017 and Removed VS2013 and VS2015

    greenfire27 committed May 6, 2018
    VS2017 is fairly stable at this point and we will only be supporting the
    latest version. So we have removed 2013 and 2015.
Commits on Feb 19, 2018
  1. Merge pull request #412 from marauder2k7/development

    greenfire27 committed Feb 19, 2018
    Changes to all 3 files in one pull request
  2. Update iOSFileio.mm

    marauder2k7 committed Feb 19, 2018
  3. Update iOSWindow.mm

    marauder2k7 committed Feb 19, 2018
  4. Merge pull request #410 from marauder2k7/patch-3

    greenfire27 committed Feb 19, 2018
    Update iOSFileio.mm
  5. Update iOSFileio.mm

    marauder2k7 committed Feb 19, 2018
    Hack to get rid of deprecated system function
Commits on Feb 5, 2018
  1. Merge pull request #407 from dottools/PRfixStrstrUsage

    greenfire27 committed Feb 5, 2018
    More dStrstr usage fixes
  2. More dStrstr usage fixes

    dottools committed Feb 5, 2018
    Overall a few compiler error fixes for compilers that are more strict. And removed unnecessary const casting of the second argument as its always const now in dStrstr prototype to conform to stdlib's strstr.
  3. Merge pull request #406 from dottools/PRfixBuildWarnings

    greenfire27 committed Feb 5, 2018
    Fix general compiler warnings
  4. Merge pull request #405 from dottools/PRfixAndroidStudioWin3

    greenfire27 committed Feb 5, 2018
    Fix compiling under Android Studio
  5. Fix overall general compiler warnings

    dottools committed Feb 5, 2018
    These are changes to fix various compiler warnings generated when I was fixing Android Studio build problems, but aren't specific to Android changes.
  6. Android Studio build fixes 2of2 -- Fix dStrstr and other build errors

    dottools committed Feb 5, 2018
    Torque's `strstr` variant wasn't standard library compliant and has been fixed for all platforms that Torque 2D compiles for and runs on. Was explicitly corrected for Android Studio because current compiler refuses to allow old/incorrect usages.
    Fixed pointer comparison to integer error, another thing not allowed by current compiler.
    Fixed `free` and `malloc` undeclared function warnings.
    delegateSignal.h's `_SIGNAL_H_` header guard collided with Unix signal.h's header guard, changed to `_DELEGATESIGNAL_H_`.
  7. Android Studio build fixes 1of2 -- Make files

    dottools committed Feb 5, 2018
    Fix unknown symbol `Bundle` error.
    Changed APP_STL to `c++_static` as `stlport_static` is depreciated and broken in latest NDK anyway.
    Current compiler has RTTI disabled by default so C++ compiler flags updated to explicitly enable RTTI.
  8. Update Gradle configuration for Android Studio

    dottools committed Feb 5, 2018
    Minimum build tools is now 26.0.2 as required for current Android SDK.
    Minimum SDK version changed from 16 -> 19 as required to use SYSTEM_UI_FLAG_IMMERSIVE_STICKY.
Commits on Dec 15, 2017
  1. Reversed the Normals in onCollision Callback

    greenfire27 committed Dec 15, 2017
    This corrects the previous checkin.  After some research, normals in
    box2D are calculated pointing from A to B.  This makes them correct from
    B's point a view and inversed for A.  By inversing the normal for A, the
    callbacks will also have a normal in a consistent direction.
Commits on Dec 8, 2017
  1. onCollision Callback Normal Correction

    greenfire27 committed Dec 8, 2017
    This causes the data associated with an onCollision callback to from the
    point of view of the object it is called on.  The normal now faces the
    correct direction.
Commits on Dec 1, 2017
  1. Merge pull request #402 from greenfire27/TamlWriteCreatePath

    greenfire27 committed Dec 1, 2017
    Taml Write Creates Path
  2. Taml Write Creates Path

    greenfire27 committed Dec 1, 2017
    This change causes Taml::WriteFile to create the path before attempting
    to write the file.
Commits on Sep 7, 2017
  1. Merge pull request #399 from kynora/netPerformance

    greenfire27 committed Sep 7, 2017
    Fix network performance
Commits on Aug 7, 2017
  1. Merge pull request #397 from kynora/development

    greenfire27 committed Aug 7, 2017
    Screen coordinate getting wrong, when in Immersive mode on device with system UI.
Commits on Aug 6, 2017
Commits on Jul 22, 2017
  1. Merge pull request #396 from kynora/development

    greenfire27 committed Jul 22, 2017
    Virtual Keyboard named "Keyboard" confuse with ActionMap binding.