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singleton ShaderData( ClearGBufferShader )
{
DXVertexShaderFile = "shaders/common/lighting/advanced/deferredClearGBufferV.hlsl";
DXPixelShaderFile = "shaders/common/lighting/advanced/deferredClearGBufferP.hlsl";
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/deferredClearGBufferP.glsl";
pixVersion = 2.0;
};
singleton ShaderData( DeferredColorShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/lighting/advanced/deferredColorShaderP.hlsl";
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/deferredColorShaderP.glsl";
pixVersion = 2.0;
};
// Primary Deferred Shader
new GFXStateBlockData( AL_DeferredShadingState : PFX_DefaultStateBlock )
{
cullMode = GFXCullNone;
blendDefined = true;
blendEnable = true;
blendSrc = GFXBlendSrcAlpha;
blendDest = GFXBlendInvSrcAlpha;
samplersDefined = true;
samplerStates[0] = SamplerWrapLinear;
samplerStates[1] = SamplerWrapLinear;
samplerStates[2] = SamplerWrapLinear;
samplerStates[3] = SamplerWrapLinear;
samplerStates[4] = SamplerWrapLinear;
};
new ShaderData( AL_DeferredShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/lighting/advanced/deferredShadingP.hlsl";
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/deferredShadingP.glsl";
samplerNames[0] = "colorBufferTex";
samplerNames[1] = "lightDeferredTex";
samplerNames[2] = "matInfoTex";
samplerNames[3] = "deferredTex";
pixVersion = 2.0;
};
singleton PostEffect( AL_DeferredShading )
{
renderTime = "PFXAfterBin";
renderBin = "SkyBin";
shader = AL_DeferredShader;
stateBlock = AL_DeferredShadingState;
texture[0] = "#color";
texture[1] = "#lightinfo";
texture[2] = "#matinfo";
texture[3] = "#deferred";
target = "$backBuffer";
renderPriority = 10000;
allowReflectPass = true;
};
// Debug Shaders.
new ShaderData( AL_ColorBufferShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/lighting/advanced/dbgColorBufferP.hlsl";
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgColorBufferP.glsl";
samplerNames[0] = "colorBufferTex";
pixVersion = 2.0;
};
singleton PostEffect( AL_ColorBufferVisualize )
{
shader = AL_ColorBufferShader;
stateBlock = AL_DefaultVisualizeState;
texture[0] = "#color";
target = "$backBuffer";
renderPriority = 9999;
};
/// Toggles the visualization of the AL lighting specular power buffer.
function toggleColorBufferViz( %enable )
{
if ( %enable $= "" )
{
$AL_ColorBufferShaderVar = AL_ColorBufferVisualize.isEnabled() ? false : true;
AL_ColorBufferVisualize.toggle();
}
else if ( %enable )
{
AL_DeferredShading.disable();
AL_ColorBufferVisualize.enable();
}
else if ( !%enable )
{
AL_ColorBufferVisualize.disable();
AL_DeferredShading.enable();
}
}
new ShaderData( AL_SpecMapShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/lighting/advanced/dbgSpecMapVisualizeP.hlsl";
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgSpecMapVisualizeP.glsl";
samplerNames[0] = "matinfoTex";
pixVersion = 2.0;
};
singleton PostEffect( AL_SpecMapVisualize )
{
shader = AL_SpecMapShader;
stateBlock = AL_DefaultVisualizeState;
texture[0] = "#matinfo";
target = "$backBuffer";
renderPriority = 9999;
};
/// Toggles the visualization of the AL lighting specular power buffer.
function toggleSpecMapViz( %enable )
{
if ( %enable $= "" )
{
$AL_SpecMapShaderVar = AL_SpecMapVisualize.isEnabled() ? false : true;
AL_SpecMapVisualize.toggle();
}
else if ( %enable )
AL_SpecMapVisualize.enable();
else if ( !%enable )
AL_SpecMapVisualize.disable();
}